July 11, 2003, 21:37
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#1
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Emperor
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New Suggestion: Military Bases
Not sure if this is new or not, but this is one that I thought would have been begged for quite often.
If I were to go to war with another country across the ocean, I would need to send a large army over straight away, but if they die, I have to wait for the next line of backup to arrive over seas.
But I know in real life that on the battlefield, somewhere behind the enemy line, are small military camps, where you can get quick medical treatment and fuel for your helicopters and such.
It's quite odd that I have to take a city, or build a city on their land, in order to provide some sort of protection for my units. I'd much prefer to have the ability to build one or more small military bases somewhere behind the enemy line, and if a unit almost dies, I can send him back to the base, he sits on it for one turn and gains 1 health point (and ONLY 1) then send that unit back out into war. Also, the helicopters range is no good if you're fighting a war from across the ocean, I should be able to use my helicopters in the battlefield at all times, by dropping troops in the midst of the enemies country, fly back to the base, refuel and reload the next army, and even pick up wounded soldiers to give them another healing point. (Tho, this is quite unbalancing, so the unit would only get one chance to recieve this 1 extra health point).
Thoughts?
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July 11, 2003, 21:46
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#2
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Emperor
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How about a tile improvement that acts as a Hospital (allows your units to heal in enemy territory) but only for that tile? It would require only a couple of turns to build, and could stack with other improvements, Fortresses in particular.
Dominae
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July 11, 2003, 21:49
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#3
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Emperor
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Well thats what I was basically talking about.
A MASH type tile improvement, but has other abilities too.
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July 11, 2003, 21:51
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#4
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Emperor
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Right, then I agree.
Dominae
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July 11, 2003, 22:46
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#5
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Emperor
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I tend to think the time frame and military unit scale works against a "MASH tile". Isn't the idea behind "Battlefield Medicine" a MASH unit for every military unit?
Also, I always assume the military unit is more than just guys with guns...included with the fighters are all the support troops for supply, medical, signal, etc.
Would a "MASH tile" be essentially the size of a small city? That's a huge tent camp for Hawkeye and BJ to run around in...
A fortress with Battlefield Medicine would be your military base with medical, no?
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July 11, 2003, 23:15
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#6
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Settler
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Yeah, I think it's basicaly covered by Battlefield Medicine. No real need to expand further.
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July 11, 2003, 23:45
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#7
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Emperor
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Covered by Battlefield Medicine? ROFL
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July 12, 2003, 02:30
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#8
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Prince
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i think a lot of the problem is with the cultural borders. i think if you "occupy" an area of enemy territory you should get some special favor... what exactly i do not know
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July 12, 2003, 03:05
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#9
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Emperor
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hi ,
great idea
they should be allowed to share the same tile as an airfield , they should have 50 of a fortification in defense , act as barracks for 50% when it comes to healing , and they should get the view of a watch tower , ......
Firaxis , .....
have a nice day
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July 12, 2003, 16:33
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#10
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Emperor
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Well yeah, if it has all that, it should take two soldier units to create it and take a long time!
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July 13, 2003, 09:47
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#11
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Emperor
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Quote:
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Originally posted by Sn00py
Well yeah, if it has all that, it should take two soldier units to create it and take a long time!
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hi ,
 , no , maybe a certain tech , an upkeep a turn might also be intresting , .......
have a nice day
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July 14, 2003, 01:03
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#12
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Prince
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Yes, I agree that it's a good idea. It's not covered by battlefield medicine because what if you don't get that wonder? A solution for the helicopter thing would be to allow them to get onto carriers (which would make the game SO much better). I think you can do this by checking the load option for the helicopters in the editor.
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July 14, 2003, 02:06
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#13
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Deity
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Battlefield is a small wonders all could build one, once they met the requirements.
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July 14, 2003, 10:23
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#14
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King
Local Time: 01:33
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Quote:
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Originally posted by johncmcleod
Yes, I agree that it's a good idea. It's not covered by battlefield medicine because what if you don't get that wonder? A solution for the helicopter thing would be to allow them to get onto carriers (which would make the game SO much better). I think you can do this by checking the load option for the helicopters in the editor.
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Unfortunately the game is coded so that units with transport ability cannot be loaded/rebased onto carriers.
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July 14, 2003, 15:07
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#15
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Prince
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Advanced Fortress. Something that could be picked up and moved to follow the battle front if so needed.
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July 14, 2003, 17:55
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#16
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Emperor
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Exactly Arsenal
It has to be something with multiple abilities and something which you can interact with on the battle ground, not from some distant wonder that you've forgotten all about.
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July 15, 2003, 09:03
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#17
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Emperor
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Quote:
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Originally posted by TheArsenal
Advanced Fortress. Something that could be picked up and moved to follow the battle front if so needed.
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hi ,
thats been tried out in civII , .......
we should have a stable fort , a base
and then there could be something like from civII , a unit thats lets say fortified for 5 or 10 turns in the same spot could dig-in , this would give the unit a 20 to 25 % defense bonus , .....
have a nice day
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July 15, 2003, 11:04
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#18
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Prince
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Quote:
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"...thats been tried out in civII , .......
we should have a stable fort , a base..."
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Never played CivII. What was it exactly (the mobile fortress), and why didn't it work out?
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July 15, 2003, 11:19
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#19
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Emperor
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Quote:
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Originally posted by TheArsenal
Never played CivII. What was it exactly (the mobile fortress), and why didn't it work out?
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hi ,
some people put it in a couple scenarios , well to the best they could , .....
problems , a lot , .....
a search has revealed nothing unfortunatly
but there where a good deal of problems with it , so many it ended up in a corner and was all forgotten , ....
have a nice day
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July 15, 2003, 21:25
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#20
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Deity
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Quote:
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Originally posted by panag
hi ,
thats been tried out in civII , .......
we should have a stable fort , a base
and then there could be something like from civII , a unit thats lets say fortified for 5 or 10 turns in the same spot could dig-in , this would give the unit a 20 to 25 % defense bonus , .....
have a nice day
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Have you played Panzer General? In that game units got entrenchment points for every turn they didn't move. So a unit who remained static for say 6 turns would have 6 entrenchment points which would give it a huge defense bonus. Perhaps something like that would be in order.
And that's just ONE of the millions of ideas from Panzer General which could be well implemented here
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July 15, 2003, 22:24
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#21
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Prince
Local Time: 21:33
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Quote:
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And that's just ONE of the millions of ideas from Panzer General which could be well implemented here
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Amen! I love that game! I haven't played it in about 3 years though.
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"The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau
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July 15, 2003, 22:58
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#22
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King
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Master Zen:
I too loved playing that game (just deleted it off my HD last month, in fact ) but Ideas from PG do not translate well to CIV 3. Entrechment is one of those. Defensive bonuses are given to fortified units and that is enough for CIV 3 IMO.
P.S. Although the land warfare system was excellent, there was much to be desired from the air war, and the naval warfare system was awful. (I could sink the entire British fleet in the Malta scenerio in PG 2, and the German navy invadig the US??)
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July 15, 2003, 23:02
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#23
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Prince
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The worst part of the game was that (this is for PG 2) you couldn't put fortresses or naval units into scenarios. And yes, the naval combat was pathetic. The air combat was ok, IMO better then civ3's air combat.
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"The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau
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July 15, 2003, 23:31
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#24
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Prince
Local Time: 22:33
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Quote:
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"...The air combat was ok, IMO better then civ3's air combat..."
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Not to take this off topic, but - there is no air combat in Civ III really. Just bombing and a dodgy system for intercepting bombers. You should at the very least be able to escort bombers with fighters.
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July 16, 2003, 00:38
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#25
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Prince
Local Time: 21:33
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I never got a patch for civ3, so I never got to see the use of air superiority. Let's say you have a 2 carriers with 2 fighters and 6 bombers. Can you set the 2 fighters on air superiority and possibly knock out the enemy fighters that might intercept the bombers?
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"The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau
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July 16, 2003, 01:30
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#26
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Deity
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You can set fighters to air superiority when based on a carrier. I have yet to see any fighters come near to see if they would be attacked.
It would be nice to have support mode for fighters to escort bombers.
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July 16, 2003, 06:44
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#27
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King
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Ever thought that it is kind of odd, that the choppers in civ3 only take the troops to battlefield, not back? That's not very nice for the 101...
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