July 9, 2003, 22:59
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#31
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Warlord
Local Time: 00:14
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Mobile AL
Posts: 191
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Quote:
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Originally posted by Falconius
They are in the Civ III Double Your Pleasure mod, along with many others.
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Anybody who has PTW has the coffee beans. Just play TeTurkhan's Test Of Time Mods. Also, about half of my PTW maps are based on his mods. Not only are there coffee beans that can be traded, but also tobacco, pearls, and exotic seafood (crabs). You can add extra resources without otherwise greatly changing the rules.
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July 10, 2003, 01:59
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#32
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Emperor
Local Time: 07:14
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
check the civ picture thread , link below in sig for the newest civ III conquests screenshots
have a nice day
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July 10, 2003, 11:41
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#33
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Prince
Local Time: 01:14
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
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Quote:
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Originally posted by Quasar1011
Anybody who has PTW has the coffee beans. Just play TeTurkhan's Test Of Time Mods. Also, about half of my PTW maps are based on his mods. Not only are there coffee beans that can be traded, but also tobacco, pearls, and exotic seafood (crabs). You can add extra resources without otherwise greatly changing the rules.
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I like the idea of pearls as another sea resource. That makes sense. It would also make sense to be able to use a sea unit to go fishing or pearl harvesting on a resource that is outside of any city range.
Do you think tobacco is a 'politically correct' resource?
This 'Test of Time' mod you mentioned - is that like Civ 2 ToT? I really liked ToT scenarios, so if this mod is similar I will have to check it out.
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July 10, 2003, 23:47
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#34
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Warlord
Local Time: 00:14
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Mobile AL
Posts: 191
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Quote:
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Originally posted by Feephi
Do you think tobacco is a 'politically correct' resource?
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Why not? Tobacco is legal. It was historically important. And no, I don't smoke. I don't care if things are PC in my PC either.
Quote:
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Originally posted by Feephi
This 'Test of Time' mod you mentioned - is that like Civ 2 ToT? I really liked ToT scenarios, so if this mod is similar I will have to check it out.
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Well, it's not an entire add-on like Civ 2 ToT was. But it is a mod with sweeping changes. He has 31 civs, new units like the flamethrower, separate infantries for British, French, Germans, etc.; some cool leaderheads, etc. Do you have PTW?
__________________
My words are backed by... Hey! Who stole my uranium??!!!
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July 11, 2003, 14:41
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#35
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Emperor
Local Time: 07:14
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Feephi
I like the idea of pearls as another sea resource. That makes sense. It would also make sense to be able to use a sea unit to go fishing or pearl harvesting on a resource that is outside of any city range.
Do you think tobacco is a 'politically correct' resource?
This 'Test of Time' mod you mentioned - is that like Civ 2 ToT? I really liked ToT scenarios, so if this mod is similar I will have to check it out.
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hi ,
we had this talk before , several times , ........
here is a Q , is oil a political resource , ....
the main point is , its a game , nothing is perfect in the real world , so why should it be any different from a game , .......
have a nice day
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July 11, 2003, 18:31
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#36
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Deity
Local Time: 01:14
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Amen, let us not talk about politics, anyones, either side of it. Lots of places to do that.
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July 12, 2003, 00:44
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#37
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Emperor
Local Time: 00:14
Local Date: November 2, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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I added a bunch of spices into my games in addition to to oh-so-descriptive "spices". Vanilla, cocoa, peppers, coffee, sugar, and tea, among others. One reason I did this was that spices were the driving force behind trade, more than anything else, and deserved more representation -- each of the items I listed are major trade items, from antiquity and into today.
Besides, most of them give people a reason to be happy about jungles...
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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July 12, 2003, 00:50
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#38
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Emperor
Local Time: 00:14
Local Date: November 2, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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Quote:
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Originally posted by Peter Triggs
IIRC, someone once suggested that we add these into CTP2. A city with a brewery gets a significant happiness boost. Great idea, but no-one ever got around to doing it.
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I did, actually.
I made hops a strategic resource, then created a "famous brewery" small wonder to go with it.
Why a small wonder?
Because you can't make a building that requires the resource to be within the city limits.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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July 12, 2003, 00:52
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#39
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Emperor
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Local Date: November 2, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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Quote:
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Originally posted by Tiberius
But if you are not a big fan of modding and you are playing with standard rules then you still don't have coffee.
Coffee is not that important to me to eliminate some other luxury because of it.
Nevertheless including it within the standard/default luxuries would make sense.
...and a significant productivity reduction
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Why would you eliminate a luxury? PTW removed the limits (at least, I haven't run into them yet).
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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July 12, 2003, 02:27
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#40
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Prince
Local Time: 23:14
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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I'd prefer coffee over incense and ivory...
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I use Posturepedic mattresses for a lifetime of temporary relief.
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July 12, 2003, 07:46
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#41
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King
Local Time: 00:14
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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I prefer ivory over just about any luxury in C3C.
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July 12, 2003, 09:44
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#42
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Emperor
Local Time: 07:14
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Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
how many people mod the rescources , ........
furs for example , they should give one food , .....
so does ivory , .....
have a nice day
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July 12, 2003, 12:10
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#43
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Emperor
Local Time: 00:14
Local Date: November 2, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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I agree. I boosted all the resources, especially strategic, to make them much more worth fighting over.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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