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Old July 11, 2003, 01:28   #31
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EDIT: Mess up. Ignore.
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Old July 11, 2003, 01:28   #32
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Turn: 1
Treasury: 8
Purchases: Infantry; Armored Division
Costs: 3; 5
Bank: 0

Invade N. Korea with the Armor.
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Old July 11, 2003, 01:29   #33
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Due to technical duifficulties tthe turn 2 orders placed here have been cancelled.

A word on the British: They are lying, sneaky men who will do anything to make the South Koreans seem like stupid, stupid, illiterate people. They, on that subconsiously jealous plane of their hearts,are mad with jealousy, and wish to make us seem inferior.

"Look at the South Korean fools," we can hear them saying, even now as we are drunk. You say hallucination, we say telepathy.

Yes, we know this, and we hate them for their jealousy fed attacks on the South Korean people.

Oh yeah, on the other hand, their our allies. So it's time to say something nice:

.....
......

The animated flags are kinda cool.....

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Old July 11, 2003, 01:31   #34
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No, Skilord, my mistake. The game doesn't start until the weekend.
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Old July 11, 2003, 01:35   #35
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Sheep, please note Britain's updated orders in the post from earlier today.
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Old July 11, 2003, 02:39   #36
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The first turn change wont be until Sunday night American time. to allow openiong diplomacy and sign ups.
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Old July 11, 2003, 02:49   #37
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There are no trading alliances allowing for extra credits. The only way you will get extra credits for your economy is invading another nation or building factories. All you could extort money from your neighbours
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Old July 11, 2003, 02:51   #38
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Sheep, may I request that you reply to PMs with a PM? It was a suggestion and did not require bolding as such.

Thank you.
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Old July 11, 2003, 02:53   #39
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Sorry mate. I got your pm after this and thus replied. I did this as I monitor all nation's threads to understand alliance structures and keep a eye on cheats.
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Old July 11, 2003, 02:56   #40
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No hard feelings, and I understand totally.
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Old July 11, 2003, 02:56   #41
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Its all good. Of course you can always extort money from others.
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Old July 11, 2003, 03:02   #42
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Could you explain how the appropriate method to go about this is? Sell units for money etc. ?
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Old July 11, 2003, 03:11   #43
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Threaten nuclear war?
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Old July 11, 2003, 03:18   #44
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I understand now. Thanks again Sheep
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Old July 11, 2003, 03:18   #45
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Britian invades Ireland

Ireland capitulated very quickly. However their infantaries were able to do a lot of damage to the British Army.

Losses: 1 infantary, 1 infantary at half strength
Garrison: 2 units for 4 turns.


South Korea invades North Korea

North Korea had not a chance. The armnour quickly destroyed the North Korean regulars, however the militia managed to inflict some casualties. The end result was Korea being reunitied.

Losses: 1 amour at half strength
Garrison: 1 unit for 4 turns.


Germany ivades the Czech Republic

The SS has begun its reign of terror. The Czech Republic has been cleansed of the un-Germanic taint. However The required garrison is astominical as the remaining Czechs rebel against this brutal invasion.

Losses: none
Garrison: 3 units for 6 turns.
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Old July 11, 2003, 03:29   #46
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Quote:
Britain invades Ireland

Ireland capitulated very quickly. However their infantaries were able to do a lot of damage to the British Army.
A more thorough description of the Anglo-Irish war is available in the Daily Mail, found at your nearest British Consulate
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Old July 11, 2003, 09:53   #47
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Turn 2
Russia builds two Infantry Division and and Armor Divsion. Sends both infantry Divsion to Georgia .

Declare war on Azerbaijan and send the First and Second Armor division into attack.
(0 c in bank)

Last edited by Jack_www; July 13, 2003 at 05:51.
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Old July 11, 2003, 10:33   #48
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OOC: Jack, you do know that turn 2 hasn't started yet? Or are you just posting orders early?

France - Turn 1 Orders
(Income - 6c / Treasury 0c)
Build 1 infantry (3c)
Save 3c in the treasury
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Old July 11, 2003, 20:46   #49
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If you wish, Sheep, I will be happy to edit the map for you.
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Old July 11, 2003, 23:39   #50
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Cool. Send the links via PM so I can update it on the thread.
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Old July 12, 2003, 02:29   #51
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I'm takin Italy...it looks pretty
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Old July 12, 2003, 02:41   #52
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Turkey - Sheep's NES
i wish to take turkey

Last edited by death; July 12, 2003 at 03:09.
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Old July 12, 2003, 03:00   #53
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uhh dude you have to make a seperate thread for your nation. This is where you post your orders see combat resolutions and the like.
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Old July 12, 2003, 08:40   #54
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Italy
turn:1

Income:6
Treasury:6
Builds:2 Infantry Divisions
Invade:Croatia

Send both of the Infantry divisions at em...The leader of each division knows what to do
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Old July 12, 2003, 09:49   #55
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Italy invades Croatia

Two Italian Infantary Battalions invaded the Corat state. The Croat Regulars easily took care of one infantary battalion before being utterly destroyed. The Milita helped wreck the other one. However in at the end of the war, the Italians prevailed throwing the remnants of the Battalions into battle.

Losses: 1 infantary battalion, 1 infatary battalion at half strength.
Garrison: 2 for 3 turns.
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Old July 12, 2003, 21:04   #56
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china please
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Old July 12, 2003, 21:57   #57
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Turn 1-

Total Income: 7 (China, 7)

Military Deployment:
China: ?

Facilities:
(None)

Banked Income: 4

Production: Infantry Division

EDITED TO RESOLVE FACTORY ISSUE
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Old July 12, 2003, 22:04   #58
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The Map will now be updated with China included.
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Old July 12, 2003, 22:13   #59
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Quote:
Originally posted by foolish_icarus
Turn 1-

Total Income: 7 (China, 7)

Military Deployment:
China: ?

Facilities:
(None)

Banked Income: 0

Production: Factory
Remember that one cannot simply build a factory the first turn,that you must have 3 credits over your per turn income
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Old July 12, 2003, 23:09   #60
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To Germany
From United States

I would watch how you speak to the Russian government, they are not the only ones protecting Russia. Besides, threats made by Germany now adays are not worth a minute of our time. And mind you, America can issue her own threats and are backed by more more then just words.
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