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Old June 27, 2003, 12:30   #1
Nikolai
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HoI 1.05 is released!
The change list:

*********************************
* Gameplay tweaks
*********************************

***** Naval Combat
- Changed transports sea and air defence to zero.
- Transport ships can no longer shoot back.
- In Naval Combat, escorts are more often killed before transports now.
- Tweaked naval targetting algoritms.
- Planes should now scramble automatically from carriers when they engage in combat, to join in bombarding.
- When fog of war is off, enemy fleets are now also visible on the map, although detection still works as normal.

***** Paratroopers
- Multiplied transport plane cost by 5 (a division needed around 1000 planes in order to be transported!)
- Raised cost and supplyconsumption of paratroopers significantly.
- Can no longer drop paratroopers if the transport planes are not fully organised.
- Loading paratroopers now makes the transport planes completely unorganised.

***** Technology and Units Stats
- Tech trees have been revised extensively, implementing alot more prerequisites, so it is no longer possible to
tech-rush.
- Reworked Tactical value for the later model Tactical Bombers
- Mechanized troops are now available alot later with Mechanized HQ's. This is historical. First full mechanized
divisions were not fielded before 1941 anyway.
- Reworked IC cost*Duration of constructing fighters, they should now be faster to build and cheaper than bombers.
- Reworked costs and durations of all plane types
- Reworked panzer costs and durations. They should now be more historically linked with their type.
- Added one default softattack point to marines, as well as higher default organisation (35 ~ 30). Higher speed too.
It should compensate now for their longer build period and higher cost. Before, there was no point in building
marines as infantry was better anyway.
- Added a higher defense value and a higher movement value to bergsjaeger.
- Updated the artillery, naval doctrine and land_doctrine techs in favour of the "special" infantry units.

****** Misc
- There is now a dissent penalty for producing too little supplies when a nation is out of stockpiles.
- You should no longer be out of oil or supplies suddenly in allied territory extending from an allies homearea.
- Landunits moving (not retreating) will now lose about 1% of organisation each day.
- The leave alliance diplomatic action now causes the standard 7 day diplomatic delay
- Unit leader names are now shown in the unit rollovers (except at the lowest intelligence level for foreign units).
- Province rollovers now display the correct owner and controller
- Military access is now always automatically cancelled for countries that end up at war with each other.
- Reduced the english convoy transports daily-increases.
- Increased US Consumer Goods Demand.
- Flying Bomb and Flying Rocket are no longer influenced by bad weather
- Advanced types of Nuclear Bombs now deactivate less advanced type.



*********************************
* Mod Support
*********************************
- Fixed alot of reported problems with mod-dir.
- Scenario editor updated to conform to new data formats.
- The event commands "set_leader_skill" and "set_leader_loyalty" should no longer cause CTDs if the leader has been slept.
- The event command "addcore" should no longer cause problems when adding a province that is already a national province of a country.
- Removed the following defunct event commands:
+ reveal_leader_loyalty
+ reveal_minister_loyalty
+ detect_units
+ minister_loyalty
+ leader
+ wake_leader
- More feedback should now be given to modders on serious errors in their files.


*********************************
* General Bugfixes
*********************************
- Fixed a CTD that occured shortly after the last member of the last opposing alliance was annexed.
- DI now used correctly for military access diplomatic actions.
- DI now used correctly for the leave alliance diplomatic action.
- Changed country.csv and renamed existing sprites to make sure USA and France and others have tanks that change sprites.
Same for fighters. No more bi-planes all around.
- Mirrored the vertical Polish flag. According to flag laws, when vertical, the Polish flag should have white on the
left and red on the right
- Fixed a problem with the US goverment for the 39 and 41 scenarios. Roosevelt's HoS ID was used for his HoG position
as well, causing problems upon reload
- Fixed an ID problem in the Japanese Minister file which caused the 1937 Elections sometimes not to show up. Also fixed
another less notable ID error in that file.
- Fixed lots of ID errors in the Republican Spain minister file which could cause crashes.
- Fixed a minor error in the Australian 1939 setup that caused the 2nd Cavalry Division to be indestructible
- Added correct AI references to all countries that had none specified in all scenarios.
- Removed the coastal fort in Ilagan (Phillipines). It had no sense since there wasn't a beach either. It was quite a
rocky coast anyways.
- Renumbered lots of ID's for all minister files to fix all possible conflicts.
- Fixed a small bug which made org recover quicker at higher difficulty for the player.
- Fixed another ctd with province control changes.

*********************************
AI Fixes
*********************************
- Improved AI handling of dissent.
- Improved AI for setting sliders.
- AI strategic redeployment threshold raised
- AI should now be better at building up forces on the border prior to declaring war.
- AI is now handling naval stacks a little bit better.
- AI will now attempt to retreat with his navies if the odds are against him.
- AI will no longer sign peace immediately when protecting their sphere of interest.
- Japan should now be more wanting to invade the Phillipines, Indonesian archipel and the Pacific Islands. Might
even attempt entries into Burma and other territories
- USA should now be more active in the Pacific and Europe
- United Kingdom should now go all the way in North Africa and will also attempt invasions in Southern Italy and Normandy
- Killed a bug that caused the French to build forts along the Belgian border again
- Changed build preferences for most major countries to make for a more historical force distribution
- Changed garrisoning priorities for USSR. It will no longer put troopson the borders with Tannu Tuva and Mongolia. Emphasis
on Japan is also lower.
- Changed garrisoning priorities for Japan. They will now put more troops on their islands, next to USA. Lower emphasis on the USSR. Higher
emphasis on China and the Philipines
- UK and USA should build a tad bit less planes now
- Germany now has an invasion header added to its AI's to make the execution of an invasion in Crete and Norway much more likely
- UK AI should now keep more troops on their home islands
- Italian AI should now defend Northern Africa a little better
- Italian AI should now ignore garrisoning borders with fellow Axis powers
- Major players in the war should now research doctrines more
- Nationalist China should now focus more on land doctrine too
- Venezuela and the Czech Republic now have an own AI file
- Germany should now hopefully invade and garrison North Africa, Corsica, Crete, Norway and Italy a bit more
- Reduced the influencing lists for quite some majors
- USSR AI now uses reserve_prop parameters which causes them to defend in depth and keep more reserves
- USSR AI now ignores some more borders and garrisons more likely borders again


*********************************
Scenarios and Events
*********************************
- Updated the country specific model names, and extended the amount.
- Added new graphics for ITA, JAP, USA and UK.
- Added a few more historical flags.
- Added several thousand new pictures.
- Updated minister files.
- Updated leader files.
- New minister & leader files for country's that had none.
- Revised techs and oob for GER, ITA, UK, USA, JAP, FRA, MAN and POL in all scenarios ( no POL in 41 of course )
- Updated models.csv.
- Added some missing event triggers and faulty commands.
- Removed the event triggers from the UK guarantee to Poland. a historical "road to war" should now be much more likely
- Collaborating french leaders will now be "slept" via event in all scenarios. Vichy has its own leaderfile
- Collaborating Romanian and Hungarian leaders will now defect to Germany in the Anschluss event and be slept in their national leaderfiles then.
- Updated and fixed UK, Dutch, Japanese, Italian, French, German and USA convoy files for all scenarios.
- - Fixed a unit placement error for the USA in the 1941 scenario, as the Panama Mobile Force has been relocated from Panama City to Colon, as the former was not American territory.
- Fixed the naming error that caused a Lend-Lease Event not to show any text
- Alot of German doctrines removed from the 1936 setup. Germany now gains its doctrines through some of the pre-war events.
This in an attempt to stop early, a-historical succesful German moves. They will switch to their normal build AI in the Munich Event.
- Gave a few major nations extra transports and escorts in their scenario setups
- Gave rudimentary techs to Iraq, Mongolia and Sinkiang in all scenarios. Same for Communist China in 1941 and Liberia in 1939 and 1941
- Added some AI_event to automatically create convoys between Canada-UK, UK-USSR and USA-UK when the war is on
- Added some minor national claims to some countries
- Republican Spanish leaders and ministers that defected to the Nationalists in the Civil War are now slept in the Civil War event series
- IC in Cape Town was lowered and raised in Johannesburg.
- In case of Romanian refusal of the Vienna Diktat, the command now carrier a leave_alliance command for Romania as well to prevent it DOW'in the Axis if it's Axis already
- Revised alot of unitnames.
- Added minor oil reserves in North Vietnam
- Changed troop X and Y coordinates for Georgetown (GUY) so that the troops don't show up in Paramaribo anymore
- Changed city X and Y coordinates for Prince Rupert so that the coal reserves there don't show up all the way in Vancouver anymore
- Done alot more map changes, mainly terrain. Astrakhan region is now marshy (lots of swamps there), some mountain regions were made hilly, Nederosterreich is now clear, etc etc.
- Event Major Worker Strike (ID 1008) should now no longer lower IC permantently. It was a little too severe. Supplies are distracted instead
- Romanian Oil events are now more severe. Germany now gets 15000 oil in each event
- The oil that goes round in the Molotov-Ribbentrop pact is now higher: 30000 units
- Germany is now no longer able to dishonor the Molotov-Ribbentrop Pact after it has been forged. They really weren't in the position to do that back then.
- Vichy now also gets claims on Lebanon and Syria
- There is now an AI_Event that makes Nationalist China join the Allies when they are at war with Japan and Japan has DOW'ed the USA
- Lend-Lease Events from USA to USSR now only trigger if the provinces affected by the event are not in Axis control
- Added AI events to make the Dutch and Belgians move their capitals to the colonies when nearly annexed
- Added an AI choise event to make Germany DOW Denmark sooner
- Brazil now has 150mm+ Battleship tech in all scenario to correspond with their OOB
- Iraq, Mongolia and Saudi Arabia now have basic techs in all scenarios
- Japanese Mechanized divisions are edited to Motorized divisions. Halftracks were extremely rare in the IJA
- Major Seapowers now have naval supply techs 6009 6010 6011 13103 13104 in all scenarios
- Liberia is now a puppet of the USA in all scenarios. USA controlled the Liberian rubber industry during HOI timeframe and it prevents the Axis exploit of conquering Liberia for the rubber.
- Anomalities regarding province ownership in North Africa (1941 scenario) are now gone. Italy and UK now control and own the correct provinces. No more double owned
- Nationalist China has now extra techs in each scenario and rightfully so. They were ahistorically weak before
- Coastal Forts removed from the Phillipine islands
- Czechoslovakia now has larger resource stockpiles. This to allow them to support their industry without giving the Germans an edge
- Nations are now given resource stockpiles in 1941
- In 1941 Vichy now also has claims on Syria and Lebanon
- Argentina now has claims on the Falklands in all scenarios
- Ireland now has claims on Belfast in all scenarios
- Japan now has the 400mm+ Battleship Gun researched in 1936 in order to make research of the Yamato Class possible
- Coastal forts removed in Singapore, Bergen and Trondheim. Only a small measure and it helps the AI alot
- Added transports to most major war participants in all scenarios
- There are now steel convoys running from Norway to Germany in 1936 and 1939. Steel is deducted from Germany mainland
- Corrected the German OOB's in 1939 and 1941
- Added some IC to the 1939 Soviet file that normally is added through events.
- Pacific islands have been given VP points to encourage a more historical Pacific campaign
- VP points on the Aleutians removed.
- Basrah and Kuwait now have beaches

The patch is available here, but as there is much traffic now, even I, who have broadband, get only 2 kB/s, so you might want to either wait or find a mirror.
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Old June 27, 2003, 17:10   #2
Nikolai
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Some problems were encountered... A patch can be found here.
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Old June 28, 2003, 13:49   #3
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Good news,

but 19 mb is pretty hard on my 56k modem
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Old June 28, 2003, 13:54   #4
Nikolai
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The reason it's 19 MB, is that the patches all includes earlier patches. But yes, it's really big. Nothing that my broadband connection can't handle though... Another thing is that such a huge patch promises improvement, don't you think?
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Old June 28, 2003, 14:10   #5
centrifuge
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Quote:
Originally posted by Nikolai
Nothing that my broadband connection can't handle though...
Oh guit bragging



Quote:
Originally posted by Nikolai
Another thing is that such a huge patch promises improvement, don't you think?
Absolutely, it sounds very promising. I've only had the game for a couple of weeks, however, so some of the changes might not be as apparent to me...
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Old June 28, 2003, 20:13   #6
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Yet a few people @ the Paradox forums are *still* complaining about the AI oddities though...Sigh. Can't they just give up and accept the fact that Paradox games will never be perfect in this regard (though they will still be great)?
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Old June 29, 2003, 21:11   #7
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"Added several thousand new pictures" might have a bit to do with the dl size methinks.

Looks interesting although its not too clear on what happens if carriers have embarked fighters - or if opposing carriers meet - do fighters actually defend?

I also wish there was a way to edit convoy routes. Just dragging in the supply screen would be enough. Its a little tough for the US to try and reinforce Singapore when their supply convoys route through Tokyo Bay.

Otherwise
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Old July 1, 2003, 09:07   #8
asleepathewheel
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Good, thanks for the heads up.
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Old July 1, 2003, 10:11   #9
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"Revised alot of unitnames."
Does this mean I wont have to put up with dozens of 'Götz v. Berlichingen's" ?
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Old July 3, 2003, 06:23   #10
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Mhh all Units in Nationalist China seem to be called "Bing"?
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