July 19, 2003, 22:11
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#1
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Magic: the Gathering: Looking to the Future
Let's talk Mirrodin. Wizards of the Coast's hype machine promises us a new card type in the fall expansion. Speculation?
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July 19, 2003, 22:29
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#2
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Re: Magic: the Gathering: Looking to the Future
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Originally posted by Mr. President
Speculation?
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Something similar to the Licids?
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July 19, 2003, 23:11
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#3
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Nah, new TYPE. Something more drastic than that.
Interrupts aren't coming back. That isn't likely.
Something faster than Sorceries, but slower than Instants is possible, but doubtful. Who wants the added complication of spells that can be cast as instants on your turn only, or something like that?
Maybe a variant on Enchant Worlds is a possibility, but what? The Legends rule has pretty well replaced that. Maybe they mean Legendary Enchantments, which haven't existed yet. But that'd be underwhelming.
Best candidate: Artifact spells. They've openly said that artifacts go through good times and bad times, and recently, it's been thin times for artifacts. Colorless spells might be part of that bringing that back. You all noticed the Urza lands in 8th edition, right?
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July 19, 2003, 23:21
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#4
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Colorless Spells would be so cool.
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July 20, 2003, 23:26
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#5
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Colorless spells are a popular choice in rumor mills at the moment.
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July 22, 2003, 05:45
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#6
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Yeah, but that isn't exactly a new spell type.
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July 22, 2003, 08:52
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#7
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Prince
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Enchant Enchantments!
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July 22, 2003, 21:47
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#8
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Power Leak
They say clearly that it's a new card type, a counterpart of Artifact, Creature, Enchantment, Land, Instant, and Sorcery. I absolutely can't imagine what it could be.
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July 23, 2003, 00:44
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#9
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Will disenchant spells be able to kill them as well as vanilla enchantments?
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Rosbifs are destructive scum- Spiffor
I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
If government is big enough to give you everything you want, it is also big enough to take everything you have. - Gerald Ford
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July 23, 2003, 03:54
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#10
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I was thinking about one-shot critters, but they already have Ball Lightning
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July 23, 2003, 08:18
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#11
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A new type of permanent that you can play on someone else's turn?
A class of spell faster than a sorcery but slower than an instant?
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July 23, 2003, 08:18
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#12
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Quote:
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Originally posted by DinoDoc
Will disenchant spells be able to kill them as well as vanilla enchantments?
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Yup. Enchant Enchantment and Enchant World are both valid targets for Disenchant effects.
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July 23, 2003, 14:54
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#13
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Somehow I doubt it'll be a new type of permenant that can be played on someone else's turn. There's no reason why you can't just put "can be played as an instant" on creatures, enchantments, & artifacts. In fact, I forget the name, but there's a creature in the Urza set somewhere that allows all enchantments to be played as instants.
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July 24, 2003, 02:21
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#14
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Different topic. Mind's Desire is apparently the most broken card in Scourge. It was apparently restricted in Extended - BEFORE Scourge was released!
Word on the streets is that Mind's Desire will be banned in Extended, since there is apparently a combo involving it which allows people who are so inclined to eliminate their opponent's library on the third turn or thereabouts.
Wasn't this exactly what they were trying to avoid by making the Onslaught saga creature - heavy and jacking up casting costs across the board?
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July 24, 2003, 02:33
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#15
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Prince
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Offtopic: where to download it? (PC version)
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July 24, 2003, 10:31
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#16
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Quote:
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Originally posted by Mr. President
Word on the streets is that Mind's Desire will be banned in Extended, since there is apparently a combo involving it which allows people who are so inclined to eliminate their opponent's library on the third turn or thereabouts.
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Which card would that be? I have a few copies of Mind's Desire around here somewhere.
PS If you really want to eliminate your opponents library, Raven Guild Master and Crafty Pathmage are the way to go in my opinion.
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July 24, 2003, 15:01
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#17
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Prince
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Offtopic:OK. Found.... I wanna ask something not very new... Is there some alternate rulesbooks that explain the same but easier to understand?
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July 24, 2003, 15:15
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#18
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Quote:
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Originally posted by muxec
Offtopic:OK. Found.... I wanna ask something not very new... Is there some alternate rulesbooks that explain the same but easier to understand?
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Explain what?
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July 24, 2003, 19:53
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#19
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Not quite. It was restricted in Type I just as the set came out, because it's unbelievably broken there and can go off on Turn 1 or 2 (Lots of 0 casting cost things like Moxes, Hurkyl's Recall all your artifact mana back, play 'em again, Desire for 8, turn over Cunning Wish, Wish for Brain Freeze (for free), game). Now, other decks can go off on Turn 1 or 2, but MD is basically uncounterable, so it's trickier.
Extended it is still legal, but the combo is slower in Extended and there's other nasty competition. I'm hardly an expert, but I'd guess that it takes until Turn 4 most of the time (maybe Turn 3 on a good day), and by that time, your opponent may have ripped your hand apart with Duress, have counters ready for your set-up spells, have dealt 15 damage to you with Goblin Lackey + Goblin Goon + Goblin Piledriver, etc.
Anyway, MD is perfectly non-broken in Type II. It's one of those spells that gets better the more cheap set-up spells exist around it.
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July 24, 2003, 23:03
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#20
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Quote:
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Originally posted by DinoDoc
Which card would that be? I have a few copies of Mind's Desire around here somewhere.
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Brain Freeze
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July 25, 2003, 04:08
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#21
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What's Mind's Desire?
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July 25, 2003, 20:05
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#22
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Mind's Desire
Casting costs are on average kinda high in the Onslaught saga, so it's not as bad as it looks.
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July 26, 2003, 03:51
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#23
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Hm. The only good part is storm though, otherwise it's quite crappy.
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(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
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