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Old July 7, 2003, 13:56   #1
Schee
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Hurry production for half the price.
Hi

I just discovered something quite useful about production hurrying. I don't remember having already seen this (but maybe I only discovered something everyone already know )

Under Republic and Democracy, production rushing is done by paying money. The price is rather high when no shields have been produced, but it is divided by 2 after a few ones have been put in the production box.

Therefore when you want to rush, say, a Battleship, you need to pay 1600 gold in the first turn. If you wait only one turn this price will fall to less than 800 gold.
On the other hand, rushing a Worker only costs 80 gold in the first turn.
So if you want to build the Battleship right now, what you can do is : set the production to Worker (the cheapest unit IIRC), hurry it (80 gold), then switch to the Battleship and hurry it again (now it's only 760 gold, as there are already some shields in the production box).

You will have spent 80 + 760 = 840 gold, instead of the 1600 gold a Battleship would normally cost


I don't know if this works the same under Despotism, Monarchy, etc.


(I hope you can understand my english )

Now... if this is already known by everybody... well... sorry


Now that I know this, maybe I will be able to buy enough ships to sink the Egyptian ones that are bombarding Neo-Tokyo for about 450 years now )
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Old July 7, 2003, 15:42   #2
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Re: Hurry production for half the price.
Nope, nothing new for most of the people here. I use it all the time. It's a very useful tip for rushing temples and airports in your newly conquered cities.

Quote:
Originally posted by Schee
Hi
I don't know if this works the same under Despotism, Monarchy, etc.
It works with any government that uses paid labor, as opposed to forced labor, so monarchy, republic, and democracy can do it. Despotism, communism, and, of course, anarchy cannot.
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Old July 7, 2003, 15:45   #3
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Yes it is a well know exploit and should not be used.
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Old July 7, 2003, 15:46   #4
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Re: Hurry production for half the price.
Quote:
Originally posted by Schee
Hi

(I hope you can understand my english )
You've got to be kidding! Your English is better than that of many native English speakers/writers.
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Old July 7, 2003, 16:25   #5
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Well after I submitted this, I thought it was certainly already known, but again I never saw any mention of this on Apolyton, and even Civfanatics' GOTM rules do not mention it

About my english, well it's hard to evaluate myself, and I often need to use workarounds to say what I want because I don't know how to express it the right way. But anyway, thanks

Oh BTW I will not have to use it because I just discovered Fission, and the Manhattan Project will be finished next turn .
Bye bye Egypt
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Old July 7, 2003, 17:05   #6
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It is not in the gotm rule? I am surprised to hear that.
I have seen it talked about here, but that was more than a year ago.
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Old July 7, 2003, 17:19   #7
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Well you can check yourself, it is not there (unless I'm really blind )
As I didn't see it and it was obviously an exploit, I concluded that it was unknown... but it wasn't
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Old July 7, 2003, 18:10   #8
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I did look and you were correct. Gotm did not band it.
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Old July 7, 2003, 19:36   #9
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What I often do is disband a worker or something in the city first so I don't have to pay the penalty. Would this also be an exploit?
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Old July 8, 2003, 01:39   #10
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Quote:
Originally posted by Schee
Well you can check yourself, it is not there (unless I'm really blind )
As I didn't see it and it was obviously an exploit, I concluded that it was unknown... but it wasn't
actually, i'm fairly sure it is NOT an exploit, and i think it was like this in civ2 also. it makes sense. for example: if you rush a building every other turn for 10 turns, as oposed to a building every turn for 5 turns, it would be taking twice as long, for the same thing... so, should logically be half as much, which is how the game does it. if it were exactly X gold=shield, then it would cost only a bit less for doing the same thing twice as fast.

i think it works for poprushing also, but is harder to notice
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Old July 8, 2003, 04:34   #11
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I don't think this is an exploit and would have no qualms about using it.
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Old July 8, 2003, 05:20   #12
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Well, this is good.

Finally a good idea for using the masses of useless captured workers.
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Old July 8, 2003, 06:32   #13
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If the AI can't do it it is an exploit for all practical purposes in SP games. Having said that, it is a decision for individual players whether they want to do it or not.

I would have no hesitation in doing this in MP as my opponents would have the same ability.
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Old July 8, 2003, 06:49   #14
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I've actually read about this before but have never used it. In newly conquered cities I usually wait until 'all resisters are quelled' and then rush the temple after two or three build turns.

But I guess this method is much cheaper?!


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Old July 8, 2003, 11:05   #15
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Not all the human does and the AI does not is an exploit. If it were so, using Artillery in big stacks, building carefully designed and improved settler/worker factories, performing Aeson's recycling blitz and even building more than one scout for expansionists would be exploits too. Things like this are the reason of the partially hefty bonuses the AIs have in the higher levels. It's up to everyone to use it or not, but if a competition like the CFC GOTM with ad infinitum discussed rules does not explicitly forbid it, I would have no qualms to use it, because most likely others would too.
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Old July 8, 2003, 11:16   #16
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Exactly. A fair working definition of an exploit is not something that the AI doesn't do, but something that the AI isn't capable of doing or something that is obviously a bug. Just because the AI is too stupid to use short-rushing doesn't mean humans shouldn't do it. Like Sir Ralph, the AI never uses bombard units, workers or scouts properly either.
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Old July 8, 2003, 13:26   #17
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Sounds like a good strategy to me. I will start doing this is my SP games. I noticed that things get cheaper after a few turns but never thought about using the worker to speed up the process.
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Old July 24, 2003, 23:05   #18
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How ironic - one of the reasons a major player left GOTM was the lack of rules, and it turns out they have one after all...

Hmm... Will I use it? Don't think so - there's a lot more useful things to do with that much gold. Like buying tech, alliances and luxuries.

That does more for your game than 1 battleship.
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Old July 25, 2003, 06:45   #19
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Fairly well known method, works well to mass rush units after a particulary unlucky military campaign.
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Old July 25, 2003, 11:13   #20
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Quote:
Originally posted by eric2075
What I often do is disband a worker or something in the city first so I don't have to pay the penalty. Would this also be an exploit?
Be aware that disbanding foreign workers causes an attitude hit. No such thing as a free lunch.
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Old July 25, 2003, 11:33   #21
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hi ,


the best thing to do is to disband those older units , or sent cavalry to far away cities to disband them , and then you pay the price for it that remains , ......

tip ; rush a courthouse and or police station in far away cities on the first couple of turns , then rush a temple , ....

have a nice day
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Old July 25, 2003, 13:05   #22
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I wanna ask a question about upgrading. Is there a way that I can upgrade all my units at once, instead of one by one? When I have a large number of units it's a pain to upgrade'm.
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Old July 25, 2003, 13:12   #23
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Shift U will upgrade all units of the type selected, if they have a barrack and are in the city, etc.
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