Thread Tools
Old June 24, 2003, 00:51   #1
nbarclay
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Emperor
 
nbarclay's Avatar
 
Local Time: 22:25
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
Proposal: Summer Epic Challenge
Would anyone be interested in a max-water, 250x250, 24-civ archipelago map game? I know a lot of people don't have the computing power to handle it, but such a game could be an interesting challenge for those who do. I'm thinking in terms of scaling the size-related factors up from a standard huge map (160x160) roughly in proportion to how big the map would be. I'm also thinking in terms of having the person who sets up the game (ideally a volunteer who won't actually be playing) choose a relatively poor and isolated (although not terrible or completely isolated) starting position for the human player. The game could be made a part of the Apolyton University series if there is sufficient interest, but I wouldn't want to put the rest of AU on hold waiting for people to finish such a monster.

By the way, the thing that got me interested in the idea is that I've never played a game with more than 16 civs in it. It seems like it could be interesting to do so.
nbarclay is offline  
Old June 24, 2003, 05:06   #2
Mountain Sage
PtWDG2 Cake or Death?Apolyton University
King
 
Mountain Sage's Avatar
 
Local Time: 04:25
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 1,351
Playing waterball on Civ3 this summer, with 23 other friends? I AM FOR IT!
When do we start?
__________________
The Mountain Sage of the Swiss Alps
Mountain Sage is offline  
Old June 24, 2003, 06:19   #3
vulture
PtWDG Gathering StormPtWDG2 Mohammed Al-SahafC4DG Gathering Storm
King
 
vulture's Avatar
 
Local Time: 05:25
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Leeds, UK
Posts: 1,257
24 civs, max water, archipelago? I forsee a lot of civs being wiped out before you ever make contact. Sounds like a fun proposition - not that I have a lot of time for civving these days
vulture is offline  
Old June 24, 2003, 06:37   #4
nbarclay
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Emperor
 
nbarclay's Avatar
 
Local Time: 22:25
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
Keep in mind that this map will have just over one and a half times the distance across and almost two and a half times the tiles (albeit mostly water) of a standard huge map, with only one and a half times the civs. The OCN will probably be high enough to make the AIs a bit more aggressive than usual, but even so, I don't see a lot of civs getting wiped out in AI vs. AI combat.

What I do see is a long game with real potential for interesting naval operations late in the game, especially if the human's starting position is tough enough to give at least some of the AIs a tech lead when the AIs and human meet.
nbarclay is offline  
Old June 24, 2003, 09:12   #5
mimi
Warlord
 
Local Time: 00:25
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Where Moose are Meat
Posts: 231
Quote:
Originally posted by nbarclay
especially if the human's starting position is tough enough to give at least some of the AIs a tech lead when the AIs and human meet.
WHAT??? The AIs don't already have a tech lead when they meet the human player? What am I doing wrong?

I'd try it... but I hate hard starts cause, well, I suck at Civ, but... what difficulty? Higher than Monarch and I'll just cry the whole game. (Which, although you may find it odd, is MUCH cheaper than heaving my computer monitor out the window.)
__________________
If pigs could fly we'd all have to wear helmets.
******************************
Please don't be envious of my little girlie brain.
mimi is offline  
Old June 24, 2003, 09:19   #6
mimi
Warlord
 
Local Time: 00:25
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Where Moose are Meat
Posts: 231
dup post
__________________
If pigs could fly we'd all have to wear helmets.
******************************
Please don't be envious of my little girlie brain.

Last edited by mimi; June 24, 2003 at 11:10.
mimi is offline  
Old June 24, 2003, 10:23   #7
Yahweh Sabaoth
King
 
Yahweh Sabaoth's Avatar
 
Local Time: 04:25
Local Date: November 2, 2010
Join Date: Dec 2002
Location: The Heavens
Posts: 1,167
the Laughingstock of Apolyton hereby casts his vote: "yea".
__________________
You can't fight in here! This is the WAR room!
Yahweh Sabaoth is offline  
Old June 24, 2003, 10:59   #8
Nor Me
Apolyton University
Prince
 
Local Time: 04:25
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 689
I've been playing a game on Marla's world map (256 by 204 I think) with 24 civs as the Zulus who are isolated enough not to gain from early war.

It's not the wait between turns that takes time; it's more that at some stages of the game you can double your income just by trading world maps thoroughly. Having to talk to most civs every turn or risk losing out in tech does make it very slow.

Even though this is close to a pangea, warfare is not as common or as easy as you'd imagine. The weaker AI's have all been completely peaceful and distance makes war between the stronger civs more difficult.

I'd be worried that you'd end up with the same diplomatic or spaceship victory whatever happened. It's relatively easy to trade up to the front in tech if you are behind especially there's a spectrum of AI positions. Then it's hard to get ahead of the AI's at all even if you sucessfully conquer a few civs. The game is decided almost entirely by superior human trading and building wonders and SS parts faster. You might as well play a normal OCC which has the advantage of being slightly faster.
Nor Me is offline  
Old June 24, 2003, 11:21   #9
cumi
Warlord
 
cumi's Avatar
 
Local Time: 05:25
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Austria
Posts: 180
I will be fired very soon from my current job, so maybe I will have a lot of time for playing in the summer. Unfortunatly I must give my Notebook back so I will have to by a desktop PC....
cumi is offline  
Old June 24, 2003, 11:26   #10
Dominae
BtS Tri-LeaguePtWDG Gathering StormC4DG Gathering StormApolytoners Hall of Fame
Emperor
 
Dominae's Avatar
 
Local Time: 00:25
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
Certainly an interesting exercise, but one that my comp refuses to participate in ("Come on Bessy, you can do it!!"...no such luck).

I therefore volunteer to set up the map. Please feel free to refuse me if you want someone else to do it (alexman and I have shared the last 6 or more AU scenarios).


Dominae
__________________
And her eyes have all the seeming of a demon's that is dreaming...
Dominae is offline  
Old June 24, 2003, 11:31   #11
cumi
Warlord
 
cumi's Avatar
 
Local Time: 05:25
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Austria
Posts: 180
Quote:
Originally posted by Dominae
I therefore volunteer to set up the map.
Did you set up the map for the Total War AU?

cumi is offline  
Old June 24, 2003, 11:32   #12
nbarclay
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Emperor
 
nbarclay's Avatar
 
Local Time: 22:25
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
Quote:
Originally posted by mimi

I'd try it... but I hate hard starts cause, well, I suck at Civ, but... what difficulty? Higher than Monarch and I'll just cry the whole game. (Which, although you may find it odd, is MUCH cheaper than heaving my computer monitor out the window.)
AU games are set up as scenarios where you can pick your difficulty level (and that would make sense for this one whether it's officially part of AU or not). That way, if you're warned in advance that a game is going to be on the tough side, you have the option of stepping down a level from where you normally play.
nbarclay is offline  
Old June 24, 2003, 11:34   #13
nbarclay
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Emperor
 
nbarclay's Avatar
 
Local Time: 22:25
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
Quote:
Originally posted by cumi


Did you set up the map for the Total War AU?
Alex was responsible for creating that monster.
nbarclay is offline  
Old June 24, 2003, 11:37   #14
nbarclay
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Emperor
 
nbarclay's Avatar
 
Local Time: 22:25
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
Dominae, how about if I set up a generic 250x250, 24-civ map scenario and send it to you, and you supply the specific map and starting positions? Sorry about your not having the computing power to participate.
nbarclay is offline  
Old June 24, 2003, 11:41   #15
Dominae
BtS Tri-LeaguePtWDG Gathering StormC4DG Gathering StormApolytoners Hall of Fame
Emperor
 
Dominae's Avatar
 
Local Time: 00:25
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
Why do you need to send me a generic map (I can generate one on my computer just fine)? Just wondering if I'm missing something here.


Dominae
__________________
And her eyes have all the seeming of a demon's that is dreaming...
Dominae is offline  
Old June 24, 2003, 11:45   #16
Konquest02
InterSite Democracy Game: Apolyton TeamPtWDG Vox ControliApolyton University
Prince
 
Konquest02's Avatar
 
Local Time: 23:25
Local Date: November 1, 2010
Join Date: Jun 2002
Location: The Physics Guy
Posts: 977
Count me in, as this should be really fun. But at 250x250, the 512 city limit will probably be reached sometime in the game. With 230x230, I'm sure we would be OK. It's still pretty huge. What do you think?
Konquest02 is offline  
Old June 24, 2003, 12:34   #17
nbarclay
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Emperor
 
nbarclay's Avatar
 
Local Time: 22:25
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
Quote:
Originally posted by Dominae
Why do you need to send me a generic map (I can generate one on my computer just fine)? Just wondering if I'm missing something here.
My scenario wouldn't have a map in it; just the setting changes for world size, OCN, starting distance, research rate, and so on. (I'd kind of like to tune those myself.)
nbarclay is offline  
Old June 24, 2003, 12:39   #18
Dominae
BtS Tri-LeaguePtWDG Gathering StormC4DG Gathering StormApolytoners Hall of Fame
Emperor
 
Dominae's Avatar
 
Local Time: 00:25
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
Ok, that's fine by me.

Just make sure all the players know what kind of tweaks you've made (I know you know this, but felt the need to say it anyway). You planning anything drastic?


Dominae
__________________
And her eyes have all the seeming of a demon's that is dreaming...
Dominae is offline  
Old June 24, 2003, 12:47   #19
nbarclay
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Emperor
 
nbarclay's Avatar
 
Local Time: 22:25
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
Quote:
Originally posted by Konquest02
Count me in, as this should be really fun. But at 250x250, the 512 city limit will probably be reached sometime in the game. With 230x230, I'm sure we would be OK. It's still pretty huge. What do you think?
A lot depends on whether we want there to be deserted islands (and deserted tundra, desert, etc.) or not. If we want the entire world settled, even 220x220 would go over 512 cities by the time you count coast. 250x250 would run up against the number of cities limit a lot sooner, leaving areas no one gets around to settling in a timely manner deserted (and likely requiring relatively aggressive players to raze or abandon cities in some places in order to settle cities in others).

Opinions?
nbarclay is offline  
Old June 24, 2003, 12:50   #20
nbarclay
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Emperor
 
nbarclay's Avatar
 
Local Time: 22:25
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
Quote:
Originally posted by Dominae
Ok, that's fine by me.

Just make sure all the players know what kind of tweaks you've made (I know you know this, but felt the need to say it anyway.) You planning anything drastic?
I'll probably just scale everything up in rough proportion to how it's done on the existing map sizes.
nbarclay is offline  
Old June 24, 2003, 13:14   #21
TheArsenal
Apolyton University
Prince
 
TheArsenal's Avatar
 
Local Time: 21:25
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
Quote:
Originally posted by nbarclay
250x250 would run up against the number of cities limit a lot sooner, leaving areas no one gets around to settling in a timely manner deserted (and likely requiring relatively aggressive players to raze or abandon cities in some places in order to settle cities in others).
Opinions?
I'm up for this. I dig playing the similar sized Ultra-Gigantic Map in one of the CTP2 mods. I imagine though, having unsettled space on the map would definitely give a different feel to the game. I also imagine with 24 civs you would have to destroy a handful just to make diplomacy manageable.
__________________
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
TheArsenal is offline  
Old June 24, 2003, 13:15   #22
GodKing
Civilization III Democracy GamePtWDG RoleplayInterSite Democracy Game: Apolyton TeamPtWDG2 TabemonoC3C IDG: Apolyton TeamApolyton UniversityC3CDG The Lost BoysCiv4 SP Democracy GameC4DG SarantiumC4WDG CalysiumC4BtSDG Templars
Emperor
 
GodKing's Avatar
 
Local Time: 00:25
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
This is actually very close to the Civ3 SPDG we are doing now. We are the vikings. Togas and BFM did a custom map, where there will be lots of water action. We are playing Deity. There are all 24 civs. We are at 900 BC right now. Join in. We have had very low participation and the more that can join in the better. All are welcome. Elections will be held soon also, and so far I don't think anybody is running yet.
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:

As long as I could figure a way to hump myself, I would be OK with that
--Con
GodKing is offline  
Old June 24, 2003, 13:34   #23
Dominae
BtS Tri-LeaguePtWDG Gathering StormC4DG Gathering StormApolytoners Hall of Fame
Emperor
 
Dominae's Avatar
 
Local Time: 00:25
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
GodKing, I actually find that DGs are more time-intensive than SP games, if you put a reasonable amount of effort into them. Therefore I'm out.

Nathan, I'm ready for the scenario shell whenever you're finished. What to do about civ choice? I could make it more interesting by placing civs, but then that means the human player would have a restricted set of choices.


Dominae
__________________
And her eyes have all the seeming of a demon's that is dreaming...
Dominae is offline  
Old June 24, 2003, 13:47   #24
nbarclay
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Emperor
 
nbarclay's Avatar
 
Local Time: 22:25
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
My current thought is to reserve a small set of civs for the human player to choose from and have the ones not chosen among those assigned randomly among starting locations relatively far from the human player (unless everyone wants to be the French ). The idea would be that the civs likely to be met before Navigation will be the same for everyone, but which civ is where after that would tend to vary.

So the question is, besides the French, who wants to play what civ?
nbarclay is offline  
Old June 24, 2003, 13:47   #25
jshelr
Civilization III PBEMIron CiversC3CDG Ankh-Morpork
Emperor
 
jshelr's Avatar
 
Local Time: 00:25
Local Date: November 2, 2010
Join Date: Apr 2002
Location: pittsburgh
Posts: 4,132
I'm up for this. I'm not sure why, but the max water maps turn out to be fun games a large portion of the time.

By the way, in case I've never done it before, I want to thank you guys for all the effort that goes into setting up these games. They have kept my interest pretty high especially considering the declining attention span I have for most other things!
__________________
Illegitimi Non Carborundum
jshelr is offline  
Old June 24, 2003, 14:02   #26
inca911
Warlord
 
Local Time: 04:25
Local Date: November 2, 2010
Join Date: Jan 2000
Location: St. Paul, MN
Posts: 271
Map Borders
Just a heads-up:
Those Civs at the periphery of the map will have a defensive advantage compared to those in the center of the map area since they will have fewer threat axes. Additionally, the center civs will have earlier contact with their neighbors. Just an item for consideration....
inca911 is offline  
Old June 24, 2003, 14:18   #27
GhengisFarb™
lifer
Civilization III Democracy GamePtWDG Glory of WarCivilization II Democracy GameCivilization III PBEMC3C IDG: Apolyton TeamCiv4 SP Democracy Game
Deity
 
GhengisFarb™'s Avatar
 
Local Time: 22:25
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
I'm in, I like HUGMONGOUS maps unlike the bulk of Civ3ers who appear to despise them.
GhengisFarb™ is offline  
Old June 24, 2003, 14:29   #28
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 21:25
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
I've never played anything bigger than the unmodded huge map. I'd play it for the experience. Don;t really have a civ preference.

That said . . .

Quote:
Originally posted by Nor Me
It's not the wait between turns that takes time; it's more that at some stages of the game you can double your income just by trading world maps thoroughly. Having to talk to most civs every turn or risk losing out in tech does make it very slow.

[. . . ]

I'd be worried that you'd end up with the same diplomatic or spaceship victory whatever happened. It's relatively easy to trade up to the front in tech if you are behind especially there's a spectrum of AI positions. Then it's hard to get ahead of the AI's at all even if you sucessfully conquer a few civs. The game is decided almost entirely by superior human trading and building wonders and SS parts faster. You might as well play a normal OCC which has the advantage of being slightly faster.
My expectations are pretty much the same as Nor Me's. I probably won't have the patience to trade maps relentlessly, nor to check trade deals often enough to avoid missing juicy opportunities. So be it. Regardless, I would still expect (hope?) to win, and would also expect to win just as Nor Me predicts -- a diplo or SS win. I just played a large map random game and resolved to win via domination or conquest (even though the other conditions were enabled) - it honestly got quite boring moving all my units each turn when the result was a foregone conclusion. Same thing can happen with a strong diplo / technology position.

Catt
Catt is offline  
Old June 24, 2003, 14:50   #29
Jawa Jocky
Prince
 
Jawa Jocky's Avatar
 
Local Time: 20:25
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Seattle
Posts: 555
OCC would be epic for me given the amount of free time I have.
Jawa Jocky is offline  
Old June 24, 2003, 15:00   #30
burly
Civilization III PBEM
Warlord
 
burly's Avatar
 
Local Time: 04:25
Local Date: November 2, 2010
Join Date: May 2003
Location: of Cincinnati
Posts: 205
Is this a single or multi-player game? If it's single I'm in. It will be my first attempt at an AU game. I've been reading along with the AU208 reports and it seems like lots of fun. Also never played a map larger than the un-modded huge maps, so this should be an experience. Can't wait!
__________________
"These rocks, he thought, are here for me; waiting for the drill, the dynamite and my voice; waiting to be split, ripped, pounded, reborn; waiting for the shape my hands will give them". -Ayn Rand , The Fountainhead
burly is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 00:25.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team