July 6, 2003, 09:24
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#1
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Settler
Local Time: 05:11
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 1
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How can I make peace in an alliance?
I have a mutual protection pact with the Koreans and we're both at war with the Chinese. The problem is that always when I sign a peace treaty with China, I'm forced to defend my Korean brothers in the next turn and am at war again. The same is with the Koreans: They also made peace with the Chinese once - but before it was my turn and I could make peace, too, they were forced into war again...
Is there any possibility to get peace without betraying the Koreans and losing my alliance?!
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July 6, 2003, 09:47
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#2
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Emperor
Local Time: 07:11
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
just wait twenty turns till its all over , ......
thats the most easy part , ......
have a nice day
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July 6, 2003, 13:25
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#3
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Emperor
Local Time: 01:11
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Stay away from MPPs... far away.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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July 6, 2003, 13:47
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#4
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Emperor
Local Time: 22:11
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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The nature of an MPP is that anytime the partner is attacked or bombarded in his borders, you are drawn into war. The only way to sign a peace treaty and STAY in peace is to prevent the MPP from being activated or wait for the MPP to expire.
Unless you are religious, then use MPPs only when YOU need it (e.g., AFTER you have been attacked).
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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July 7, 2003, 08:12
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#5
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Warlord
Local Time: 05:11
Local Date: November 2, 2010
Join Date: May 2002
Posts: 169
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Quote:
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Originally posted by Jaybe
Unless you are religious, then use MPPs only when YOU need it (e.g., AFTER you have been attacked).
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What do you mean about being religious?
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July 7, 2003, 16:05
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#6
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Chieftain
Local Time: 05:11
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 30
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Religious civs only have one turn of anarchy when changing governments. So, changing from a peacetime (democracy, republic) govt. to a wartime (monarchy, communism) govt. would be an easy transition. That way, if an MPP is activated when you are in a peacetime govt., you would not have to waste your time in anarchy. But if you were not a religious civ, you would have to live through the agony on anarchy unless your republic or democracy can stand the war weariness.
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July 8, 2003, 05:13
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#7
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Warlord
Local Time: 05:11
Local Date: November 2, 2010
Join Date: May 2002
Posts: 169
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Quote:
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Originally posted by Greetings
Religious civs only have one turn of anarchy when changing governments. So, changing from a peacetime (democracy, republic) govt. to a wartime (monarchy, communism) govt. would be an easy transition. That way, if an MPP is activated when you are in a peacetime govt., you would not have to waste your time in anarchy. But if you were not a religious civ, you would have to live through the agony on anarchy unless your republic or democracy can stand the war weariness.
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Ah, that's what you meant.
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July 8, 2003, 13:46
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#8
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Emperor
Local Time: 22:11
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 6,468
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I dont like MPP's at all. The AI always puts me with wars in other continents and I'm stuck doing the actuall war.
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July 8, 2003, 14:36
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#9
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Emperor
Local Time: 22:11
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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I try to avoid them as much as possible. In many of my games the AI civs seem to devolve into world wars as soon as Nationalism is discovered. I prefer to choose my own wars then get pulled into one on account of stupid AI tactics.
I once had a huge map game where the Persians were at war with 12 different civs and tried to get me to sign an MPP with them. Umm...NO!
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July 9, 2003, 15:08
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#10
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Prince
Local Time: 23:11
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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i find that, especially if i'm the strongest civ, and a sign a MPP with a neighbor civ that i wouldn't like to fight, that, instead of both of us being secure, they'll go out and start wars with other civs for no reason, like ones on different continents.
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I use Posturepedic mattresses for a lifetime of temporary relief.
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July 9, 2003, 15:24
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#11
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Prince
Local Time: 00:11
Local Date: November 2, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
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I find MPPs especially annoying for this reason. I look forward to the glorious day when this is fixed in a patch. Either the MPP should end when one of the partners makes peace with their enemy, OR it should at least end vs that particular enemy, but remain in force vs everyone else. Doesn't seem like it should be that difficult to program.
__________________
Eine Spritze gegen Schmerzen, bitte.
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July 9, 2003, 17:24
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#12
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Prince
Local Time: 23:11
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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"Either the MPP should end when one of the partners makes peace with their enemy"
that could lead to a "forced peace" where maybe you dont want to end the war.
who's idea was it to make all "per turn" deals exactly 20 turns without the possibilty of changing it?
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I use Posturepedic mattresses for a lifetime of temporary relief.
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July 9, 2003, 17:36
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#13
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Prince
Local Time: 22:11
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
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No kidding. Even if you're playing a game that is almost completely all war, twenty turns of consecutive battle is quite a bit.
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"Guess what? I got a fever! And the only prescription is ... more cow bell!"
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July 9, 2003, 19:07
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#14
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Deity
Local Time: 01:11
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Quote:
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Originally posted by Falconius
I find MPPs especially annoying for this reason. I look forward to the glorious day when this is fixed in a patch. Either the MPP should end when one of the partners makes peace with their enemy, OR it should at least end vs that particular enemy, but remain in force vs everyone else. Doesn't seem like it should be that difficult to program.
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Are you talking about alliances? MPP's are not made against someone and that is why they do not expire automatically.
MPP is like Nato, no war is necessarily eminent, just in case one comes along we agree to be on your side.
Alliances are made VS another civ.
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July 9, 2003, 19:20
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#15
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Emperor
Local Time: 07:11
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Nuclear Master
I dont like MPP's at all. The AI always puts me with wars in other continents and I'm stuck doing the actuall war.
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hi ,
and if you dont do what you are supposed to do , your rep gets a hit , ......
this is one more reason to close an embassy with a certain civ outside war , ........
have a nice day
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July 9, 2003, 21:37
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#16
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Emperor
Local Time: 22:11
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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Originally posted by Nuclear Master
I dont like MPP's at all. The AI always puts me with wars in other continents and I'm stuck doing the actuall war.
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Why are you stuck doing the actual war?
You could always (well, most of the time  ) just make occasional forays like the AI does it. Just because human players usually execute wars with ruthless efficiency compared to the AI doesn't mean we have to ALWAYS do it that way.
It might even result in tolerable war weariness, if that is a consideration.
Edit: spelling
Last edited by Jaybe; July 10, 2003 at 02:40.
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July 9, 2003, 22:43
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#17
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Emperor
Local Time: 22:11
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 6,468
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Well you would need to defend against them as well. It's not that easy when playing Monarch.
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July 10, 2003, 03:27
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#18
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Prince
Local Time: 00:11
Local Date: November 2, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
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Quote:
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Originally posted by bobbo008
that could lead to a "forced peace" where maybe you dont want to end the war.
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If you don't want to end a war, then don't end it. What I'm saying is that if you do end a war, your MPP shouldn't drag you back into it. It's stupid. There is such a thing as a "Separate Peace," such as Russia did during WWI.
__________________
Eine Spritze gegen Schmerzen, bitte.
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July 10, 2003, 03:32
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#19
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Prince
Local Time: 00:11
Local Date: November 2, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
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Quote:
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Originally posted by vmxa1
Are you talking about alliances? MPP's are not made against someone and that is why they do not expire automatically.
MPP is like Nato, no war is necessarily eminent, just in case one comes along we agree to be on your side.
Alliances are made VS another civ.
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I'm talking about MPPs! Though they are not made against a particular Civ, you and your MPP partner end up at war with another Civ, right? That's what I meant by "enemy."
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Eine Spritze gegen Schmerzen, bitte.
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