July 14, 2003, 21:38
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#1
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Deity
Local Time: 01:41
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AU idea
So far all of the AU games I've seen have just been maps, essentially. I think it might be interesting to have a course that started somewhere in the middle of a game, and your objective would be to, say, "take over this region" or "successfully defend against the Germans", etc. Maybe even "build these five wonders". This would also make the AU games feel more like lessons, as everyone would be in very similar situations.
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July 15, 2003, 01:27
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#2
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Deity
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That sounds like fun. I thought they did have one sort like, that. I probably confused it with a Gotm game.
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July 15, 2003, 03:04
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#3
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Warlord
Local Time: 06:41
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Good idea!
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July 15, 2003, 03:46
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#4
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Emperor
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You can have my current game if you like. I'm playing the english on a pangea map and I'm last in almost every way measurable(science, production, population, territory, economy). The goal: To win by domination.
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July 15, 2003, 09:57
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#5
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Civ4: Colonization Content Editor
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Theseus and some others have been working on such an idea for a while, but it seems dead now. Perhaps we should revive it?
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July 15, 2003, 23:46
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#6
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Emperor
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Bear with me... RL constraints. I posted an idea at MZO that I will import to 'poly tomorrow.
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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July 17, 2003, 03:36
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#7
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Prince
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Sounds good, but meantime I wouldn't mind playing another normal AU game, as long as it isn't on huge maps anymore.
Last AU-DAR game I had to quit, as the time between turns got too annoying and irritating.
I'd love an AU game on a real world map, correct starting locations, standard to large map size.
Eventually with certain winning conditions specified.
Anyone?
AJ
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July 17, 2003, 12:16
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#8
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Deity
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I think the real world map will be easier to construct in C3C.
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July 18, 2003, 19:48
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#9
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Emperor
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AJ, I've been playing with a real world map idea too... I think I mentioned in one of the huge map threads. I'd love to put the player in a RW dis-advantaged position (I'm thinking of this in a Guns Germs & Steel context), tweak some other Civ3-specific stuff, and see how people do.
Two problems:
1) I think this would best be done on a huge map, and, uh, that ain't happening, for me at least, until I'm at 5 gigahertz and 1gig+ Ram.
2) I don't know how popular RW maps are with people.
It's a great idea to file away for next year maybe.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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July 18, 2003, 22:05
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#10
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Deity
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Theseus, I think a huge map will not be anything like what AU402 was like. If it has say 16 civ and normal water/land, you should see a lot less delays.
Of course you would get a mutiny if one was proposed real soon.
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July 20, 2003, 02:28
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#11
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Prince
Local Time: 21:41
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Posts: 555
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how about....
"The Power of Micromanagement"
We start with small continents on a small world. The world gives us little land and we must make the most out of it. Our DARs will allow the class to compare strategies for micromanaging empires.
And it will be quick
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July 20, 2003, 17:03
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#12
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King
Local Time: 06:41
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Quick and micromanagement? Isn't that a contradiction in terms?
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July 21, 2003, 14:08
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#13
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Prince
Local Time: 22:41
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here's an idea
Don't know if this would make a good AU or not, but I am (mostly) trying to work this in my current game, and it is fairly interesting:
"World Peace Keeper". The objective, beside winning the game, is - by whatever means are needed - to make sure that all (in my case) 16 civs that start the game, end the game .
For the record, I'm about to lose both France and Russia before 1600 or so, mostly because I did not pursue this goal aggressively enough. But it is definitely throws some interesting curves into the game.
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July 21, 2003, 14:19
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#14
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Deity
Local Time: 23:41
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Re: here's an idea
Quote:
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Originally posted by TheArsenal
Don't know if this would make a good AU or not, but I am (mostly) trying to work this in my current game, and it is fairly interesting:
"World Peace Keeper". The objective, beside winning the game, is - by whatever means are needed - to make sure that all (in my case) 16 civs that start the game, end the game .
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That's a good concept, why don't you try it with 32 civs though.................
What do you have to do to start an AU course anyway? Is there some sort of approval process?
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July 21, 2003, 20:01
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#15
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Deity
Local Time: 01:41
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Re: here's an idea
Quote:
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Originally posted by TheArsenal
Don't know if this would make a good AU or not, but I am (mostly) trying to work this in my current game, and it is fairly interesting:
"World Peace Keeper". The objective, beside winning the game, is - by whatever means are needed - to make sure that all (in my case) 16 civs that start the game, end the game .
For the record, I'm about to lose both France and Russia before 1600 or so, mostly because I did not pursue this goal aggressively enough. But it is definitely throws some interesting curves into the game.
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That is what I tried to do in AU402. I wanted tokeep all 24 civs around to see how long a turn would take late in the modern age.
In the end only 15 made as I finally had to take out two myself.
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July 21, 2003, 20:54
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#16
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Emperor
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Re: Re: here's an idea
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Originally posted by GhengisFarb
That's a good concept, why don't you try it with 32 civs though.................
What do you have to do to start an AU course anyway? Is there some sort of approval process?
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It's pretty consensus oriented.... although I'd like us to follow up on the AU Intro courses idea for the moment.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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July 21, 2003, 21:21
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#17
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Deity
Local Time: 23:41
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Re: Re: Re: here's an idea
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Originally posted by Theseus
It's pretty consensus oriented.... although I'd like us to follow up on the AU Intro courses idea for the moment.
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What the heck does that mean?
If we had one with 24 civs and then we judged ones success by how many survived to specific dates in time, it would be interesting to see how each individual achieved the goal of keeping the civs alive.
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July 23, 2003, 04:17
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#18
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Warlord
Local Time: 06:41
Local Date: November 2, 2010
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Location: Austria
Posts: 180
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My thougths...
Summarising the AU ideas and adding some of mines:
1. A scenario with a game-goal. The scenario doesn't beginns at 4000BC, but the cities, units, science achievement are set... Can be interesting... But actually a lot of scenarios can be downloaded here from the forum...
2. Earth map. I used to play Earth maps. This can be fun. Set up the civs, all of them on the right positions. Maybe with option to choose some of the civs. In this case you can really re-write the history - as the civ3 intro says...
3. AU games with special rules like:
a.) Beeing a "Peace-keeper". Nobody can be eliminated!
b.) Total war - we allready played this one.
my ideas:
c.) No-trade-rule. You are not allowed to by or sell anything.
d.) No-aggression-rule. You have to do everything to avoid war. You are NOT allowed to attack (first) or provocate a war. If you are provocated, you have to "re-think" your strategy: if someone demands a tech, gold sum, luxury or resource - you have to give it (with smile). You are not allowed to ask others to leave your borders - this is a provocation. ...etc... No archer rushes.... This can be interesting, especially when someone demand one of your CITY!
e.) 0% research mode!
f.) No wonders!
g.) No improvements!
h.) No military units!
i.) No workers! - OK this one is really mad.
...And of course any combination of these options. Important is, that everybody can learn a bit from the courses and improve his overall strategy.
Any other suggestions or comments welcome!
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July 23, 2003, 09:55
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#19
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King
Local Time: 01:41
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Re: My thougths...
Quote:
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Originally posted by cumi
Summarising the AU ideas and adding some of mines:
e.) 0% research mode!
f.) No wonders!
g.) No improvements!
h.) No military units!
i.) No workers!
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And the title of this course: How to NOT play CIV 3!
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July 23, 2003, 18:00
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#20
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Deity
Local Time: 23:41
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Re: Re: My thougths...
Quote:
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Originally posted by Mad Bomber
And the title of this course: How to NOT play CIV 3!
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Where do I sign up?
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July 23, 2003, 18:34
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#21
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Deity
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No military units?
That would be really difficult.
For players who want even more of a challenge, though, make them start next to the Germans, Zulu, and Persians
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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July 23, 2003, 18:45
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#22
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Prince
Local Time: 22:41
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Beyond difficult. I can't keep the AI's units out of my backyard when I'm more powerful than it.
I would imagine there could be no barbs. And I would also imagine once the AI "figures out" you always cave to demands, you would have no gold and be giving techs and maps away like crazy for nothing in return. I don't see how this is winnable. Or survivable.
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"Guess what? I got a fever! And the only prescription is ... more cow bell!"
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July 23, 2003, 18:46
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#23
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Deity
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Maybe if you are alone on a small, resource rich island...
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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July 23, 2003, 18:48
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#24
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Prince
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Quote:
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Maybe if you are alone on a small, resource rich island...
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.... and ring the entire shore with workers so enemy units can't land ...
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"Guess what? I got a fever! And the only prescription is ... more cow bell!"
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July 23, 2003, 21:31
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#25
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Prince
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Great Ideas! I would love to try some of them, if someone could take the time to put 'em together.
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July 24, 2003, 19:11
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#26
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King
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Quote:
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Originally posted by skywalker
No military units?
That would be really difficult.
For players who want even more of a challenge, though, make them start next to the Germans, Zulu, and Persians
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We started on the same landmass as the Iroquois, the Egyptians, and the French . . . but it was still pretty hard (and interesting).
Here is the game download thread: AU 102: All we're sayin' is give peace a chance . . .
Be careful! At that early stage of AU games the spoilers were included in the game download thread. So if you want to play as Hippy Sam and "give peace a chance" don't read through the entire thread and spoil the game for yourself.
Catt
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July 25, 2003, 00:46
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#27
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Deity
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A lot of these ideas aren't exactly what I was suggesting in the beginning though. I was thinking of more of a scenario, set in any of the ages, but NOT from the beggining of the game. A simple version of this would be the world set up, and you are at war with one (or a few) of the civs, and the object is simply to win the war. There could be twists, such as designing it so that you would HAVE to fight it with Paratroopers (their continent being just four or five tiles away, but they have an immense navy).
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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July 25, 2003, 11:45
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#28
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Emperor
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Quote:
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Originally posted by vmxa1
I think the real world map will be easier to construct in C3C.
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hi ,
, lets hope they include " el mencey " his world map
have a nice day
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July 25, 2003, 12:53
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#29
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Deity
Local Time: 23:41
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I'm hoping there will more game play options that will be editiable in C3C.
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August 1, 2003, 10:40
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#30
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Emperor
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Have we ever played an AU game where the goal was to end it at the earliest possible date?
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