ok, should I focus on making it for test of time, or for fantastic worlds? ToT has more potential imho, but I think there is more interest for FW.
On an unrelated note, I have the downloaded version of ToT, from
www.trygames.com. However, when I try to install the test of time scenario, it says the game isn't installed, and quits out. Any solutions?
My current big list of units includes:
Swordsman (proto-legionary)
Foot Knights (advanced legionary)
Slinger
Crossbowyer
Longbowyer
Hand Gonne
Arquebusier (early gunpowder)
Musketeer
Horse archers
Infantry (WW2/modern riflemen)
Marines (modern infantry/special forces)
Space marines
parawing (leonardo paratroops)
Ballista
Trebuchet (advanced catapult)
Petard (early cannon)
Cannon
Artillery
Howitzer
SPG (self propelled gun)
Tankette (Matilda, Panzer mk I, Japanese ww2 tanks)
Tank (as civ2, panzer III, ww2 standard)
MBT (Challenger II, M1A1, Leopard II)
Plasma Tank
Fusion Tank
Steam Tank (for the leonardo ruleset)
Cyclists (advanced riflemen for the leonardo ruleset)
Mechanised Infantry
APC (armoured patrol car)
Units to be removed from CivII:
Elephants (too region-specific)
Crusaders (too religion-specific)
War barge (proto-trireme)
Trireme
Longboat (fast trireme)
Caravel
Man o War (war galleon)
Galleon
Frigate
Clipper (trade unit)
Ironclad
Dreadnought (early battleship)
Ships will be vastly speeded up (x 5/3 or so), to reflect their real speed advantage.
Balloon
Dirigible
Helicopter
Hover Tank
Grav Tank
various skyships (leonardo ruleset)
ornithopter (leonardo ruleset)
Aircraft concepts: Fighters have a 2:3 ratio, bombers have a 4:2 ratio for attack:defence. Fighters have a range of 2, to represent their ability to patrol areas (and remove their blitz attack where 1 unit removes a fleet of bombers). Bombers have a range of 1, and more move.
Biplane
Fighter
Interceptor
Stealth Fighter
Phantom
Dive Bomber
Heavy Bomber
Stealth Bomber
Wraith
Conceptual technology paths:
spearmen
neg:1 ratio
Swordsmen, modern missile
3:2 ratio
Early Missile (pre-gunpowder)
3:1 ratio
Artillery
1:neg ratio
Cavalry
3:2 ratio, 2 move
Armour
2:1 ratio, 3 move
Mech Inf
1:1 ratio, 3 move