June 23, 2003, 06:45
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#1
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Settler
Local Time: 04:20
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 5
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Disable Spies?
Hi,
is there any way to disable those spies in multiplayer games?
Thanks
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June 23, 2003, 13:56
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#2
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Deity
Local Time: 06:20
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
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I haven't seen this possibilty yet, but I believe the solution might be in the unit rules, or something...
EDIT: And if there is such option, I believe all players needs to edit the rules, though I'm not sure...
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June 23, 2003, 13:58
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#3
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Settler
Local Time: 04:20
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 5
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Where do I find those unit rules?
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June 23, 2003, 14:06
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#4
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Deity
Local Time: 06:20
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
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In the data folder, there's a file called UnitRules.xml
Important: Be sure to take backup of the file, before editing it
Just open it in notepad, and try to find the spy
I don't know if you can just delete it, or maybe try to change some of the things, so it has no powers or something... I haven't tried it myself...
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June 23, 2003, 14:08
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#5
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Settler
Local Time: 04:20
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 5
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Thanks, found the file. I am know trying to disable those spies.
I will post if I did it.
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June 23, 2003, 14:37
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#6
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Deity
Local Time: 06:20
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
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ok... good luck
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June 23, 2003, 15:09
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#7
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Emperor
Local Time: 23:20
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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you're german. be the panzer, not the pansie
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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June 23, 2003, 15:29
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#8
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Emperor
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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I couldn't have said it better myself Uber
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June 23, 2003, 15:44
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#9
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Settler
Local Time: 04:20
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 5
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I am a panzer!!!
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June 23, 2003, 20:14
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#10
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Settler
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Feb 2002
Posts: 9
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Then don't disable the spies.
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June 23, 2003, 20:58
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#11
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Emperor
Local Time: 23:20
Local Date: November 1, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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[phil hartman doing ed mcmahon]
YES!
[/phil hartman doing ed mcmahon]
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June 24, 2003, 02:53
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#12
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Settler
Local Time: 04:20
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 6
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To disable spies, open unitrules.xml and find Spy then under there change the line to Disable
Now they cant be made
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June 24, 2003, 02:55
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#13
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Settler
Local Time: 04:20
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 6
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hmm that last post didnt work to well, ill try again
in unitrules.xml find SPY then under there change the PREQ0 line from mathematics ( i think it was mathematics i cant remember for sure) to Disable
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June 24, 2003, 04:00
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#14
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Settler
Local Time: 04:20
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 5
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Thank you very much.
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July 23, 2003, 18:06
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#15
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Settler
Local Time: 04:20
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 7
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Disable units...
If you want to do it for multiplayer, I think the only way to do that would be to modify the 'Tribe Mask' for the unit type you wish to disable. The mask is a simple binary entry with each position coresponding to a nation type.
With some deduction, you can figure out what each position is by looking at units that are exclusive to that nation. i.e. Eagle Fighter is only for the Bantu, thus it's mask is something like 00000000000001000. Not sure on the number of leading zeros but the Bantu are the fourth position from the right.
Thus to disable spies for all nations, you would set the mask to all zeros, just make sure you have the proper number of digits.
Of course, everyone in the multiplayer game would have to have the same unitrules.xml file.
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July 26, 2003, 13:58
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#16
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Chieftain
Local Time: 04:20
Local Date: November 2, 2010
Join Date: May 2003
Posts: 38
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hey thats not fair, how come everyone hates spies so much! kremlin spies and special forces made me win so many games already!
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July 26, 2003, 14:57
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#17
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Deity
Local Time: 06:20
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
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Spies are way too
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July 28, 2003, 13:33
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#18
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Settler
Local Time: 04:20
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 7
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Honestly, about the only use I have for spies is bribing a 'building' so I can see what is going on and get advanced warning of an impending attack. I have also prepositioned them in concealment along natural lines of attack.
Being able to bribe a single unit which is then going to get annihilated before I can get him out doesn't present much of a benefit, IMHO.
So it isn't that I hate spies, just that they are barely worth the expense of creating one or two.
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July 29, 2003, 02:32
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#19
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Local Time: 15:20
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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And the micromanagement needed to get a return on your investment.
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