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Old September 29, 2003, 17:27   #31
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Darn. I just finished playing the turn. A few things are different.
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Old October 2, 2003, 00:35   #32
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Internal Affairs Orders:


Formers:

(69,57) – Begin road construction
(68,58) – Move to (69,57) and begin road construction
(70,54) – Complete farm construction
(70,66) – Complete road construction
(71,63) – Complete farm construction
(71,71) – Complete solar collectors
(69,75) – Move to (69,73) and begin road construction
(75,75) – Complete road construction
(66,82) – Begin road construction
(79,71) – Begin road construction


Crawlers:

(70,70) – No change
(70,66) – Continue crawl towards Logic Loop, where it will then proceed to harvest nutrients from 5/1/0 tile **REMEMBER TO HARVEST ALONG THE WAY**


Miscellaneous:

Change nutrient worker in Boolean Bay to forest worker
Change Pi Square construction to defensive probe (will poll later, easily changed)


End turn orders
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Old October 7, 2003, 10:02   #33
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cant download the turn....can someone please email it to me at squaddog at hotmail.com
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Old October 7, 2003, 10:20   #34
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I can't download the turn either... and I doubt anybody else will be able to in the meantime.

However, in case anybody can, and wants to play the turn, I'll give a brief summary of what orders I can right now. These are for build queues, and are summaries of the polls.

DBTSverse Portal: If production has completed (I think this will be completed next turn), begin rec commons
Aurora: Rec commons
Apolyton Prime: Crawlers
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Old October 7, 2003, 12:01   #35
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I have found a way too. Right click and go to "save target as". It will save it as a webpage, and then simply change the extention to a zip file and it unzip's fine. CyCon logic at work
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Old October 7, 2003, 17:21   #36
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Orders removed until I can rewrite them.
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Last edited by Corellion; October 10, 2003 at 20:33.
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Old October 12, 2003, 07:45   #37
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Corellion removed the orders, DBTS didn't post any, but the turn is about to be played, so here are Second Function orders:
  • Accept Doc:Ini in the PEACE diplobox.
  • Switch research to NonlMath, using the HQ menu.
  • Cancel the pact with PEACE.
  • Send the Logic Loop scout patrol to Zetaris.
  • Move the eastern unity rover more NE, exploring etcetera...
  • Two units have been destroyed by mind worms. Please see this as a suggestion that my method of conservative podpopping (only popping if a rover has full movement points, so it can run away or at least attack one unit) may be better.
  • Change the Boolean Bay worker to the forest SE-SE of the base.
  • Temporarily change the nutrient forest worker NE of Apolyton Prime to the energy forest E of AP. (See crawler orders for why)
  • Change production in DBTSverse Portal to Rec Commons.
  • Change production in Apolyton Prime to a probe defence.
  • Crawler (73.99): move to (70.78) and harvest minerals
  • Crawler (70.54): move to the nutrient square and harvest nutrients
  • Crawler (70.68): move to (69.63) and harvest minerals. This crawler should eventually be used to hurry Pi Square production.
  • Former (70.54): move one tile SE and plant forest
  • Former (70.66): move to Zetaris.
  • Former (71.71): cultivate farm???
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Old October 13, 2003, 03:15   #38
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Er... hehe. Sorry. I should have forseen that I wouldn't have internet access for a while. Perhaps I shouldn't have removed the orders. Thankfully, Maniac seems to have duplicated them almost exactly.
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Old October 15, 2003, 05:07   #39
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EAF orders for '42: do NOT move the laser cruiser out in to the see...ONLY if it ends back in a base you can move the cruiser...i dont want peace knowing that we have cruisers.

probe defence: send it to one of the souther bases i think....or is this against or plans for the war?
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Old October 15, 2003, 08:10   #40
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It could be sent to the Southern Bases for infiltrating PEACE or sent to Pi Square for probe defense. IMHO, use this in Pi Square, next one goes on transport, then one after that for defense. We need defense too, andthe transport won't be ready for a while.
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Old October 16, 2003, 02:11   #41
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Internal Affairs Orders:
2142


Formers:

(71,55) – Complete farm construction
(69,61) – Move to (68,60) and begin forest construction
(71,63) – Move to (72,62) and begin forest construction
Zetaris – Move to (74,66), then to (76,66)
(71,71) – Complete farm construction
(69,73) – Move to (71,71) and help completing farm construction
(66,82) – Complete forest construction
(76,74) – Complete road construction
(79,71) – Complete road construction


Crawlers: **Never execute crawler moves last

(70,54) – Continue harvesting nutrients
(69,63) – Move to (70,68) and harvest nutrients, then move to Logic loop, rehome, and begin working minerals
(70,70) – Move to Logic Loop and disband
(73,79) – Move to Logic Loop and disband


Miscellaneous:

Pi Square: Begin construction of Probe Cruiser
Apolyton Prime: Begin construction of Probe Defense
Apolyton Prime: Switch energy forest worker to nutrient forest


End turn orders
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Old October 21, 2003, 11:08   #42
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Internal Affairs Orders:
2143


Formers:

(71,55) – Complete farm construction
(69,61) – Move to (68,60) and begin forest construction
(72,62) – Complete forest construction
(74,66) – Move to (76,66) and begin mine construction
(71,71) – Move to (68,72) along river and begin farm construction
(66,82) – Complete forest construction
(76,74) – Begin forest construction
(79,71) – Move to (79,69) and begin road construction


Crawlers: **Never execute crawler moves last

(70,54) – Continue harvesting nutrients
(70,68) – Move to Logic loop, rehome, move to (70,70) and begin harvesting minerals (all this turn)


Miscellaneous:

Logic Loop: Change 2/1/0 worker to 1/1/2 tile (will provide us with one additional ec and one research per turn)
Logic Loop: Change production to Plasma Garrison
Aurora: Change a worker to a doctor
Boolean Bay: Change 1/2/1 worker to 1/2/2 tile

Set energy allocation back to 50-0-50


End turn orders
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Last edited by Corellion; October 21, 2003 at 16:20.
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Old October 21, 2003, 14:30   #43
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Have turn, will play. If anything comes up, I'll come back onlien to discuss it.

Thanks for the orders.
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Old October 21, 2003, 15:10   #44
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the cruiser:
send it along our coast line and to DBTSverse portel to get the pod...!

rover:
send it: (0.50)
then to: (2.52) follow the river
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Old October 21, 2003, 15:59   #45
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Don't play the turn yet Drogue, a question regarding EA has come up. See the war preparations thread.
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Old October 21, 2003, 16:10   #46
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Please don't forget to make an Auroran worker a doctor!

Also, we can gain one extra energy (immediately lost by inefficiency though) when we switch the Boolean Bay worker to that new river forest.
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Old October 21, 2003, 16:12   #47
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Ok, but I think we're all in agreement about the EA issue. We do the trade, if the AI will let us.
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Old October 21, 2003, 16:12   #48
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Thank you for pointing those out... I'll change the orders accordingly.
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Old October 21, 2003, 16:22   #49
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It seems that Miriam is willing to trade (but only if you ask for 25 ec as soon as she brings up the issue, not later), but Roze is uninterested. Oh well, still enough to bring us right up to the 150 mark.
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Old October 21, 2003, 16:28   #50
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What do you mean as soon as she brings it up? As in she'll ask us, or we have to ask fro ecs?
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Old October 21, 2003, 16:34   #51
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She'll ask us.
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Old October 21, 2003, 19:07   #52
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I'll wait until tomorrow to play (I've got an interview tomorrow morning, so need to go to bed at a reasonable hour). Turn should be posted about 7pm tomorrow, although it may be posted a little earlier. Are there any orders/diplomacy I'm waiting on?
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Old October 29, 2003, 18:07   #53
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sorry but i dotn have anytime to look at the Sav I am having midterms....and i am f*cking them up
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Old November 6, 2003, 15:28   #54
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Internal Affairs Orders:
2145


Formers:

(71,55) – Move to (70,56) and begin forest construction
(68,60) – Move to (70,64)
(72,62) – Complete forest construction
(69,73) – Complete forest construction, then move to (68,72) and plant forest
(76,66) – Complete road construction, then begin mine construction
(67,81) – Begin road construction
(76,74) – Complete forest construction
(79,69) – Move to (80,70) and begin farm construction
Binary Bastion – Move to (67,81) and begin road construction


Crawlers: **Never execute crawler moves last

(70,54) – Continue harvesting nutrients
(70,70) – Continue harvesting minerals
Zetaris – Move to (76,66), then begin harvesting minerals
(70,78) – Continue harvesting minerals


Miscellaneous:

Logic Loop: Set production to 4~-1-1 Amphibious Impact Squad
Apolyton Prime: Set production to probe defense
Apolyton Prime: Change 1-2-4 worker to 3-2-2
Binary Bastion: Set production to formers
Zetaris: Set production to supply crawler
Mythical Matrix: Rush-build Colony Pod with 12ec.
DBTSverse Portal: Rush-build Rec Commons

Binary Bastion and Zetaris can change later if necessary.



End turn orders
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Last edited by Corellion; November 7, 2003 at 11:48.
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Old November 6, 2003, 17:19   #55
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Thanks, will play tonight with orders as they are, unless objection?
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Old November 7, 2003, 03:01   #56
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I belive the Aurora Rec Commons is also in need of rushing and it will only take a bit of energy, hope this isn't to late to be usefull.
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Old November 7, 2003, 11:47   #57
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Nope. I was thinking of leaving it until next turn (as we can, I believe), however there is little problem in doing it now. It has been added.
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Old December 5, 2003, 05:12   #58
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2148 Orders


Portal - Change Production to Probe Foil, completion in 6 turns, will probly hurry later on.

Pi Squared - Begin Building another Impact Cruiser

Bolean Bay - Full Hurry the crawler (16 Credits), then move the worker to the Nut Bonus in the Sea. Remember to add Stockpile Energy to build quee.


Matrix - If the Cost to Hurry the Scout patrol is Reasonable such as under 10 I say we do it as that base could be destroyed by a random worm attack. Judjment call by turn player.


FORMERS

Former at Binary bastion (65,81) build a farm ware it is.
Former at (67,79) move into Bolean Bay and ReHome their, then if it can move to (69,79) and build a farm and Solar colector.
Former adjacent to Matrix moves to the flat Arid tile adjacent to the Monolith and Builds Forest or build a road if the Ctrl- R bug is alowed by Googlie.
Former on the Matrix Nut Bonus builds Farm.
Former on the Logic Loop Mine moves north to build to work with the former currently building a road, it should start a farm.
Former at (71,73) should move north to the Energy Bonus and Road it, then begin making a road due west along (73,71) (75,71) building Road to Matrix (this seems like the fastest easierst road to build in my opinion)


UNITS

Laser Cruiser - Hug the coast of the island and proceed south west, you will need to get near the souther tip of the island. Next turn look at Calico Island (55,43) and then go south before they see you. Next turn fly by Sea Lurk (54,56)and see whats lurking their again get out of base radius before your seen and get ready to do Margaritaville (57,63) on the next turn in the same mannor. By now reinforcments are ariving and the Laser Cruiser has been upgraded (maybe) and it helps attack.

The first impact Cruiser (Alpha Pi) moves south hugging our coast, try to end up near the fungus on our coast. From their it can scout Margaritaville or Alexandria as needed and return to our coast without being seen. Avoid Peace units at all costs!
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Old December 5, 2003, 08:01   #59
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On Second though using the laser Cruiser too peak at Calico Island is not very important, the base is so periperal that its not going to have significant defence or Production Capacity. Just explore the island moving down along its coast, try to get in position to look at Lurk and Margaritaville from the north.
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Old December 5, 2003, 10:08   #60
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Orders all looking good.

I agree on Calico - we don't need to look too hard at it, as long as we are able to rush a Cruiser should something pop out of there and head our way.
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