July 16, 2003, 00:46
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#1
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Prince
Local Time: 21:45
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 551
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Can you make this mod simply?
Mountains aren't the way they should be. They have completely isolated some nations for thousands of years (Tibet), which doesn't happen in civ3. Ever. It annoys me that an infantry unit moves just as fast through snow capped mountains as he does through open plains. I am going to get PTW soon, and when I do I want to make this modification very simply. I know nothing of modding civ3.
I want to make it so that snow-capped mountains are a separate type of terrain (using the mountain with snow graphic), and I want it so a normal mountain doesn't ever have snow on it. I want the snow-capped mountain to be impassable and not have any resources on it. I also want it to appear at a realistic ratio and in chains mostly. There aren't any single 20,000+feet mountains rising out of flat lands. Is there a way for me to do this simply?
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"The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau
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July 16, 2003, 01:27
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#2
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Deity
Local Time: 01:45
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Try the creation forum to get to the ones that are making mods.
It does seem to be too easy to get over a mountain.
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July 16, 2003, 04:18
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#3
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Emperor
Local Time: 00:45
Local Date: November 2, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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You do have to consider the time scales involved, altough I agree it should be somewhat more difficult.
PTW does give you the option in the editor to both play with the movement costs for terrains, and set specific terrain limits for specific units.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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July 17, 2003, 00:07
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#4
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Prince
Local Time: 21:45
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 551
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Quote:
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PTW does give you the option in the editor to both play with the movement costs for terrains, and set specific terrain limits for specific units.
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Can you make it so it takes two turns to get up a mountain?
__________________
"The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau
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July 17, 2003, 00:15
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#5
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Deity
Local Time: 01:45
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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Quote:
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I want to make it so that snow-capped mountains are a separate type of terrain (using the mountain with snow graphic), and I want it so a normal mountain doesn't ever have snow on it. I want the snow-capped mountain to be impassable and not have any resources on it. I also want it to appear at a realistic ratio and in chains mostly. There aren't any single 20,000+feet mountains rising out of flat lands. Is there a way for me to do this simply?
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Short answer: No
Long answer: Not complexly, either. It is completely impossible.
Quote:
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Can you make it so it takes two turns to get up a mountain?
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See above.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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July 17, 2003, 01:31
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#6
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Emperor
Local Time: 22:45
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Snowy mountains are the same as mountains, except for the way the graphic is. If you had modified graphics (e.g., Snoopy's or Warpstorm's) they might not have snow. The following suggestions are with PTW.
I now play with mountains impassable. Period. No ifandorbuts. 
Editor: Terrain tab
Mountains: Impassable; 2 shields (since mining is no longer allowed).
Natural Resources tab
I removed the following resources from mountains:
Iron; added to Forest
Saltpeter; added to Plains
Coal; added to Forest
Uranium; added to Hills & Plains
Gems; added to Hills
(You wouldn't want these resources to be all in the mountains and inaccessible).
Also, I made Gold worth 5 gold (since you won't be building roads there anymore).
--
You might optionally see the thread
On the Utility and Use of Marines
On the 3rd page I have a post with a saved games including documentation of my changes. It is a 1.3MB download.
Also, see the 2nd post to the thread:
Civilization Fanatics' Forums >CIVILIZATION III >
Civ3 - Creation & Customization >Unit Graphics > New Unit: Settler Wagon
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July 17, 2003, 03:22
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#7
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Emperor
Local Time: 00:45
Local Date: November 2, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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I seem to remember being able to set specific units to be able to enter "impassable terrain". What I want to know is, what happens if you road impassable terrain?
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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July 17, 2003, 03:27
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#8
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Emperor
Local Time: 00:45
Local Date: November 2, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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SMAC is set so that if the movement cost for a given terrain is 2 and the unit has a move of one, there would only be a 50% chance of the unit entering the square per attempt, unless one of your units already occupied that square. I think that's a better model than what Civ III has now.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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July 17, 2003, 04:03
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#9
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Prince
Local Time: 00:45
Local Date: November 2, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
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One thing that always seemed strange to me was that in the early game you tend to send your units travelling over mountains and hills. The longer view helps with exploration. But in real life, people tend to favor moving across flatter areas. Silly, eh?
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Eine Spritze gegen Schmerzen, bitte.
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July 17, 2003, 06:32
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#10
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Prince
Local Time: 06:45
Local Date: November 2, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
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Quote:
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I seem to remember being able to set specific units to be able to enter "impassable terrain". What I want to know is, what happens if you road impassable terrain?
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Then you would have to make workers able to enter impassable terrain... That kind of defeats the purpose of impassable terrain, if you could just use workers for exploration early in the game, IMO.
__________________
CSPA
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July 17, 2003, 06:49
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#11
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King
Local Time: 00:45
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Quote:
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Originally posted by Jaybe
Snowy mountains are the same as mountains, except for the way the graphic is. If you had modified graphics (e.g., Snoopy's or Warpstorm's) they might not have snow.
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I know I honored the Snowy Mountain graphics and I'm pretty sure that Sn00py did also.
Unfortunately, there is only one mountain terrain type. It accesses the 'snowy' part just by which graphics tile was chosen.
Could Firaxis change this? Sure, but I don't think that they will (they've got a lot happening in Conquests already).
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July 17, 2003, 09:57
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#12
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King
Local Time: 01:45
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Toronto, UnAmerica
Posts: 2,806
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Quote:
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Originally posted by Gangerolf
That kind of defeats the purpose of impassable terrain, if you could just use workers for exploration early in the game, IMO.
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You could, but I'd rather have my worker improving tiles at home. Not to metion what happens when the barbs start showing up.
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