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Old June 18, 2003, 15:54   #1
johncmcleod
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Help! I can't rebase or load choppers onto carriers!
I can't load or rebase my helicopters to carriers. Can you do this in the first place? I took a long, long break from civ3 a while ago and this is my first modern age game in a while. But I'm pretty sure you can put them on carriers. I used paratroopers a lot, but I guess it's possible the whole time I never put them on carriers. I'm not sure if 'load' under special actions in the editor was originally checked but it's checked on my computer.

I'm positive it isn't me doing something wrong. I click on the bomber, click rebase and it let's me rebase it, but when I do the same for a helicopter it won't let me, and no, the carrier isn't full. Also, if I have the carrier in a city with air units there, I can click on the air unit and click load and it loads it onto the carrier, but there is no load button for the helicopter even though it is checked under special actions. Someone please help me fast! I want to drop paratroopers near an enemy's capital and raze it, but they're on an island far away and I need to put the helicopters on the carriers. Is there some editing I can do to change my problem?
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Old June 18, 2003, 18:42   #2
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Are you sure load is checked under special actions for the Helicopter? I just looked at the editor and found it unchecked. I haven't tried it, but it would seem like that's how you allow them to rebase to Carriers.

And no, I don't think they can load on Carriers without modification, so I think it's just your memory getting a bit hazy.
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Old June 19, 2003, 00:38   #3
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Helos are not supposed to rebase to carriers you can only do this if you mod the helo.
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Old June 19, 2003, 06:26   #4
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why is this thread posted twice and funny different ppl have replied to each of them

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Old June 19, 2003, 12:36   #5
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I am sure it is checked. Is that the only way to mod it? BTW I checked it after the game had started and I already had the problem so do you have to wait til the next game you play?
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Old June 19, 2003, 18:24   #6
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Units that transport other units can't in turn be transported.
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Old June 19, 2003, 18:43   #7
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Quote:
Originally posted by WarpStorm
Units that transport other units can't in turn be transported.
Real dumb feature - this would have at least made helicopters useful.

Can you paradrop from carriers?
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Old June 19, 2003, 19:17   #8
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Quote:
Units that transport other units can't in turn be transported.
Aren't Armies, which can be loaded onto ships, considered transport units?
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Old June 19, 2003, 19:50   #9
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Quote:
Originally posted by Solomwi


Aren't Armies, which can be loaded onto ships, considered transport units?
I would think not as you can not change one unit for another, hence you are not really a transporter. You are (army) more an aggregate.
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Old June 19, 2003, 20:02   #10
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Quote:
Originally posted by WarpStorm
Units that transport other units can't in turn be transported.
Correct. Helicopters cannot be loaded onto carriers. I checked it in the editor.
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Old June 20, 2003, 09:40   #11
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HAs anyone tried this by checking the tactical missile and carry only tact missile flag?
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Old June 20, 2003, 16:35   #12
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Quote:
I would think not as you can not change one unit for another, hence you are not really a transporter. You are (army) more an aggregate.
True, from our perspective as players, but, from an Editor perspective, I guess you could say, it has a transport capacity, therefore making it a transport unit, and the issue you mention is simply a matter of a check in the Unload box under special actions. My point being other than Army and Helicopter, there's no transport unit that could really conceivably be transported, making the stating of such as a general rule not really applicable.

Last edited by Solomwi; June 21, 2003 at 02:36.
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Old June 22, 2003, 00:02   #13
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I unchecked the unload button, because you can just airdrop the units anyway but you still could click unload and I couldn't load it onto carriers.

Why did they do this?! There's no reason and it just made the game much worse.
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Old June 22, 2003, 16:49   #14
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Did you start a new game after making the changes?
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Old June 23, 2003, 08:36   #15
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Quote:
Originally posted by E
HAs anyone tried this by checking the tactical missile and carry only tact missile flag?
hi ,

yep it goes , then you can load them on subs , let the subs hold 8 of them , with a range of 25 , .......

but increase the price or the AI builds only that , .....

have a nice day
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Old June 23, 2003, 11:52   #16
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Quote:
Did you start a new game after making the changes?
No, I didn't think you were supposed to.
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Old June 23, 2003, 12:16   #17
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Quote:
Originally posted by johncmcleod
No, I didn't think you were supposed to.
It does not affect the game you're playing now, only games you start after the change takes place. I ran afoul of that too when I was doing some modding and accidentally took out the upgrade from horsemen to knights.
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