July 12, 2003, 20:03
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#91
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Just another peon
Local Time: 23:14
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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I don't think playing that way would save much time. I check for demand while others are moving. It's the moving of the caravans that takes the time.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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July 15, 2003, 20:12
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#92
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King
Local Time: 06:14
Local Date: November 2, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
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Hm, in a duel I have enough work without caravans.
And it is always very time consuming to track years when demand changes (and so ACN of cities).
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July 16, 2003, 09:00
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#93
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Just another peon
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Location: who killed Poly
Posts: 22,919
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That's generally true for a lot of things in MP. You don't have the time so you have to go by experience and general feel. If you start doing a lot of those thing during your turn, people will stop playing with you.
In a way, it makes MP more enjoyable because you don't have a lot of time to do all the GAME SCIENCE that you guys have raised to a new level. It's making quick decisions against a worthy opponent.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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July 16, 2003, 12:18
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#94
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Retired
Local Time: 23:14
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Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Yep... MP is different than SP in that regards. When playing SP, you can take all the time you want, because the AI isn't going to complain and lose interest. Totally different when other people are waiting to do their thing.
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July 16, 2003, 21:52
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#95
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Emperor
Local Time: 20:14
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Location: I live amongst the Red Sox Nation
Posts: 7,969
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yeah its speed chess..if your good enough the lack of time won't kill your game
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July 17, 2003, 00:07
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#96
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Retired
Local Time: 23:14
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Well, some people like to play MP like they do SP... and those are the people that have a hard time finding a game
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July 17, 2003, 00:48
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#97
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Emperor
Local Time: 20:14
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Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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no no you got it wrong....the find one game.....its the next game they have a hard time finding
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Boston Red Sox are 2004 World Series Champions!
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July 17, 2003, 08:35
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#98
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Just another peon
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Location: who killed Poly
Posts: 22,919
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__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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July 17, 2003, 11:08
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#99
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Retired
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Posts: 30,317
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True... and you can tell when "the call" is made... as king chat becomes the tool. When people start sending the "zzzzzzz" message on a regular basis during somebodies turn
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Keep on Civin'
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July 17, 2003, 12:51
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#100
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King
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Join Date: Jan 2000
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This is why I think it is good to simplify the game and why I suggested to simplify caravans.
Also I consider useful to set the scenario flag ON (this flag allows every tech with prereqs to be available for research).
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July 25, 2003, 09:32
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#101
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Warlord
Local Time: 04:14
Local Date: November 2, 2010
Join Date: May 2002
Posts: 205
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How about this,
1) make all regular grasslands,plains, forests and water 1 x production
2) make all special resources 3 x production to increase there value
3) create a special "General "unit for each player that the indvidual creates themselves. For instance give 20 points(in 2 by 2) to be distributed amoung AF-DF-MOVE-FP-HP with a max number of 6 per catagory. Once this unit dies, it can never be rebuilt.
4) reduce all city improvements cost by half
5) Create a ballon scout unit with 0 attack factors and sees 2 spaces.
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July 25, 2003, 09:38
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#102
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Emperor
Local Time: 14:14
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Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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You may like a game with those changes strat but I am happy with civ the way it is.
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Hydey the no-limits man. :(
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July 26, 2003, 17:19
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#103
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Just another peon
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Posts: 22,919
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Out of all of that, the only thing that caught my interest was the balloon unit. It would be great for early exploration.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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July 27, 2003, 09:04
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#104
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King
Local Time: 06:14
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Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
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Quote:
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Originally posted by StrategicKingMi
1) make all regular grasslands,plains, forests and water 1 x production
2) make all special resources 3 x production to increase there value
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I agree with the idea there should be strategic points of a very high value whose capturing would be worth of losing many many units. (Choke points are such strategic points too, but points that have a large economic value would bring something different).
But there is many specials on the map, and so there would be too many strategic points - they would lose their value. Also I dislike the fact that seed of specials is known.
So my idea is to 'clear' specials completely - to give most of them normal stats. Then to take some 'unimportant' terrains (for example swamps and jungle have equal stats - one of them may be taken off) and give them new names and 'super stats'. Then to write a program that will adjust a map generated by Civ2 so that there is only few 'super terrains' on the map.
But there is a problem that a player that will start near a 'super square' has a big advantage. Solution: the super terrain has to be mined or irrigated (for a long period - for example 30 turns) to get those super stats.
Quote:
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4) reduce all city improvements cost by half
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I disagree. Improvement cost should be balanced so that their construction is good under some circumstances and not so good or bad under another circumstances. In other words so that there are not clear strategies, clear decisions. (For example it is clear to never build granary, it is clear to found new cities as fast as possible. And this is bad IMHO.)
So granaries should be cheaper, barracks should be more expensive etc.
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5) Create a ballon scout unit with 0 attack factors and sees 2 spaces.
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Some 'sees 2' unit would be good. But stats must be set carrefuly so that secret operations and raids remain possible.
Flying unit could decrease importance of triremes - so they should be expensive or available only later in the game.
Last edited by SlowThinker; July 27, 2003 at 09:11.
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July 28, 2003, 08:14
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#105
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Just another peon
Local Time: 23:14
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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If an early flying unit couldn't carry anything or open huts, tiremes would still be important.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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July 28, 2003, 08:34
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#106
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Emperor
Local Time: 14:14
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Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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I think it would be very good to have that early balloon unit and agree with rah about not carrying units or opening huts, just use it to view the surrounding land.
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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July 28, 2003, 09:07
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#107
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Just another peon
Local Time: 23:14
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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It would have to be associated with an early tech to be useful. Something to help find city locations for the expansion blitz after you get monarchy and really start cranking settlers.
Which tech should it be?
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