Thread Tools
Old June 25, 2003, 22:53   #1
Boco
Scenario League / Civ2-Creation
King
 
Boco's Avatar
 
Local Time: 23:33
Local Date: November 1, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
What makes the AI overthrow Fundy or Commy?
Frequently in scenarios it is useful to get the AI to switch out of Fundamentalism or Communism into something other than Despotism. I've seen it happen in plain vanilla games and suspect that trailing in the tech race (for Fundy), money woes (for Communism), or even randomness all play a role. Has anyone explored this? Are these suspicions on the right track? Are there key techs, particular gold ratios (AI:Human), or turns that serve as important triggers?
Boco is offline  
Old June 25, 2003, 23:10   #2
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 23:33
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
Good question.

I've noticed that in a lot of cases, cash seems to play a role - I think if an AI has lots of cash, they'll stay in Demo, particularly if I have lots of cash too. Maybe that's an anti bribe technique? I have definitely found that if I bribe a few AI cities, the AI in question will often switch to Demo and stay there.
__________________
"I'm a guy - I take everything seriously except other people's emotions"

"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Six Thousand Year Old Man is offline  
Old June 25, 2003, 23:31   #3
Boco
Scenario League / Civ2-Creation
King
 
Boco's Avatar
 
Local Time: 23:33
Local Date: November 1, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
Did you notice whether the bribed city size has an effect? Does the city have to be kinda big, or will a few size 1 bribes trigger the revolt?

Ever notice a switch from Fundy or Commy to Demo triggered by bribing units? In scenarios, we occasionally disable city bribing.

Quote:
Good question.
Well it's got me stumped, but I figured a good SP player has a trick or two up his sleave to do this. Please don't tell me that real SP players win before the AI discovers anything beyond Monarchy. I couldn't live with the humiliation.
Boco is offline  
Old June 26, 2003, 04:15   #4
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 04:33
Local Date: November 2, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Quote:
Originally posted by Boco
Ever notice a switch from Fundy or Commy to Demo triggered by bribing units?
No. Possibly because there are few occasions when this is necessary. Why bribe a unit when a city may only cost a little more?

AI government choices are erratic. I've seen a change from Republic back to Despotism

--------------------

SG(2)
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old June 26, 2003, 15:13   #5
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 20:33
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
yes i could never understand why the ais switch govt so often...seems like the military ones choose fundy and the civilized ones go demo.....

i am sure bribing a few ai cities is cause for the revolt...i would do it if someone started bribing me though i doubt they were clever enough to hardwire that into the game.

if you bribe virtually the whole empire in one turn or the turn the empire revolts you will save cash and it will be cheaper....

this of course requires precise timing ....and after some wine/beers/hippie lettuce.....i doubt many of us are able to pull it off consistently
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old June 26, 2003, 21:42   #6
Boco
Scenario League / Civ2-Creation
King
 
Boco's Avatar
 
Local Time: 23:33
Local Date: November 1, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
Anybody notice a militaristic AI change away from Fundy when the human discovered a key tech, say Csc?
Boco is offline  
Old June 27, 2003, 12:28   #7
Elephant
Prince
 
Elephant's Avatar
 
Local Time: 23:33
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Phila PA
Posts: 828
I suspect disorder and support issues may be the reasons for some of the AI government changes as well. I have noticed the AI changing to Rep after gifting, then changing back to Despo for a short while, then going back. In my current game I gave everyone Rep, but one civ (Celts) are going back and forth and two others are researching Monarchy. I have seen a few Celt citys slip into disorder while they are in Rep, then they switch out. They may be struggling to build Temples & Colosseums in Rep, switching to Desp to finish them, then switching back.

Might be fun to run a few test games just looking at what the AI is building to deal with Rep/Dem governments...
Elephant is offline  
Old June 27, 2003, 13:10   #8
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 20:33
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
i find the ai doesnt' control disorder very well.... another one of its flaws...
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old June 27, 2003, 13:59   #9
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 23:33
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
I know of three (not all of course) factors
Governments that they've researched.
Their civ characteristics
Their current state of war/peace
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old June 27, 2003, 17:24   #10
Boco
Scenario League / Civ2-Creation
King
 
Boco's Avatar
 
Local Time: 23:33
Local Date: November 1, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
So if a civilized perfectionist civ with a Fundy govt (and SoL), suddenly finds peace and discovers Democracy in the same turn, the odds are high that it will change to Democracy in the next turn?
Boco is offline  
Old June 27, 2003, 17:34   #11
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 23:33
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Yep. The turn they discover a government tech, usually triggers a decision tree.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old June 27, 2003, 21:33   #12
Elephant
Prince
 
Elephant's Avatar
 
Local Time: 23:33
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Phila PA
Posts: 828
They seem to know that Rep & Dem are the strongest economically (which feeds taxes, lux and research), but weakest militarily. If not threatened they will switch to Rep/Dem when some list of basic improvements are in place, but if a few cities fall into disorder they will switch back out. Dem is a fragile solution to bribing problems.
Elephant is offline  
Old June 27, 2003, 22:18   #13
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 04:33
Local Date: November 2, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Quote:
Originally posted by Boco
So if a civilized perfectionist civ with a Fundy govt (and SoL), suddenly finds peace and discovers Democracy in the same turn, the odds are high that it will change to Democracy in the next turn?
No this can't happen. If they have SoL they already have Democracy

-------------------------------

SG(2)
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old June 27, 2003, 23:53   #14
Boco
Scenario League / Civ2-Creation
King
 
Boco's Avatar
 
Local Time: 23:33
Local Date: November 1, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774


And you caught that goof late into a FNSSGS (one of those S's is for Scouse)?
Boco is offline  
Old June 28, 2003, 16:18   #15
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 05:33
Local Date: November 2, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
AIs sometimes switch govts during negotiations...

I've only seen that in a scenario though (and the AI did it every time you negotiated with it in that scenario, without any anarchy involved).
As I recall it was for one of the playtest versions of exile's Age of War. The AI was extremely millitaristic (Germany) and kept switching back and forth betwen Republic and Monarchy. It'd switch every time it initiated negotiations (sometimes more than once in one turn).
__________________
No Fighting here, this is the war room!
Henrik is offline  
Old June 28, 2003, 16:52   #16
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 23:33
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
Quote:
Originally posted by Henrik
AIs sometimes switch govts during negotiations...

I've only seen that in a scenario though
that's one of the most annoying AI tricks IMO.

You come into contact with an AI unit and the message "The XXX government has been overthrown" appears. Then, suddenly, the AI seems to get the benefit of any government choice it wants. Technically, they should be in anarchy, but they're not, because if they choose Demo after the revolt, their cities are unbribeable. And of course, by revolting, they can refuse peace offers.
__________________
"I'm a guy - I take everything seriously except other people's emotions"

"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Six Thousand Year Old Man is offline  
Old June 28, 2003, 19:38   #17
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 23:33
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Another reason to play MP
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old June 29, 2003, 02:16   #18
rjmatsleepers
Civilization II Democracy Game
King
 
rjmatsleepers's Avatar
 
Local Time: 04:33
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,773
Quote:
Originally posted by Six Thousand Year Old Man


that's one of the most annoying AI tricks IMO.

You come into contact with an AI unit and the message "The XXX government has been overthrown" appears. Then, suddenly, the AI seems to get the benefit of any government choice it wants. Technically, they should be in anarchy, but they're not, because if they choose Demo after the revolt, their cities are unbribeable. And of course, by revolting, they can refuse peace offers.
My impression is that you only get to see the "xxx government has been overthrown" because of the contact. The actual revolution may have been earlier. But it may just be an AI cheat

RJM at Sleepers
__________________
Fill me with the old familiar juice
rjmatsleepers is offline  
Old June 30, 2003, 03:05   #19
Straybow
Civilization II Succession GamesSpanish CiversPtWDG2 TabemonoAlpha Centauri Democracy GameNationStatesGalCiv Apolyton EmpireTrade Wars / BlackNova TradersCivilization II Democracy Game
Emperor
 
Straybow's Avatar
 
Local Time: 21:33
Local Date: November 1, 2010
Join Date: Dec 1969
Location: LF & SG(2)... still here in our hearts
Posts: 6,230
No, I agree. You only see the overthrown messages on the turn after they've already switched. It does seem the AI is not hampered by oedo anarchy because their revolts take one turn only.
__________________
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
Straybow is offline  
Old July 1, 2003, 10:01   #20
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 23:33
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Or maybe the AI only revolts during odeo years.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old August 5, 2003, 17:20   #21
:) Smiley
Scenario League / Civ2-Creation
Emperor
 
:) Smiley's Avatar
 
Local Time: 21:33
Local Date: November 1, 2010
Join Date: Feb 2001
Location: hippieland, CA
Posts: 3,781
Yeah, I once encountered an AI who operated as a democracy but became a monarchy every turn I negotiated with it so it would be able to continue a war.
__________________
Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
:) Smiley is offline  
Old August 6, 2003, 06:51   #22
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 05:33
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Hehe, the AI needs some 'concessions'.
DrSpike is offline  
Old August 13, 2003, 15:32   #23
Elephant
Prince
 
Elephant's Avatar
 
Local Time: 23:33
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Phila PA
Posts: 828
Quote:
Originally posted by rah
Or maybe the AI only revolts during odeo years.
No, I looked into that a while back - they ignore Oedo, and they are immediately in the govmt they revolt to, even before the "Romans have switched to Republic" message pops up a turn later.
Elephant is offline  
Old August 14, 2003, 11:35   #24
Old n Slow
Civilization II Succession Games
Prince
 
Old n Slow's Avatar
 
Local Time: 23:33
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Vienna, VA
Posts: 781
Although I often see some ai cities in an uproar, are they actually ever in anarchy?
__________________
Those with lower expectations face fewer disappointments
Old n Slow is offline  
Old August 14, 2003, 11:44   #25
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 05:33
Local Date: November 2, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
Quote:
Originally posted by rjmatsleepers
My impression is that you only get to see the "xxx government has been overthrown" because of the contact. The actual revolution may have been earlier. But it may just be an AI cheat
This was what I thought as well, but they DO change govts during negotiations, I was investigating this for a scenario a while back.
Different settups seems to favour this differently though. The most extreme case was when I had an AI change govt twice during it's own move (after taking another AI city, and then again when it contacted me). Then during my own turn when I moved a unit near the AI's newly taken city it's government fell again, then after I'd taken the city from the civ they changed back to democracy, contacted me and declared that they wanted to wipe me off the face of the earth...
Henrik is offline  
Old August 15, 2003, 08:27   #26
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 23:33
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
It's always amusing to see a handful of AI cities in revolt for a half dozen turns, and you know it's not causing them any difficulties in terms of Governments.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 00:33.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team