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View Poll Results: Which technology should we next research?
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Doctrine: Flexibility
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0 |
0% |
Ethical Calculus
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0 |
0% |
Progenitor Psych
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0 |
0% |
Secrets of the Human Brain
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0 |
0% |
Nonlinear Mathematics
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1 |
100.00% |
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July 2, 2003, 11:53
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#1
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Prince
Local Time: 23:57
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 861
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Which tech should we research next?
Okay... I am still unsure as to whether science falls under the responsibility of the Internal Affairs Function, or the Second Function, so I shall post this poll for now (considering it's now our turn, and the sooner we get this up, the better).
__________________
Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
The needs of the many outweigh the needs of the few, or one.
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July 2, 2003, 13:50
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#2
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Local Time: 06:57
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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I hope this won't be counted as playing ahead, but I have an important piece of information:
If, when the diplo window box pops up when you open the turn, you immediately accept the deal of Social Psych, you then indeed get the choice between the five techs presented above.
However when you, just like I did, immediately close the diplo window and let the deal hang for a moment, then you also have to choose which tech to research next. However, this time you get the choice between four techs. Unfortunately I don't recall which four those were, but I remember Industrial Base was amongst them. Therefore, if it's allowed, I would propose the tactic of first closing the diplo window, then choosing IndBase as our next tech, and then reopen the diplo window to accept Social Psych.
Oh yes Corellion, you are indeed authorized to poll techs. I have Social Engineering under my care.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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July 2, 2003, 16:45
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#3
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Local Time: 04:57
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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I'm in favour of Ind Base too. That's two to 0 for any other option. When someone else agrees, I will play. I think 3 is needed personally.
My vote for the one after goes for Ind Econ too. It is a step towards Ind Auto (and crawlers  ). I would favour an Ind Base, Ind Econ, Ind Auto, Doc Flex order of techs personally. What do others think? Is Non Math needed soon? I think we should beeline towards crawlers, and that gives us so much more production and growth, then we can build ships, which would be harder going for Doc Flex first IMHO.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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July 2, 2003, 16:54
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#4
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Prince
Local Time: 04:57
Local Date: November 2, 2010
Join Date: Jan 2003
Location: Please make all cheques payable to Whaleboy
Posts: 853
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Drogue mentioned impact weapons, and thus I was sold.
Nonlinear maths!
__________________
"I work in IT so I'd be buggered without a computer" - Words of wisdom from Provost Harrison
"You can be wrong AND jewish" - Wiglaf :love:
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July 2, 2003, 16:57
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#5
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Local Time: 04:57
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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 I tried to talk him out of it
Corellion: Just an idea, but if you can include some info about each tech, and maybe even a little RP if you feel like it, it would be nice  You don't have to of course, just an idea.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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July 2, 2003, 17:59
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#6
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King
Local Time: 04:57
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Feeling wild
Posts: 2,714
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Industrial base seems like the only logical choice of tech in order to gain some supply crawlers....
Impact weapons might be nice, but I'd rather have some resources to actually get some impact weapons on the line!
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July 2, 2003, 18:12
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#7
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Local Time: 04:57
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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Wahey  3 is enough to play IMHO. 3 to 1 doesn't look like it will be broken, and so in the absense of any other orders, I will play and choose Ind Base
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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July 3, 2003, 02:26
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#8
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Prince
Local Time: 23:57
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 861
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Well, it's a little late, but my vote goes for Industrial Base too. I was annoyed that we didn't have the choice of that AGAIN before.
Drogue: I shall, but this morning I was in a bit of a hurry, and could only post a short message.
__________________
Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
The needs of the many outweigh the needs of the few, or one.
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July 3, 2003, 15:32
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#9
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Local Time: 04:57
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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Thanks. Dont worry about it, it was just an idea.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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