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Old July 23, 2003, 03:46   #61
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Wraith,

Well I used to have time for both, and probably will again have time for both after I finished unpacking some. Not right now, though.
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Old July 23, 2003, 03:52   #62
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Could we have a quick rundown of what characters are there?
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Old July 23, 2003, 21:12   #63
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--"Could we have a quick rundown of what characters are there?"

As in PCs? Just two so far, both posted in this thread. Menchi and Dorlin. If you want a short summary without scrolling back to page 2:

Menchi: Cute and nimble but ditzy halfling rouge.
Dorlin: Charming and strong but clumsy dwarf fighter.

If otherwise, everything's in the few e-mail that have been sent out. We really haven't met all that many people yet.

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Old July 24, 2003, 01:20   #64
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I am wondering if this trend of having 6-letter names and being short will continue amongst our other party members.
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Old July 24, 2003, 05:47   #65
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Having a 6-letter name is practically a pre-requisite for being a fantasy hero.
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Old July 25, 2003, 00:04   #66
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--"Having a 6-letter name is practically a pre-requisite for being a fantasy hero."

What about Conan?

I am curious about the short part, though. Stepladders will need more mention.

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Old July 25, 2003, 03:54   #67
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So if Skanky can be a human, I don't have to
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Old July 25, 2003, 04:52   #68
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Quote:
Dorlin: Charming and strong but clumsy dwarf fighter.
Your suggestion is slightly too late.

It might be valid if you swap "Skanky" for "Metaliturtle" however.
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Old July 25, 2003, 05:14   #69
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Quote:
Originally posted by Wraith
What about Conan?
That's the exception that proves the rule.

Of course, there are many other exceptions too, which only goes to show how darn proven that rule is!
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Old July 25, 2003, 11:00   #70
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Oh, and not that any of you would care, but my 3.5 DMG came in recently. If you ever get a chance to marvel at the uselessness of the 3.0 DMG, go ahead and do so. 3.5 still has a few issues (some of the cheap magic items are better priced and less broken, although haste at will & flying at will are still underpriced), but it's on the whole better. The only thing I miss is dusty gray ioun stones (They're not on the table... tsk tsk.) (For those that don't know, dusty gray ioun stones do... nothing. They rotate around your head and look cool, though, and possibly scare opponents into thinking you're nastier than you are.).

They also have rules for Epic Level advancement, i.e. 20th level +. Never mind that D&D heroes already are extremely "epic." Especially if you subscribe to the official byline- played down more in 3rd than in 2nd, but still there- that most of the world is level 1, and not even of a real class (they're level 1 Warriors or level 1 Commoners and so on); that merely being a level 1 fighter qualifies you as wonderful knight in the army (never mind these default D&D worlds are the same ones with tons of vicious monsters running around on the roads to ambush adventuers! God help standard people!). This means that a 5th level Fighter is already of Greek proportions, being able to mow down with a single hit "normals" left and right and take many himself. If you take the slightly more reasonable stance in a fantasy world- that at least lower leveled characters are common- then 15th level characters, with access to their good old Prismatic Sprays & Horrid Wiltings, are still pretty darn epic. Anyway, I suppose the point is, has anyone ever actually been an epic level campaign? You'd think it'd be darn-near impossible to provide reasonable opposition without breaking the integrity of the setting in half (and it's hard enough keeping it with "merely" 15th level people running around). The only setting I can think of that might be interesting at epic levels is Planescape...

...oh well, a long digression that was. The point is, they used the wrong epic-level rules- those from the Epic Level Handbook, designed to take characters to level 100 and beyond, a futile attempt IMHO. They should have used the wonderful provisional rules from the Forgotten Realms 3rd edition handbook, which kept 20th level + characters on roughly the same power-scale as the lessers- who could still hope to defeat them- while still providing satisfying & powerful perks for each new level. Okay, end random rant.

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Old July 25, 2003, 13:43   #71
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I always assume that PCs are normao characters and so there are a lot of characters strnger than them

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Old July 26, 2003, 00:25   #72
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I am interested in Lurking also I guess. Do not come to ACS that offen anymore.

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Old July 26, 2003, 03:23   #73
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Quote:
Originally posted by Skanky Burns
Quote:
Dorlin: Charming and strong but clumsy dwarf fighter.
Your suggestion is slightly too late.
That's you? I guess it's a good thing that I can fire arrows over the top of your head.
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Old July 26, 2003, 05:07   #74
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Not if you have already been tripped over by my halberd!
(And it need not have been intentional )
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Old July 27, 2003, 21:39   #75
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They got rid of dull grey ioun stones?! Noooooo! Hmm... I wonder what happens to my dull grey ioun stone when the Living Arcanis campaign gets upgraded to 3.5.
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Old July 28, 2003, 02:32   #76
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DC: Sure, but what's your email addy? My old one from Diplomacy days I'm not sure works anymore, and I may have lost it anyway.
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Old July 28, 2003, 14:07   #77
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It's still the same du_chateau@yahoo.com
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Old July 29, 2003, 03:39   #78
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All right! I have finally unpacked my computers and the broadband connection will be established on Aug 1. Or so they said.
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Old July 29, 2003, 04:36   #79
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Hooray for broadband!

Did you order it ahead or something?
My connection took around a month for them to setup.

Back on topic, I will be sending my next email soon, have to catch up. Cars breaking down just aren't fun.
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Old July 30, 2003, 04:09   #80
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Nah. I had broadband before moving, so this is just relocation. They told me it'd take 2 weeks - happily that wasn't the case.
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Old July 30, 2003, 06:37   #81
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Excellent!


So, any eta for your character?
Dorlin did warn you not to visit the cesspit that is Cadingle...

EDIT: It is rather sad when you can't even spell your own character's name correctly. Dorling, indeed!
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Old August 1, 2003, 20:49   #82
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My character is progressing along slowly.
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Old August 2, 2003, 06:52   #83
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one straight up ranger coming up
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Old August 2, 2003, 06:59   #84
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It will be good to have you both onboard.
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Old August 2, 2003, 11:43   #85
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Makeo you are dreadful. If you are a ranger what does that make me (don't answer that)?
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Old August 2, 2003, 12:46   #86
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this seems to be going well, we haven't been able to get the other going at all

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Old August 2, 2003, 23:07   #87
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UR: That leaves your character being the urban ranger ;-), if you want to add the Bard part in. Don't forget, that in many ways the Ranger is the Fighter/Rogue rolled into one class. You can make a very citywise person who just splashes a few levels of Ranger quite easily.

Jon M: You are succefully getting the messages on the list, right? You are a lurker... just wanted to make sure.
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Old August 3, 2003, 09:41   #88
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Put me on the lurkers' list.

If you folk decided that we're all on the same planet, I wouldn't mind playing -- maybe a cameo in a session or two.
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Old August 3, 2003, 11:17   #89
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Yeah, I guess I will have a shot at the wizard/cleric combo to flesh the party out.

Now since I have never played the new style of AD&D spellcasting, I probably need to have the PHB to proceed. Snowfire, could you please send it to me again first? If that doesn't work, we need to arrange for a direct transfer.

Do multiclass characters work the same way? Clerics can use good armour and weapons, so can I do that while retaining abilities to cast all arcane spells, or wearing armour affects this regardless?
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Old August 3, 2003, 18:11   #90
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Mad Monk: Sure. I just, um, need an email address. Kind of helps, you know. ;-)

UR: It'll all be explained in the PHB, but weapon familiarity is always retained. So wizards, if they have a level in Fighter say, can still use all Martial weapons (or with the case of Clerics, all Simple Weapons). However, armor does still interfere with your casting of arcane spells. Lighter armor less so than heavier armor. Leather Armor, for instance, has a spell failure rate of 10% (although this is generally ignored for non-combat situations where you can take your time, or theoretically loosen the armor).

I'll try sending it again tonight. Probably the all-text version, so it'll be smaller.
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