January 11, 2004, 12:22
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#31
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Warlord
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Mobile AL
Posts: 191
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Antares map
Antares is the map where all 31 civs start on mountains in the middle....
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January 11, 2004, 12:22
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#32
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Emperor
Local Time: 06:20
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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woohoo, quasar is back
can you post an all-maps-including zip file? that's easier to download. ideally including all previews too
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January 11, 2004, 12:24
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#33
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Warlord
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Mobile AL
Posts: 191
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Antares for COnquests
Here is the Antares file for Conquests:
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January 11, 2004, 12:26
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#34
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Warlord
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Mobile AL
Posts: 191
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Well, Sabre, I guess I could, except that I have not modified all of these yet. I am currently playing my Mira map, which is the last one I modified. I have several to go before I am done. Maybe I will batch up the first dozen, would that be cool?
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My words are backed by... Hey! Who stole my uranium??!!!
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January 11, 2004, 12:28
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#35
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Warlord
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Mobile AL
Posts: 191
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Arcturus file
Here is the Arcturus file:
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My words are backed by... Hey! Who stole my uranium??!!!
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January 11, 2004, 12:29
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#36
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Warlord
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Mobile AL
Posts: 191
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Arcturus map
Here is the crazy-isthmus-laced world of Arcturus:
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January 11, 2004, 12:31
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#37
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Warlord
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Mobile AL
Posts: 191
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My most popular vanilla civ map was Betelgeuse. At last count it had been downloaded 753 times. Here is the Conquests version of Betelgeuse:
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January 11, 2004, 12:33
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#38
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Warlord
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Mobile AL
Posts: 191
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Betelgeuse file
Here is the file for Betelgeuse-Conquests:
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January 11, 2004, 12:44
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#39
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Warlord
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Mobile AL
Posts: 191
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STOP HERE IF YOU WANT A BATCH OF THESE MAPS!
Okay, I batched up all my Civ 3 Conquests maps for the letter A, 8 maps in all! Included are:
Aldebaran
Algol
Alkaid
Alphecca
Alphertz
Altair
Antares
Arcturus
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January 11, 2004, 12:46
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#40
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Warlord
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Mobile AL
Posts: 191
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"A" batch- 8 maps
Here is the file for the 8 maps:
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My words are backed by... Hey! Who stole my uranium??!!!
Last edited by Quasar1011; January 11, 2004 at 13:20.
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January 11, 2004, 12:49
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#41
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Warlord
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Mobile AL
Posts: 191
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B-G batch
Here is a batch of the next maps, 9 in all. Included are:
Betelgeuse
Canopus
Capella
Castor
Denebola
Diphda
Dubhe
Fomalhaut
Gienah
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My words are backed by... Hey! Who stole my uranium??!!!
Last edited by Quasar1011; January 11, 2004 at 12:55.
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January 11, 2004, 13:07
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#42
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Warlord
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Mobile AL
Posts: 191
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B-G maps, screenshots
Okay, here are the screenshots, with the names of the maps listed under them, in red:
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January 11, 2004, 13:08
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#43
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Emperor
Local Time: 06:20
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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ouch... if you start antares on deity and unfortunatly begin in the middle, you'll lose the first turn AND have to walk 50 turns to plant your first city. because the AI will always be a step ahead. and with 2 settlers, 4 workers, 12 defensive and 6 offensive units... you'll never get past
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- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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January 11, 2004, 13:15
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#44
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Warlord
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Mobile AL
Posts: 191
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Reminder
Just a reminder on these maps... I have restricted cities to: forest, plains, flood plains, grassland. That's it. I design a lot of these maps to force humans and AI alike to use colonies. Many of these maps will have large land areas that cannot be settled. Of course, a human can plant a forest on a tundra square, or clear a jungle, to get at a key resource.
Also notice that these maps are climatologically correct. Rubber is most likely to be found near the equator.
Barbarians like to hoard resources. It is likely early that the gold, ivory, or dyes are located at barbarian camps. The barbs don't know about iron and don't tame horses though; that's why they remain barbarians!
Artillery and radar artillery is set to kill. That's the only change to units I made to the rules. I changed a few cities around, chiefly adding Luxor to the Egyptian list, and re-doing the American list.
I will post more maps when I play-test them. I am currently up to Mira .
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January 11, 2004, 13:18
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#45
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Warlord
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Mobile AL
Posts: 191
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Quote:
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Originally posted by sabrewolf
ouch... if you start antares on deity and unfortunatly begin in the middle, you'll lose the first turn AND have to walk 50 turns to plant your first city. because the AI will always be a step ahead. and with 2 settlers, 4 workers, 12 defensive and 6 offensive units... you'll never get past
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I play-tested it. Nobody can found a city in the first few turns, AI included. They plop down cities as soon as they find a site... which isn't always the best site. If you can get nearer to the coast, you'll find better sites for your capital. Hey, I never said it wasn't challenging!
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January 11, 2004, 19:31
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#46
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Deity
Local Time: 00:20
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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What are the sizes of these maps? Well actually I just want to know they are not huge or bigger?
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January 12, 2004, 20:31
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#47
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Warlord
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Mobile AL
Posts: 191
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vmxa1, all these maps are standard-sized, though you can play with all 31 civs on them, if you like. Depends on how much of a challenge you want! I do have one huge map ( Thuban) that I have made, but I have not yet updated it for Conquests. I am at letter M right now.
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January 15, 2004, 12:29
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#48
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Chieftain
Local Time: 20:20
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Everett, WA USA
Posts: 95
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Quote:
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Originally posted by Quasar1011
It's just my way of keeping track of names. The idea is, if there were a planet orbiting Vega, that was capable of humanoid life, then the planet would be named Vega, just for clarity. If I used this for Earth, I'd have to call our home planet "Sol". I've been naming all my scenarios after stars since Civ2, figuring I'd never run out of star names!
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I guess it's worth mentioning that our planet's more FORMAL name is "Terra of Sol III" instead of "earth". If there really ARE planets "out there" (and I'm one who believes there are numberless ones) then they would be formally named the same way.
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:D
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January 25, 2004, 06:04
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#49
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Civilization V News Editor
Local Time: 00:20
Local Date: November 2, 2010
Join Date: Nov 1999
Location: Yggdrasil.
Posts: 4,164
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wow. simply wow. is there a package with these for PTW? i've been under a rock these last few weeks. erm. months.
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January 25, 2004, 08:20
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#50
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Emperor
Local Time: 06:20
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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quasar,
inspired by your great collection, i remembered another great set of maps i used to love. they were published in may 2002 at CFC. here's the link to the creator's homepage:
http://www.geocities.com/thebeerengine/civ3/
i you feel like creating any strategical maps (it doesn't have to be hexagonal), i'd really appreciate it. check out the maps 4-7 (7 is my favourite!) or look at the attached image (this is #5) to see what i mean...
this is just, if you feel like creating some more stuff
ps. sorry for posting other maps in your thread. but i'm sure that if whoever enjoys your maps will enjoy these too... and vice versa
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