July 29, 2003, 09:46
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#151
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Emperor
Local Time: 06:47
Local Date: November 2, 2010
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Posts: 3,522
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630 bc sent to sir ralph
(why do I forget every time for the subject of the e-mail?)
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July 29, 2003, 13:07
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#152
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Civ4: Colonization Content Editor
Local Time: 05:47
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
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630BC to ADG
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July 30, 2003, 12:52
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#153
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Deity
Local Time: 06:47
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
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Turn played
Sorry about the delay, was out of town for a few days...
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July 30, 2003, 15:23
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#154
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Emperor
Local Time: 05:47
Local Date: November 2, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
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630BC to Ghengis
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Never give an AI an even break.
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July 31, 2003, 09:34
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#155
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Deity
Local Time: 22:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Sent to Eli.
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July 31, 2003, 17:42
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#156
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Emperor
Local Time: 07:47
Local Date: November 2, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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Sent.
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"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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August 1, 2003, 01:23
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#157
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Emperor
Local Time: 06:47
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 3,522
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610 bc sent to sir ralph
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August 1, 2003, 06:51
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#158
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Deity
Local Time: 06:47
Local Date: November 2, 2010
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Turn played
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August 2, 2003, 15:45
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#159
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Deity
Local Time: 22:47
Local Date: November 1, 2010
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Sent to Eli.
QUESTION:
Quote:
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Originally posted by Eli
What I have in mind is a game with an extremely powerful naval aspect.
Players will start on small landmasses, enough to fit maybe 3-5 21 tiles cities.
The map will have lots of smaller islands that can fit 1-2 cities.
Resource wise, the map will be average.
Tiles wise, it will be rich. With less plains, jungles and tundras than average.
No corruption - To make powerful and far cities that will function as bases an important aspect of the game.
No tech trading - I'm not sure about that, but it might add some more flavor to the game.
Bombardment kills - To make ships and carrier-based aircraft more effective.
30% faster vessels - To make ships more effective.
20% cheaper vessels - To make ships more easily available.
Pre-made - The random map generator cannot create the map we need, most of the time there will be 2-3 major land masses that will have to be divided and small islands that will have to be added.
6 total players, AIs will fill empty spots if there are any. No tech trading will get rid of the usual bullying of human players against the AI.
More suggestions are welcome.
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We've talked about no tech trading but it that an actual rule? The concept wan no tech trading to assist the AI but we have no AI do we?
To my understanding the only restraint on us is that WE CANNOT TRADE TECHS.
Is this true or not?
Last edited by GhengisFarb™; August 2, 2003 at 15:52.
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August 2, 2003, 16:32
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#160
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Civ4: Colonization Content Editor
Local Time: 05:47
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It is the only restraint that works now. Other restraints were no expansionists and commercial traits and no Vikings.
It's not only the AI. We have zero corruption. If we start to whore techs now, we can be ready to enter the modern age before 1000AD. And don't tell that's a good thing. It's like accelerated production (science-wise) on steroids. on tech trading in this game.
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August 2, 2003, 16:55
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#161
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Deity
Local Time: 22:47
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I just wanted to verify that NO ONE is trading techs, I'd hate the think that some of us were unknowingly handicapping ourselves.
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August 2, 2003, 17:01
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#162
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Civ4: Colonization Content Editor
Local Time: 05:47
Local Date: November 2, 2010
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You are right, it needs to be mentioned from time to time. I also was already tempted to offer a technology, just because I'm used to do it in my other games. Of course I know the rule and never really did it.
First contacts have been made. Soon everyone will know everybody else. This will make catch-up techs dirt cheap for backward civs and helps them to halfway keep pace, without penaltizing the tech leaders, so that good research still pays off.
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August 3, 2003, 04:29
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#163
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Emperor
Local Time: 07:47
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Location: Israel
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Right. I also started planning about buying some tech until I remembered that it's not allowed.
Sent.
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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August 3, 2003, 07:44
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#164
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Deity
Local Time: 06:47
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
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Btw, who's got the game now?
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August 3, 2003, 07:57
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#165
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Emperor
Local Time: 06:47
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 3,522
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590 bc sent to sir ralph
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August 3, 2003, 09:02
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#166
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Civ4: Colonization Content Editor
Local Time: 05:47
Local Date: November 2, 2010
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Quote:
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Originally posted by ADG
Btw, who's got the game now?
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You. 590BC sent.
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August 3, 2003, 10:44
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#167
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Deity
Local Time: 06:47
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
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not anymore... sent...
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August 3, 2003, 12:20
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#168
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Emperor
Local Time: 05:47
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Posts: 5,316
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and sent again.
__________________
Never give an AI an even break.
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August 3, 2003, 14:51
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#169
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Deity
Local Time: 22:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Sent to Eli.
Screw you all, I'm trading tech with the Barbarians. Here, little Barbarian........
Ow! Quit attacking me!
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August 3, 2003, 15:14
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#170
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Emperor
Local Time: 07:47
Local Date: November 2, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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Sent.
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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August 3, 2003, 16:05
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#171
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Emperor
Local Time: 06:47
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 3,522
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570 bc sent
2nd turn for today? very good
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August 3, 2003, 16:48
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#172
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Deity
Local Time: 22:47
Local Date: November 1, 2010
Join Date: May 2002
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Let's try to make it four.
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August 3, 2003, 18:25
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#173
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Civ4: Colonization Content Editor
Local Time: 05:47
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570BC to ADG. Not four, I'm going to bed now. I'm drunk.
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August 3, 2003, 18:57
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#174
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Deity
Local Time: 22:47
Local Date: November 1, 2010
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Quote:
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Originally posted by Sir Ralph
570BC to ADG. Not four, I'm going to bed now. I'm drunk.
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That's fine, I have no problem with you playing your turn while you are drunk.
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August 3, 2003, 19:02
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#175
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Civ4: Colonization Content Editor
Local Time: 05:47
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
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Yea, well, in 5 minutes I'll be both drunk and asleep. Would you mind me to play asleep too?
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August 3, 2003, 19:12
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#176
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Deity
Local Time: 22:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Sir Ralph
Yea, well, in 5 minutes I'll be both drunk and asleep. Would you mind me to play asleep too?
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That's fine too.
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August 4, 2003, 01:34
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#177
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Emperor
Local Time: 06:47
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 3,522
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this equals the chances of win (at least for me)
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August 4, 2003, 06:06
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#178
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Deity
Local Time: 06:47
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
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Turn played...
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August 4, 2003, 15:29
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#179
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Emperor
Local Time: 05:47
Local Date: November 2, 2010
Join Date: Oct 2002
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Posts: 5,316
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to GhengisFarb
__________________
Never give an AI an even break.
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August 4, 2003, 15:55
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#180
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Deity
Local Time: 22:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Sent to Eli.
And hopefully Sir Ralph is happy now.
Just wondering, how many ships does everyone have?
I may have gone overboard on ship construction, although I am using all of them.....
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