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View Poll Results: Science 450bc
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Set science to 0% untill we have some science city's
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6 |
21.43% |
Dont set science to 0%, we need Mono asap
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4 |
14.29% |
Build some science city's and Xin it
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8 |
28.57% |
We dont need no Science city's
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1 |
3.57% |
Keep popping those huts.
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9 |
32.14% |
No more new huts, give AI a chance
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0% |
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June 23, 2003, 16:52
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#1
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King
Local Time: 06:23
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Sience 450BC
First of all let me appologise for posting this so late.
My puter is acting up and the people I work for doesnt seem to get the concept of 'having a life'
We are in Mon  but our tech still sucks
It will take us some 35 turns to reach Mono.
But the good thing is that we dont need crusaders yet as it is highly unlikely that other civ's have feud yet
I therefore suggest the following plan:
* Set sciene to 0% and keep popping those huts, we might find Mono and even if we get another tech the difference isnt that big between 35 or 40 turns to the next tech.
* In the meantime try and build up some city's that have high trade potential and focus on military expansion.
*Once we have a couple of size 5 city's with library's in them change science to 70% again and Xin it
(For those of you that dont know this set all workers to scientists)
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June 23, 2003, 17:21
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#2
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King
Local Time: 23:23
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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I concur. Xinned cities don't have happiness issues, either. Pump some Settlers into a city(s) with a library, bump it up to size 8, and we should get some decent science. We don't need to road up the grassland squares to make this work, either, so we might want to do this at a city site without much improved land around it (why waste the improved land?).
Also, we don't need to set the science rate to any particular level to do this (cf. No science succession games). So, we could have a high tax rate (for cash) or luxury rate (for celebration and the extra arrows) - and 1 or 2 science cities pumping out beakers.
Drawback: Republic. If we decide to go Republic, the shield support will kill the Xinning (taking workers off tiles causes shield deficit).
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June 23, 2003, 18:27
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#3
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Settler
Local Time: 22:23
Local Date: November 1, 2010
Join Date: May 2003
Posts: 13
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I agree with atawa. With regards to republic, however, I believe we should get it ASAP, after doing the neccessary irrigation and roading. (Is that a word? Roading? Oh well.)
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June 23, 2003, 19:32
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#4
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Emperor
Local Time: 23:23
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Give the AI a chance?
Heresy.
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Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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June 23, 2003, 23:10
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#5
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Emperor
Local Time: 23:23
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Canada CST
Posts: 4,204
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/me notes that the Canadians (present company included) are taking over the thread
I think that we can afford to reduce the science rate to 30% and increase taxes to 70% (max) until such time as our cities have increased in size so that we are getting some decent trade and until we have built some libraries.
Definitely keep popping huts though, until we get invention, that is the key to our science, and I would like us to get as many techs as possible from huts until we no longer have that as an option.
Sparrowhawk
Citizen
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June 24, 2003, 14:14
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#6
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Prince
Local Time: 22:23
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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Quote:
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Originally posted by Sparrowhawk
* Sparrowhawk notes that the Canadians (present company included) are taking over the thread
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It's all part of a plot for Canadian World Domination, I tell you! FIGHT BACK AMERICA!
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Former Minister of City Planning of the third Civ2 Democracy Game
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Former Imperial Expansion Minister of the first Civ2 Democracy Game
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June 24, 2003, 14:36
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#7
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King
Local Time: 22:23
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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June 24, 2003, 14:53
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#8
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Emperor
Local Time: 23:23
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Quote:
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notes that the Canadians (present company included) are taking over the thread
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shhh. That's why we have stealth nation technology- let america take all the blame and criticism, while we reap the benefits.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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June 24, 2003, 15:20
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#9
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King
Local Time: 06:23
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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Originally posted by obiwan18 shhh. That's why we have stealth nation technology-
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Back on topic, I'm against going for rep, this is a conquest game so why waste any resources on science?
We allready have all the tech we need to crush our enemy's  But after one of them discovers Feud they will no doubt share it all around  This will make us need Crusaders to rid the world of those pests.
So lets concentrate on war for a while untill our science city's are build up, but should either japs or greeks get feud we should speed up our science and get Mono asap, possibly with the help of Rep.
( I would think japs wont live that long though  )
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June 25, 2003, 09:23
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#10
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Prince
Local Time: 00:23
Local Date: November 2, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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Quote:
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Back on topic, I'm against going for rep, this is a conquest game so why waste any resources on science?
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Republic would not be just for the science, But for the growth as well.
This is a large map and it will take many units to traverse it and educate the heathens. The Japanese have already proven willingness to receive enlightenment so we should crush then ASAP. The Greeks too have volunteered for re-education. However we can't expect to attack on two fronts with so few units and of course while we may remain idle in the Science arena the AI will not. We have the upper hand on unit strength and tech, let’s press it now while working to maintain it, as well as overcome our weakness. (population/support)
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"The only sovereign you can allow to rule you is reason."
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June 25, 2003, 09:35
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#11
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King
Local Time: 22:23
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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I am also agsint the Republic, because once we get into a war, it will be roit central! Hell, ever in my game,(which I'm a builder,) I'd NEVER go for Republic, because the unhappiness!
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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June 25, 2003, 13:01
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#12
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Emperor
Local Time: 23:23
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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But there is a transition, from the older units to fresh vet crusaders to consider.
During this transition, we could either disband our older units or make sure they are kept in our cities during WLTkD.
Of course, this would have to happen after Monotheism as well, when we can build cathedrals.
Seems like Monotheism would really help us now.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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June 26, 2003, 05:59
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#13
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King
Local Time: 23:23
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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Republic really isn't that restrictive as a war government outside of the senate (and the UN can temper that) - you are allowed 1 unit by default outside of the city. Building (or in our case caputuring) JS Bach's allowed for 3, and building a police station or capturing Women's Suffrage allows for unlimited units outside the city - and you still get the growth and trade of a rep govt.
Granted, earlier in the game, we don't have the options of some of those, but i don't think you should always out of hand discard it as a war govt
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Insert witty phrase here
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June 26, 2003, 16:25
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#14
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Emperor
Local Time: 20:23
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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on a big map with units far out, i wouldn't consider repulic for this kind of game. The key now is to stay on the offensive as long as possible....
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Boston Red Sox are 2004 World Series Champions!
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June 26, 2003, 17:36
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#15
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King
Local Time: 06:23
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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We could do rep if we had a couple of big shield city's where we can rehome our army before sending it out.
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June 26, 2003, 18:15
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#16
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Emperor
Local Time: 14:23
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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don't forget that the AI will mimic our research rate so if we turn it to 0 so will they.
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June 26, 2003, 19:01
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#17
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Emperor
Local Time: 23:23
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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It's also worth remembering that if we can find the purple civ, we can gift them techs and improve our own research rate that way.
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June 26, 2003, 23:24
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#18
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Emperor
Local Time: 20:23
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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see, there is no need to go republic yet.....
war on, and when nothing is left to do, keep warring
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