Thread Tools
Old July 8, 2003, 10:35   #1
Brundlefly
Prince
 
Brundlefly's Avatar
 
Local Time: 01:18
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
resource trading question
How can I trade with a distant civ whom I'm connected to by a harbor without fear that the sea trade route will be interrupted?

What is not clear to me is how the sea route interruption occurs. If an enemy civ or barbarian ship appears anywhere along the route is that enough to disrupt the trade or does that bad ship have to blockade a port for the trade to be dissolved? If the first part is true, then that means I need to blockade every enemy port along the sea route.. If the second part is true then I only need to blockade the port of the civ I am trading with.

I really think Civ3 is unrealistic for giving a penalty (no other civs will trade resources with you) to the human player if a sea (or land) trade route is disrupted by a third party civ.
Brundlefly is offline  
Old July 8, 2003, 10:44   #2
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 06:18
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
To trade safely, you need a sea route through water tiles you can travel at (coast+sea+ocean after Navigation or Magnetism, coast+sea after Astronomy or with the Lighthouse, coast only before Astronomy and without the Lighthouse). This route shall not go through territorial waters (i.e. inside cultural borders) of a civ you or your trade partner are at war with. You need to "see" (i.e. have explored) the whole route. Note, that you also can use a harbor of your neighbor civ to trade, given you're at peace and connected with a road.
Harovan is offline  
Old July 8, 2003, 11:26   #3
stonewall
GalCiv Apolyton Empire
Chieftain
 
stonewall's Avatar
 
Local Time: 23:18
Local Date: November 1, 2010
Join Date: Dec 1969
Location: aka: zorven
Posts: 95
For ships to block trade routes, enemy ships would have to occupy a "wall" around all of your ports that could be used for trade OR your trading partner's ports. The "wall" is what would be needed so that you could not move a ship out of your city with the harbor.

Also, like Sir Ralph said, you can "use" the harbors of other civs that you are not at war at, so those would have to be blocked too.
__________________
"Slander, lies, character assassination--these things are a threat to every single citizen everywhere in this country. And when even one American--who has done nothing wrong--is forced by fear to shut his mind and close his mouth, then all Americans are in peril" - Harry S. Truman, Address at the Dedication of the New Washington Headquarters of the American Legion, August 14, 1951

"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin, Historical Review of Pennsylvania, 1759
stonewall is offline  
Old July 8, 2003, 11:56   #4
Nym
Prince
 
Nym's Avatar
 
Local Time: 06:18
Local Date: November 2, 2010
Join Date: Mar 2002
Location: France
Posts: 545
After the discovery of astronomy, and furthermore magnetism, the only practical cases where you can not trade with a civ are wars and trade embargos.
In fact I never saw a sea trade route interrupted.
__________________
Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
Nym is offline  
Old July 8, 2003, 17:20   #5
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 06:18
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
Before astronomy, trade lines can only go over coastal tiles. One barbarian galley is enough to block it. Normally I won't trade lux/res with distant civ because of the high possibility the route will be blocked. Don't trade until you control all the coastline yourself or discovers astronomy/navigation/magnetism
__________________
Don't eat the yellow snow.
bongo is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:18.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team