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Old July 29, 2003, 09:46   #151
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630 bc sent to sir ralph

(why do I forget every time for the subject of the e-mail?)
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Old July 29, 2003, 13:07   #152
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630BC to ADG
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Old July 30, 2003, 12:52   #153
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Turn played


Sorry about the delay, was out of town for a few days...
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Old July 30, 2003, 15:23   #154
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Old July 31, 2003, 09:34   #155
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Sent to Eli.
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Old July 31, 2003, 17:42   #156
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Sent.
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Old August 1, 2003, 01:23   #157
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Old August 1, 2003, 06:51   #158
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Old August 2, 2003, 15:45   #159
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Sent to Eli.


QUESTION:
Quote:
Originally posted by Eli
What I have in mind is a game with an extremely powerful naval aspect.

Players will start on small landmasses, enough to fit maybe 3-5 21 tiles cities.

The map will have lots of smaller islands that can fit 1-2 cities.

Resource wise, the map will be average.
Tiles wise, it will be rich. With less plains, jungles and tundras than average.


No corruption - To make powerful and far cities that will function as bases an important aspect of the game.
No tech trading - I'm not sure about that, but it might add some more flavor to the game.
Bombardment kills - To make ships and carrier-based aircraft more effective.

30% faster vessels - To make ships more effective.
20% cheaper vessels - To make ships more easily available.
Pre-made - The random map generator cannot create the map we need, most of the time there will be 2-3 major land masses that will have to be divided and small islands that will have to be added.

6 total players, AIs will fill empty spots if there are any. No tech trading will get rid of the usual bullying of human players against the AI.

More suggestions are welcome.
We've talked about no tech trading but it that an actual rule? The concept wan no tech trading to assist the AI but we have no AI do we?

To my understanding the only restraint on us is that WE CANNOT TRADE TECHS.

Is this true or not?

Last edited by GhengisFarb™; August 2, 2003 at 15:52.
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Old August 2, 2003, 16:32   #160
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It is the only restraint that works now. Other restraints were no expansionists and commercial traits and no Vikings.

It's not only the AI. We have zero corruption. If we start to whore techs now, we can be ready to enter the modern age before 1000AD. And don't tell that's a good thing. It's like accelerated production (science-wise) on steroids. on tech trading in this game.
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Old August 2, 2003, 16:55   #161
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I just wanted to verify that NO ONE is trading techs, I'd hate the think that some of us were unknowingly handicapping ourselves.
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Old August 2, 2003, 17:01   #162
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You are right, it needs to be mentioned from time to time. I also was already tempted to offer a technology, just because I'm used to do it in my other games. Of course I know the rule and never really did it.

First contacts have been made. Soon everyone will know everybody else. This will make catch-up techs dirt cheap for backward civs and helps them to halfway keep pace, without penaltizing the tech leaders, so that good research still pays off.
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Old August 3, 2003, 04:29   #163
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Right. I also started planning about buying some tech until I remembered that it's not allowed.

Sent.
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Old August 3, 2003, 07:44   #164
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Btw, who's got the game now?
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Old August 3, 2003, 07:57   #165
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590 bc sent to sir ralph
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Old August 3, 2003, 09:02   #166
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Quote:
Originally posted by ADG
Btw, who's got the game now?
You. 590BC sent.
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Old August 3, 2003, 10:44   #167
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not anymore... sent...
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Old August 3, 2003, 12:20   #168
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and sent again.
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Old August 3, 2003, 14:51   #169
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Sent to Eli.

Screw you all, I'm trading tech with the Barbarians. Here, little Barbarian........

Ow! Quit attacking me!
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Old August 3, 2003, 15:14   #170
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Old August 3, 2003, 16:05   #171
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570 bc sent

2nd turn for today? very good
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Old August 3, 2003, 16:48   #172
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Let's try to make it four.
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Old August 3, 2003, 18:25   #173
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570BC to ADG. Not four, I'm going to bed now. I'm drunk.
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Old August 3, 2003, 18:57   #174
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Quote:
Originally posted by Sir Ralph
570BC to ADG. Not four, I'm going to bed now. I'm drunk.
That's fine, I have no problem with you playing your turn while you are drunk.
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Old August 3, 2003, 19:02   #175
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Yea, well, in 5 minutes I'll be both drunk and asleep. Would you mind me to play asleep too?
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Old August 3, 2003, 19:12   #176
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Quote:
Originally posted by Sir Ralph
Yea, well, in 5 minutes I'll be both drunk and asleep. Would you mind me to play asleep too?
That's fine too.
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Old August 4, 2003, 01:34   #177
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this equals the chances of win (at least for me)
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Old August 4, 2003, 06:06   #178
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Old August 4, 2003, 15:29   #179
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to GhengisFarb
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Old August 4, 2003, 15:55   #180
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Sent to Eli.

And hopefully Sir Ralph is happy now.

Just wondering, how many ships does everyone have?
I may have gone overboard on ship construction, although I am using all of them.....
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