Thread Tools
Old June 20, 2003, 09:51   #1
MikeLynch
Chieftain
 
MikeLynch's Avatar
 
Local Time: 22:08
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Far to the North
Posts: 38
The Compulsive-Capital-Moving Bug
I've observed that some folks here have experienced the same bug I occasionally have, wherein I get messages every few turns about one or more AI civs moving their capital for no reason.

Questions about said bug:

1) Is its occurrence totally random, or did I do something to cause it?

2) Can it be stopped?

3) Is the AI wasting resources while it's doing this?

4) Is it *actually relocating the palace* each time, meaning if I wanted to start a civil war it could get all screwy on me at the last minute? Or is it just SAYing the palace gets moved, but nothing's actually happening?
MikeLynch is offline  
Old June 20, 2003, 11:42   #2
Mercator
Scenario League / Civ2-Creation
Emperor
 
Mercator's Avatar
 
Local Time: 06:08
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
I don't think it's really a bug, merely a feature of the stupid AI.

1) I don't know about random, but I doubt you're causing it. I've seen the message from civilizations I've never even met.
2) Make the Palace unbuildable?
3) Probably
4) I'm quite sure it's actually happening. I guess sometimes the AI just decides to build a palace (maybe even in multiple cities at the same time). I would think it's just when an AI doesn't have much to build yet at the start of the game there's a chance it'll start building a palace... I don't think I've really seen it happen during the later stages of a game (although I could be wrong).

And about the civil war. Any civ can get its capital automatically relocated when it's capital is captured. It needs to pay 1000 gold, though. If it doesn't have the money, the capital isn't relocated.
__________________
Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)
Mercator is offline  
Old June 21, 2003, 18:43   #3
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 05:08
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
I was told that it happens when the AI has not enough improvements to build - if that is the rigth reason, a solution could be give more technologies to the AI, so it can build new improvements
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline  
Old June 21, 2003, 21:05   #4
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 04:08
Local Date: November 2, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Corruption is the likely reason. The AI founds the capital in the first two turns with no exploring, so when the first city isn't centrally placed corruption becomes rampant.

-----------------------------

SG(2)
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old June 22, 2003, 11:13   #5
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 05:08
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
I'm with SG...............I think the designers were worried about corruption. Unfortunately the AI doesn't really time it's palace moving very well.
DrSpike is offline  
Old June 22, 2003, 13:16   #6
La Fayette
Apolytoners Hall of FameCivilization II Succession Games
King
 
Local Time: 05:08
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
Quote:
Originally posted by Scouse Gits
when the first city isn't centrally placed corruption becomes rampant.
-----------------------------
SG(2)
That's why many capitals should be moved (...in RL, I mean )
La Fayette is offline  
Old June 22, 2003, 15:48   #7
Gatekeeper
Mac
King
 
Gatekeeper's Avatar
 
Local Time: 22:08
Local Date: November 1, 2010
Join Date: Feb 2000
Location: United States of America
Posts: 2,306
It happens rarely in the Mac version of Civ II as well. My understanding is that a *combination* of corruption issues and having nothing else to build triggers flurries of capital moves. It happened in one of my more recent games — Mongolia's capital ended up being in Basra, not Karakorum, and the Greeks and Zulus (Amazons and Draka in my game) did the same thing.

Gatekeeper
__________________
"I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

"Wheresoever you go, go with all your heart." — Confucius
Gatekeeper is offline  
Old June 23, 2003, 05:59   #8
MikeLynch
Chieftain
 
MikeLynch's Avatar
 
Local Time: 22:08
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Far to the North
Posts: 38
These explanations all make sense, but the reason I ask about it is that I have occasionally seen it occur compulsively throughout the game. As in, every two or three turns, someone moves their capital, all the way to the bitter end, when there are more than enough improvements to build.

Either that's some serious corruption, or a bug. Oo, here's a test: convert an offending AI civ to Fundamentalism or Communism, which IIRC has no corruption.
MikeLynch is offline  
Old June 23, 2003, 06:08   #9
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 05:08
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Well possible corruption is the reason they are programmed to sometimes build it, but the trigger is likely to be lack of other buildings. I suspect the AI would still build palaces in govts with low/no corruption.
DrSpike is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 00:08.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team