July 27, 2003, 05:31
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#31
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Emperor
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ruthless, there are plenty of military simulations out there. This ain't one of them (neither is RoN, but you would LIKE its CMs).
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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July 27, 2003, 05:32
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#32
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Emperor
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The only real improvements I can see that are needed is a greater range and as panag said to be launched from ships.
Indeed as in Operation Iraqi Freedom, where ruthless served aboard USS Kittyhawk. I forget the actual range of CM in Civ2 now but you could load them onto Aircraft Carriers could'nt you ?
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July 27, 2003, 10:49
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#33
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Emperor
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Quote:
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Originally posted by Jaybe
ruthless, there are plenty of military simulations out there. This ain't one of them (neither is RoN, but you would LIKE its CMs).
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hi ,
if you would only know how often the pro's work with civ , ......
or games like harpoon , ......
have a nice day
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July 27, 2003, 11:42
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#34
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Warlord
Local Time: 06:26
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Panag, you've got to be joking about Civ.
Harpoon I could understand - the maps aren't the best but the modelling is very good, especially V3.
But CIV? The time scale, the physical scale, all of the warfare bits seem like a long way from the real world.
CIVs a great game - but surely there are better battlefield simulators than this?
If not, maybe I'd better write one quick.
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July 27, 2003, 11:47
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#35
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Emperor
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Quote:
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Originally posted by Cruddy
Panag, you've got to be joking about Civ.
Harpoon I could understand - the maps aren't the best but the modelling is very good, especially V3.
But CIV? The time scale, the physical scale, all of the warfare bits seem like a long way from the real world.
CIVs a great game - but surely there are better battlefield simulators than this?
If not, maybe I'd better write one quick.
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hi ,
ask the american us staff and command college , ....
have a nice day
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July 27, 2003, 18:45
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#36
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Emperor
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Panag-
Where do you get these sources?
Must be a fascinating read.
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July 27, 2003, 18:51
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#37
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Emperor
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Quote:
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Originally posted by asleepathewheel
Panag-
Where do you get these sources?
Must be a fascinating read.
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hi ,
ask any student from the US staff command college , ......
not to mention some european countries who are using strategy games more and more to teach the next generation of high ranking "players" , .......
americasarmyonline game is just one example , .....
the US , UK and french now even have special more bloody games like doom etc , ..... " to get used to the blood and how to react in a given situation at a specific time " , ... in other words , how to teach " survival " , .....
and any serious military person who has been to an armed conflict in the last couple of years can tell you that there is not a lot of differnce between civ or some other games and the c&c in the HQ , ......
have a nice day
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July 27, 2003, 19:10
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#38
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Emperor
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I will reiterate my request for a link.
I understand that they use some simulation games and such. I was not aware that they used civ.
"ask any student from the US staff command college"
can you back this up with something more than vague assertions?
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July 27, 2003, 19:15
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#39
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Emperor
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Quote:
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Originally posted by asleepathewheel
Panag-
Where do you get these sources?
Must be a fascinating read.
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hi ,
check your mail , .....
have a nice day
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July 28, 2003, 05:24
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#40
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Deity
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Quote:
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Harpoon I could understand
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The original Harpoon kicked ass.
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July 28, 2003, 07:07
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#41
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Deity
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Quote:
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Originally posted by panag
ask the american us staff and command college , ....
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Hmmm, if this were true, the above might be considering the danger of culture-flipping in that ancient Babylonian civ they've just moved into.
Better ship in some lux and build some improvements quick! Whaddya mean you're only hooking up the oil and getting in more MP for now, have you not seen the attitude screen?
(thought it might be fun to try and thread-jack the thread-jack)
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July 28, 2003, 09:10
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#42
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Emperor
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Quote:
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Originally posted by Cort Haus
Hmmm, if this were true, the above might be considering the danger of culture-flipping in that ancient Babylonian civ they've just moved into.
Better ship in some lux and build some improvements quick! Whaddya mean you're only hooking up the oil and getting in more MP for now, have you not seen the attitude screen?
(thought it might be fun to try and thread-jack the thread-jack)
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hi ,
the idea is not about the game itself , the idea is to create ( as far as you can do that with a person ) the sense of strategy and micro managment , ......
have a nice day
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July 28, 2003, 17:23
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#43
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Settler
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Actually, cruise missiles saved my country!... during the WW1...
I managed to hunt down ennemy radar surveillance site with cruise missile, why did ya use cruise missile will you ask?
I had not lots of modern assault tanks, and I needed them to capture the three ennemy cities wich was the main objectives of my "Retaliation Operation" . With radar surveillance, defensive bonus of ennemy units was multiplied. thanks to air bombing coordinated with a final cruise missile fire on each target ( radar i mean) troops what kept safe the radars were destroyed, and my uselless old infantries could destroy the radars site without problems. My tanks were free to attack the cities in the same round, cities whose radars were destoyed...
but this was a defenses operation, these cities were located near my frontiers... as the releationships were more and more bad, i began to organize" Operation Retaliation" . Unfortunately, the cold war ended on a tragedic world war...
I am french sorry for the faults...
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July 30, 2003, 04:40
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#44
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Deity
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Mott.
I don't understand your post. (Je ne comprend pas votres mots. )
Cruise Missiles saved France in WW1? Or was that a civ game you were taliking about?
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July 30, 2003, 13:13
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#45
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Settler
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My Country, my country, not the france in our real history... because in the real WW1 we can read in history books, cruise missiles did'nt exist, even if french army was quite great in those days (sig) it hadnot cruise missiles. The firsts were the german von braun's V2...
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July 30, 2003, 18:45
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#46
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Emperor
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Quote:
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Originally posted by Mott
My Country, my country, not the france in our real history... because in the real WW1 we can read in history books, cruise missiles did'nt exist, even if french army was quite great in those days (sig) it hadnot cruise missiles. The firsts were the german von braun's V2...
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hi ,
the germans allready used some small fireworks in WWI like china did before them and many other nations ) to light up the sky , give smoke cover , etc , .....
but the first real cruise rockets came later in WWII
have a nice day
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July 31, 2003, 11:39
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#47
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Settler
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sure, you're right
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August 1, 2003, 09:13
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#48
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King
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Mott:
The V-1 was the first cruise missle. The V-2 was the first ballistic missle.
As for the game:
I have modded the CM to be a tactical missle; as such it can be loaded onto any ship that has enabled the 'transport only tactical missle' flag. I have also modded Battleships to carry one tactical missle with subs able to carry two. Finally, I have also modded the CM to have a range of 12. (Land attack variants of the tomahawk has a range of over 2500 nm.)
Remember that a CM can also be rebased, it is not dependent upon transports, or a road/ rail network.
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* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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August 1, 2003, 15:47
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#49
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Settler
Local Time: 05:26
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seems to be more realistic than the original mod, how can i get it???, i would be glad to play with that mod
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August 1, 2003, 15:50
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#50
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Settler
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PS; you'right about cruise missiles history, i won't forget what you ve said, thanks a lot bomber
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August 1, 2003, 15:56
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#51
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Emperor
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hi ,
in 1325 china used massive fireworks against mongols with great results , .....
have a nice day
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August 1, 2003, 16:02
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#52
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Settler
Local Time: 05:26
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in 1325 by china... how did the process?, it's interesting!
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August 1, 2003, 16:06
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#53
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King
Local Time: 23:26
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Quote:
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Originally posted by panag
hi ,
in 1325 china used massive fireworks against mongols with great results , .....
have a nice day
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I'm sure this was more of a psychological advantage. The injuries would have been minimal, but the fireworks scared the sh*t out of the Mongols.
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August 1, 2003, 16:10
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#54
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Emperor
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Quote:
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Originally posted by Mott
in 1325 by china... how did the process?, it's interesting!
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hi ,
there are some old " books " from that period that expalin about it , .....
they let fly rockets over a small range packed with explosives that set the tents and men a blaze and scared the horses , ....
a few pages further its explained how one guy tried to get into space with some huge fireworks , he used 8 slaves to set the lines on fire at the same time , .... the rockets even had some type of second stage , .......
have a nice day
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August 1, 2003, 20:06
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#55
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King
Local Time: 01:26
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Mott:
The mod for the CM is able to be created with just the editor.
For the CM just increase the bombard range to 12 and highlight the special ability of 'tactical missle' also make sure you keep the 'Cruise Missle' special abliity highlighted!
Next pick out which ships you want to be able to use them (For me BB, SS, SSN, and Aegis Cruisers) and increase the transport capaxcity to the number of missles you want the ship to carry. then go down and highlight the special ability 'only transports tactical missles'
Note: You can only have one 'transports only' special ability highlighted otherwise it will not work properly.
enjoy!
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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August 2, 2003, 17:09
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#56
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Settler
Local Time: 05:26
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Join Date: Jun 2003
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thanks a lots, i will check this out, i m sure it will give to the game more interesting commands. But for a Multiplayer LAN game, do all the gamers config this edit, or will it atomatically work when the host loads his edited scenario?
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August 5, 2003, 10:16
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#57
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Emperor
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Quote:
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Originally posted by asleepathewheel
I will reiterate my request for a link.
I understand that they use some simulation games and such. I was not aware that they used civ.
"ask any student from the US staff command college"
can you back this up with something more than vague assertions?
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hi ,
check out this thread ; >>> http://apolyton.net/forums/showthrea...threadid=93940
have a nice day
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August 5, 2003, 10:58
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#58
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King
Local Time: 01:26
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Location: Columbus, Ohio
Posts: 1,119
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Quote:
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Originally posted by Mott
thanks a lots, i will check this out, i m sure it will give to the game more interesting commands. But for a Multiplayer LAN game, do all the gamers config this edit, or will it atomatically work when the host loads his edited scenario?
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I don't play much MP but it should work if you have included it into a scenerio. NOTE: A small drawback with the CM with this mod is that it can not move on regular tiles, it is only allowed to rebase on airfields or modded ships. (just found this out with play-testing) It is IMO a small price to pay for the increased mobility it provides with ships and airfields.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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September 1, 2003, 11:10
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#59
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Prince
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Yeah, like the old cruise was ever going to be any good....
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September 1, 2003, 16:45
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#60
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Emperor
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Quote:
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Originally posted by Paddy the Scot
Yeah, like the old cruise was ever going to be any good....
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hi ,
if they would include two types that are better it would be good , ......
the average cruise should fly at least 10-14 tiles , .... at least on a huge 362X362 map
rumour has it they are reworked in C3C aldo this cant be confirmed , ......
have a nice day
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