July 7, 2003, 22:00
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#1
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Settler
Local Time: 05:16
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 4
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Obsolete Nuclear Subs
How can I replace Nuclear Subs when they are obsolete? I cannot seem to find another underwater unit that carriers cruise missiles/nukes and their seems to be no way to build it when it becomes obsolete. Thanks.
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July 10, 2003, 20:15
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#2
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King
Local Time: 05:16
Local Date: November 2, 2010
Join Date: Jan 2000
Location: Gone Fishin, Canada
Posts: 1,059
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That's a good point, I don't think anybody ever noticed this before. You can easily stop Nuclear Subs from becoming obsolete or you could allow at least one of the later undersea units to carry Nukes and Cruise Missiles. What do you think would be better?
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July 10, 2003, 22:50
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#3
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Settler
Local Time: 05:16
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 4
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Either option would be fine with me. However, I was hoping there was a way to build obsolete units so you could still create nuclear subs even after their obsolete.
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July 11, 2003, 05:52
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#4
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King
Local Time: 05:16
Local Date: November 2, 2010
Join Date: Jan 2000
Location: Gone Fishin, Canada
Posts: 1,059
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Open up the version of Units.txt that you're using (i.e., APOL_Units.txt if you're playing SAP, or Units.txt if you're playing the vanilla game).
1) To keep nuclear submarines from becoming obsolete: find UNIT_NUCLEAR_SUBMARINE, and remove the line "ObsoleteAdvance ADVANCE_GENETIC_TAILORING".
2) To allow, say, Scout Subs to carry Nukes and Cruise Missiles, find UNIT_SCOUT_SUB and change it so that it looks like this:
Quote:
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CanAttack: Sea
CanAttack: Underwater
CanAttack: ShallowWater
CanCarry: SmallAir
CanSee: Standard
CanSee: Underwater
MovementType: Sea
MovementType: ShallowWater
Size: Large
VisionClass: Underwater
CargoData {
MaxCargo 2
Load SOUND_ID_SUBMARINE_LOAD
Unload SOUND_ID_SUBMARINE_UNLOAD
}
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The line "CanCarry: SmallAir" will allow them to carry the missiles and the CargoData sub-structure specifies how many they can carry (you can change this if you want).
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July 11, 2003, 11:52
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#5
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Settler
Local Time: 05:16
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 4
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Ok, thanks for the help.
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July 11, 2003, 12:20
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#6
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Warlord
Local Time: 00:16
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Mexico
Posts: 106
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Quote:
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Originally posted by Peter Triggs
Open up the version of Units.txt that you're using (i.e., APOL_Units.txt if you're playing SAP, or Units.txt if you're playing the vanilla game).
2) To allow, say, Scout Subs to carry Nukes and Cruise Missiles, find UNIT_SCOUT_SUB and change it so that it looks like this:
The line "CanCarry: SmallAir" will allow them to carry the missiles and the CargoData sub-structure specifies how many they can carry (you can change this if you want).
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Can you do this with the dreadnaught or morey striker?
__________________
"Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.
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July 11, 2003, 12:58
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#7
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Emperor
Local Time: 05:16
Local Date: November 2, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
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Nuclear weapons are bad+mess up the enviroment
You should find a 'cleaner' way to kill your enemies
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you. info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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July 11, 2003, 13:37
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#8
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Prince
Local Time: 17:16
Local Date: November 2, 2010
Join Date: Mar 2002
Location: ATM Hawera NZ
Posts: 616
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But it's a fun way
__________________
When it all comes to it, life is nothing more than saltfish - Salka Valka
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July 11, 2003, 18:55
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#9
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King
Local Time: 05:16
Local Date: November 2, 2010
Join Date: Jan 2000
Location: Gone Fishin, Canada
Posts: 1,059
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Quote:
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Can you do this with the dreadnaught or morey striker?
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Don't see why not. But get back to me if it doesn't work (maybe I've forgotten something).
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July 11, 2003, 22:55
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#10
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Settler
Local Time: 05:16
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 4
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Fortunately, I can turn off pollution, which is just as well. I got annoyed with pollution in all the Sid Mier's Civilization type games, where a single Nuke would cause global warming.
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July 18, 2003, 06:30
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#11
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King
Local Time: 05:16
Local Date: November 2, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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May I bring your attention to the bottom of the cons file there is a number there that id the damage a nuke does all you have to do is put a – in front and you have a nuke which is good for the environment.
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