April 23, 2001, 20:57
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#1
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Emperor
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Each turn of world peace counts for 3 points on your score. That's world-wide peace, not just when you're at peace with everyone. I doubt there's a limit to the number of points you can accumulate.
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Founder, ACS Pedantry Institute
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Horse and Hydey Wrangler
Mono Rules!
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April 24, 2001, 00:27
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#2
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Chieftain
Local Time: 22:58
Local Date: October 30, 2010
Join Date: Feb 2001
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Peace bonus
There are upper limits on so many things in this game. I was wondering if there is an upper limit to how much of a bonus you can get from peace. And, if there is a limit, the minimum number of years peace must be maintained to achieve it. Anybody know?
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April 24, 2001, 06:50
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#3
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Prince
Local Time: 22:58
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Thanks for the detail Finbar, I had never understood that. Not that it matters - chances of peace when you're spaceship arrives are pretty small.
I got 102 points for peace recently, when I "retired" to go to bed, which was the most I had ever had. Normally I surpised if its 9!
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April 24, 2001, 09:06
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#4
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Retired
Local Time: 17:58
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quote:
Originally posted by finbar on 04-23-2001 08:57 PM
I doubt there's a limit to the number of points you can accumulate.
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There is indeed a limit to the number of peace points that you can get.
It's been such a long time since I cared about peace points, my old mind can't remember what the top end is, but there is a limit
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April 24, 2001, 09:10
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#5
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Emperor
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In my version, which is 2.42, the peace bonus cannot exceed 100 points, equaling 34 turns of World peace.
I play mainly OCC these days, but back in the old days when I played for World conquest, I'd usually let one AI city survive in order to get the peace bonus before finally bribing it. That's one way to be sure of the bonus.
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April 24, 2001, 09:39
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#6
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Emperor
Local Time: 00:58
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Join Date: Dec 1969
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So there is a limit. Well, there you go. I've never had enough peace in any of my games to worry about it.
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Founder, ACS Pedantry Institute
Founder, ACS Gourmet Recipe Exchange
Horse and Hydey Wrangler
Mono Rules!
#33984591
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April 24, 2001, 19:36
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#7
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Emperor
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one other note i believe is that peace points do not accumulate unitl after 1 AD or after 1500 AD not sure which...... then again i could be wrong
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April 25, 2001, 10:02
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#8
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Prince
Local Time: 22:58
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I think I read that you don't get a bonus for just having the odd year here or there through the centuries, but rather each time war breaks out the bonus clock is re-set to zero.
If that is right, to max out the bonus you would need to set up the puppet conditions 34 turns before you plan to complete and maintain the peace throughout those turns.
I sometimes get a few points if I build in one or two turns because the A1 (2.42 version) seems to want a bit of peace and quite about then so as to concentrate its efforts on building space ship parts and if I've built quickly and none of the A1 civs left on their feet is sizeable it takes them long enough to get their space ships built that mine lands before they finish.
But then what I usually do is use the period after my bird is in the air to try out a bit of combat with more modern units - especially naval ones. I am pretty poor at employing carriers etc.
I sort of feel I owe it to a good game to get it a decent final score but I don't think I'd go so far as to bother with the peace bonus.
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April 25, 2001, 10:47
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#9
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Emperor
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Yes, it has to be consecutive turns of world peace towards the end of the game, naturally.
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April 25, 2001, 20:13
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#10
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Chieftain
Local Time: 22:58
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Wow, thanks for all the help, people.
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April 26, 2001, 17:16
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#11
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Emperor
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unfortunately, the max of 100 peace points is the only diplomatic bonus you can get in that game... I think there should be more possibilities to get rewarded for diplomatic achievements in CIV 3... yeah, as said in another thread, but it does fir in here
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April 27, 2001, 07:29
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#12
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Prince
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Agree that diplomacy is not the game's strongest suit. It is better in SMAC (but rather too easy to exploit) and the word is that it has been beefed up a long way in Civ3.
The diplomatic interface in Europa Universalis sounds interesting. Royal marriages figure a lot.
I did read posts (on another forum) from a lass whose aim (unachieved) was so to organise her diplomacy and her play generally that no war broke out anywhere between any civ throughout an entire game.
Take some doing that, with such limited diplomatic options, I think.
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