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Old June 23, 2003, 06:45   #1
bh_brain
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Disable Spies?
Hi,

is there any way to disable those spies in multiplayer games?

Thanks
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Old June 23, 2003, 13:56   #2
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I haven't seen this possibilty yet, but I believe the solution might be in the unit rules, or something...


EDIT: And if there is such option, I believe all players needs to edit the rules, though I'm not sure...
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Old June 23, 2003, 13:58   #3
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Where do I find those unit rules?
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Old June 23, 2003, 14:06   #4
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In the data folder, there's a file called UnitRules.xml
Important: Be sure to take backup of the file, before editing it
Just open it in notepad, and try to find the spy

I don't know if you can just delete it, or maybe try to change some of the things, so it has no powers or something... I haven't tried it myself...
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Old June 23, 2003, 14:08   #5
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Thanks, found the file. I am know trying to disable those spies.

I will post if I did it.
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Old June 23, 2003, 14:37   #6
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ok... good luck
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Old June 23, 2003, 15:09   #7
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you're german. be the panzer, not the pansie
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Old June 23, 2003, 15:29   #8
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I couldn't have said it better myself Uber
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Old June 23, 2003, 15:44   #9
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I am a panzer!!!
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Old June 23, 2003, 20:14   #10
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Then don't disable the spies.
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Old June 23, 2003, 20:58   #11
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Old June 24, 2003, 02:53   #12
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To disable spies, open unitrules.xml and find Spy then under there change the line to Disable

Now they cant be made
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Old June 24, 2003, 02:55   #13
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hmm that last post didnt work to well, ill try again

in unitrules.xml find SPY then under there change the PREQ0 line from mathematics ( i think it was mathematics i cant remember for sure) to Disable
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Old June 24, 2003, 04:00   #14
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Thank you very much.
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Old July 23, 2003, 18:06   #15
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Disable units...
If you want to do it for multiplayer, I think the only way to do that would be to modify the 'Tribe Mask' for the unit type you wish to disable. The mask is a simple binary entry with each position coresponding to a nation type.

With some deduction, you can figure out what each position is by looking at units that are exclusive to that nation. i.e. Eagle Fighter is only for the Bantu, thus it's mask is something like 00000000000001000. Not sure on the number of leading zeros but the Bantu are the fourth position from the right.

Thus to disable spies for all nations, you would set the mask to all zeros, just make sure you have the proper number of digits.

Of course, everyone in the multiplayer game would have to have the same unitrules.xml file.
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Old July 26, 2003, 13:58   #16
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hey thats not fair, how come everyone hates spies so much! kremlin spies and special forces made me win so many games already!
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Old July 26, 2003, 14:57   #17
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Spies are way too
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Old July 28, 2003, 13:33   #18
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Honestly, about the only use I have for spies is bribing a 'building' so I can see what is going on and get advanced warning of an impending attack. I have also prepositioned them in concealment along natural lines of attack.

Being able to bribe a single unit which is then going to get annihilated before I can get him out doesn't present much of a benefit, IMHO.

So it isn't that I hate spies, just that they are barely worth the expense of creating one or two.
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Old July 29, 2003, 02:32   #19
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And the micromanagement needed to get a return on your investment.
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