View Poll Results: Do you want WALLS in RoN
YES, I want WALLs in RoN 61 46.21%
NO, I do not want walls in RoN 41 31.06%
YES, if they were more expensive and slower to build 19 14.39%
YES, if there was a penalty to them 5 3.79%
I dont care either way 6 4.55%
Voters: 132. You may not vote on this poll

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Old June 25, 2003, 09:27   #1
Ekmek
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Walls
Just to add a wall thread so it doesnt clutter snOOpys (very important) civ mod thread.
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Old June 25, 2003, 14:20   #2
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I'm wondering if anyone thinks editing the current outlook,outpost whatever into a wall and lower its cost etc would be a good replacement to make walls, unless someone has found a way to add buildings.
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Old June 25, 2003, 17:16   #3
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5 threads today? man....

no for walls
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Old June 25, 2003, 20:03   #4
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Don't go to off-topic, E.

I feel that walls would be out-of-place in RoN. Different scale of things.
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Old June 25, 2003, 23:05   #5
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i think fortification of buildings as an upgrade is the way to go....
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Old June 25, 2003, 23:55   #6
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How about barbed-wire or sandbaggs to slow down
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Old June 26, 2003, 01:31   #7
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Attrition does the job of walls.
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Old June 26, 2003, 03:38   #8
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JUST SAY NO TO WALLS!!!

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Old June 26, 2003, 06:49   #9
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Quote:
Originally posted by Chuckles


JUST SAY NO TO WALLS!!!

I do



RoN needs NO walls
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Old June 26, 2003, 07:29   #10
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I agree. SAY NO TO WALLS!!!
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Old June 26, 2003, 13:24   #11
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wALLs aRe foR tHE dUmB!
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Old June 26, 2003, 16:06   #12
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No TRUE walls! The sandbags and barbed wire sound fun. Set it up so they slow down both sides and create choke points but can be destroyed by tanks, AT guns and artillery. Might be useful while not being a true wall with a gate.
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Old June 26, 2003, 23:53   #13
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Ya - that's what the entrenchment feature is for. Unmanned barb wire and empty trenches doens't slow anyone down.
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Old June 30, 2003, 00:46   #14
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Walls are stupid for this game. NO!
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Old July 3, 2003, 10:08   #15
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If you hate walls you wont care about this, if you want them VekTor posted a "Walls Mod" It works similar to the old AoE walls with no gates and the AI does attack.

Make sure you scroll down to about the 10th post for the updated file.

http://ron.heavengames.com/cgi-bin/f...f=10,2234,0,10
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Old July 4, 2003, 19:31   #16
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Something for the editor, in my opinion. Walls that protected areas of a state or a whole state were fairly rare. There were the long walls that protected Thrace during the Byzantium and the Hexamilion (constructed 1415) that protected the Peloponnese. Obviously there is also Great Wall of China. Walls are abstracted as parts of cities and fortresses so are not really necessary. While there are two civilisations in the game that built nation-spanning walls it would unbalance the game. Given the examples mentioned walls would be worthwhile as an editor-only structure. If a player really wanted them in the game there could be a value in one of the files he could change to use them.
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Old July 4, 2003, 20:23   #17
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i wannt walls, they are a must be for scenarios think about the siege of constantinopolis 1453.
and gates and more eyecandy and streets and... ok thats enough
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Old July 9, 2003, 15:42   #18
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i wouldn't care either way before the industrial...
But for industrial, walls should turn into trenches, with the ability to garrison troops in them and fire from there.
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Old July 9, 2003, 18:00   #19
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Well, I guess both sides of this are happy - people who want walls can still get them, while the rest of us play without em.
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Old July 14, 2003, 10:10   #20
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What if you couldn't build walls everywhere, but in your city economic radius only? The problem of "Great Walls" would be solved, and the "city walls" would cost you place, which you can't use building markets etc.

All in all I'm in favor of city walls, they would provide another possibility when you decide to play defensive.
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Old July 15, 2003, 12:25   #21
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I don't support the idea of walls. As said, there weren't such huge wall structures in real life either, besides the Great Wall and some others. And I'm always for realism.
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Old July 15, 2003, 20:38   #22
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How about a civ-like effect? You can build walls in the city itself, which gives it bonuses against land units attacking it or buildings in the city radius. The only change would be the city graphic. The downside would be a large cost of timber and iron in the early ages. So you wouldn't have a physical manifestation of the walls, just the representative graphic to tell you that they exist
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Old July 16, 2003, 07:32   #23
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I don't agree with the argument, that they would be to big - at least, if they can be built in city economic radius only. City walls have been common throughout history protecting markets, libraries and other essential buildings near the city center.
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Old July 23, 2003, 00:51   #24
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I say yes to walls.

I have models of walls and gates to be added into the game, but i don't really know how i can add them in and make everything work properly. So, if anyone would like to give me a hand with this i would be very, very, very thankful of your help you would even get credit for helping me.

So, please can somebody help me with this?
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Old July 23, 2003, 10:43   #25
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I say yes to walls. They shouldn't be game breaking or anything, but you should be able to build them around your cities.
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Old July 26, 2003, 01:11   #26
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i say yes also...at least as a scenario or mod includeable item.
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Old July 26, 2003, 13:39   #27
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hey how about a new game rules for the xpansion! you can select the game to "no walls" if you dont like them, but to those who do, you could have walls built around city perimeter-click the town, it should ave a wall up option, then an unbuilt wall is set around the city's perimeters and you can have villlagers build it! Oh yes, and when the general selects the entrench option, the soldiers wont just stand there and have a trench pop up in front of them , they will build the trench, like villagers do a wall. Also i think the trenches should look bigger and cooler, not just a couple of spears or bags on the soldiers' feet. As for scenario ed, you should have more eyecandy, and the ability to change terrain on the map, not just the same terrain all over the map! I for,myself dont really care, but i think it would make the gameplay nicer and more historically realistic if we had walls and trenches/barricades-at least in the scenario editor.
yeah and btw, mysuggestions for walls are
ancient-classical palisade. towers alongside the wall hold place for archers which take less damage(something like a trench)
medieavil-stone wall. towers hold place for archers
gunpowder-fortified wall. towers hold place for arqs
enlightment-(you name it) a low very wide wall used to repell cannonballs, like the one in Dover castle in england. towers hold place for artillery
Industrial-information-line of defence. a series of barbed wire and concrete defences surrounding city perimeters. pillboxes hold place for machine guns. in modern-pillboxes get cannons in them-information they get missiles.

btw artillery, rockets and aircraft will have an exceeded penetration power against the walls to make the game more fair. Once again for those of you who dont like walls, you could just select the "no walls option". These are just my suggestions for an upcoming expansion or something, so please dont laugh at them.

Last edited by ded_man_walkin; July 26, 2003 at 13:52.
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Old July 27, 2003, 04:16   #28
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ya i alway though it should be an option
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Old August 2, 2003, 22:32   #29
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Maybe they could bolster the defense of the cities but no other structures. So essentially they buy time for your cities when they're under direct attack.

And I believe that the Off Topic forum should have walls to protect against the flamethrowers
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Old August 3, 2003, 14:58   #30
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no, flamethorweres should be the exact counter of walls!
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