June 18, 2003, 15:54
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#1
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Prince
Local Time: 19:59
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 551
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Help! I can't rebase or load choppers onto carriers!
I can't load or rebase my helicopters to carriers. Can you do this in the first place? I took a long, long break from civ3 a while ago and this is my first modern age game in a while. But I'm pretty sure you can put them on carriers. I used paratroopers a lot, but I guess it's possible the whole time I never put them on carriers. I'm not sure if 'load' under special actions in the editor was originally checked but it's checked on my computer.
I'm positive it isn't me doing something wrong. I click on the bomber, click rebase and it let's me rebase it, but when I do the same for a helicopter it won't let me, and no, the carrier isn't full. Also, if I have the carrier in a city with air units there, I can click on the air unit and click load and it loads it onto the carrier, but there is no load button for the helicopter even though it is checked under special actions. Someone please help me fast! I want to drop paratroopers near an enemy's capital and raze it, but they're on an island far away and I need to put the helicopters on the carriers. Is there some editing I can do to change my problem?
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"The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau
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June 18, 2003, 18:42
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#2
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Emperor
Local Time: 22:59
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Don King of the Apolyton HLA Movement
Posts: 3,283
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Are you sure load is checked under special actions for the Helicopter? I just looked at the editor and found it unchecked. I haven't tried it, but it would seem like that's how you allow them to rebase to Carriers.
And no, I don't think they can load on Carriers without modification, so I think it's just your memory getting a bit hazy.
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June 19, 2003, 00:38
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#3
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King
Local Time: 23:59
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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Helos are not supposed to rebase to carriers you can only do this if you mod the helo.
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* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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June 19, 2003, 06:26
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#4
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Warlord
Local Time: 03:59
Local Date: November 2, 2010
Join Date: Sep 2002
Location: In the middle of nowhere!
Posts: 135
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why is this thread posted twice and funny different ppl have replied to each of them
Kind Regards
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June 19, 2003, 12:36
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#5
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Prince
Local Time: 19:59
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 551
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I am sure it is checked. Is that the only way to mod it? BTW I checked it after the game had started and I already had the problem so do you have to wait til the next game you play?
__________________
"The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau
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June 19, 2003, 18:24
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#6
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King
Local Time: 22:59
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Units that transport other units can't in turn be transported.
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June 19, 2003, 18:43
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#7
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Emperor
Local Time: 12:59
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Wal supports the CPA
Posts: 3,948
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Quote:
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Originally posted by WarpStorm
Units that transport other units can't in turn be transported.
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Real dumb feature - this would have at least made helicopters useful.
Can you paradrop from carriers?
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Only feebs vote.
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June 19, 2003, 19:17
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#8
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Emperor
Local Time: 22:59
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Don King of the Apolyton HLA Movement
Posts: 3,283
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Quote:
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Units that transport other units can't in turn be transported.
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Aren't Armies, which can be loaded onto ships, considered transport units?
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June 19, 2003, 19:50
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#9
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Deity
Local Time: 23:59
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Quote:
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Originally posted by Solomwi
Aren't Armies, which can be loaded onto ships, considered transport units?
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I would think not as you can not change one unit for another, hence you are not really a transporter. You are (army) more an aggregate.
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June 19, 2003, 20:02
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#10
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Chieftain
Local Time: 03:59
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 30
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Quote:
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Originally posted by WarpStorm
Units that transport other units can't in turn be transported.
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Correct. Helicopters cannot be loaded onto carriers. I checked it in the editor.
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June 20, 2003, 09:40
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#11
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Emperor
Local Time: 20:59
Local Date: November 1, 2010
Join Date: May 1999
Posts: 3,156
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HAs anyone tried this by checking the tactical missile and carry only tact missile flag?
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June 20, 2003, 16:35
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#12
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Emperor
Local Time: 22:59
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Don King of the Apolyton HLA Movement
Posts: 3,283
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Quote:
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I would think not as you can not change one unit for another, hence you are not really a transporter. You are (army) more an aggregate.
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True, from our perspective as players, but, from an Editor perspective, I guess you could say, it has a transport capacity, therefore making it a transport unit, and the issue you mention is simply a matter of a check in the Unload box under special actions. My point being other than Army and Helicopter, there's no transport unit that could really conceivably be transported, making the stating of such as a general rule not really applicable.
Last edited by Solomwi; June 21, 2003 at 02:36.
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June 22, 2003, 00:02
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#13
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Prince
Local Time: 19:59
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 551
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I unchecked the unload button, because you can just airdrop the units anyway but you still could click unload and I couldn't load it onto carriers.
Why did they do this?! There's no reason and it just made the game much worse.
__________________
"The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau
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June 22, 2003, 16:49
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#14
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Emperor
Local Time: 22:59
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Don King of the Apolyton HLA Movement
Posts: 3,283
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Did you start a new game after making the changes?
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June 23, 2003, 08:36
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#15
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Emperor
Local Time: 05:59
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by E
HAs anyone tried this by checking the tactical missile and carry only tact missile flag?
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hi ,
yep it goes , then you can load them on subs , let the subs hold 8 of them , with a range of 25 , .......
but increase the price or the AI builds only that , .....
have a nice day
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June 23, 2003, 11:52
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#16
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Prince
Local Time: 19:59
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 551
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Quote:
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Did you start a new game after making the changes?
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No, I didn't think you were supposed to.
__________________
"The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau
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June 23, 2003, 12:16
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#17
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Emperor
Local Time: 20:59
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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Quote:
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Originally posted by johncmcleod
No, I didn't think you were supposed to.
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It does not affect the game you're playing now, only games you start after the change takes place. I ran afoul of that too when I was doing some modding and accidentally took out the upgrade from horsemen to knights.
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