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View Poll Results: Emergency DM election
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Panag
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4 |
18.18% |
Donegeal
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17 |
77.27% |
Banana
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1 |
4.55% |
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July 20, 2003, 11:46
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#1
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Emperor
Local Time: 00:00
Local Date: November 2, 2010
Join Date: Jun 2002
Location: As cuddly as a cactus, as charming as an eel.
Posts: 8,196
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Emergency DM election
By Presidential decree seen here: http://apolyton.net/forums/showthrea...50#post2191850
There is to be an emergency election for DM office.
Candidates are donegeal and panag.
Open for three days.
In the mean time Panag is acting DM.
Contentions with this decision can be PM'd to myself directly, or posted in a no-con vote on myself.
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July 20, 2003, 13:07
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#2
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Deity
Local Time: 00:00
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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I support both candidates, but donegeal has too much info with which he can blackmail me with so I had better vote for him.
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July 20, 2003, 15:33
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#3
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Emperor
Local Time: 06:00
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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July 20, 2003, 19:36
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#4
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Deity
Local Time: 00:00
Local Date: November 2, 2010
Join Date: Jan 2003
Location: of naughty
Posts: 10,579
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Fellow GoWers vote for fellow GoWers
donegeal
__________________
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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July 20, 2003, 19:40
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#5
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Emperor
Local Time: 01:00
Local Date: November 2, 2010
Join Date: Sep 2002
Location: of the Free World
Posts: 7,296
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Quote:
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Originally posted by Master Zen
Fellow GoWers vote for fellow GoWers
donegeal
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Occassionally, even non-GoWers do...
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July 21, 2003, 03:40
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#6
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King
Local Time: 06:00
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Glasgow
Posts: 1,431
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Panag is always posting, I don't think I have seen a post on this forum from the other guy before, so I am going reward Panag for being active and vote for him.
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July 21, 2003, 05:53
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#7
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Emperor
Local Time: 06:00
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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Sure you have! I'm the guy who keeps screaming for more Archers!
Also, in this DG, I was the one who came up with our early city placement strat that was so vitial to our survival. However, if you look up my post history, you will see that I am not only active, but pro-active in the original SPDG. I have also had a big hand in setting up the PTW DG's (ok, the PTWDG and the ISDG, but not the PTWDGII).
Trust me, as a DM in this game, I will be very active (and probably be a big sore in the side of Unorthodox with build queues!).
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July 21, 2003, 06:03
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#8
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Deity
Local Time: 18:00
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Quote:
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[SIZE]Originally posted by donegeal[/SIZE]
Trust me, as a DM in this game, I will be very active (and probably be a big sore in the side of Unorthodox with build queues!).
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Alright! After that statement of course I was going to vote for you! Not so much the active thing (although that's nice too!), but the sore in the side part!
Watch out Mr President...
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July 21, 2003, 10:17
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#9
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Emperor
Local Time: 08:00
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by donegeal
Sure you have! I'm the guy who keeps screaming for more Archers!
Also, in this DG, I was the one who came up with our early city placement strat that was so vitial to our survival. However, if you look up my post history, you will see that I am not only active, but pro-active in the original SPDG. I have also had a big hand in setting up the PTW DG's (ok, the PTWDG and the ISDG, but not the PTWDGII).
Trust me, as a DM in this game, I will be very active (and probably be a big sore in the side of Unorthodox with build queues!).
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hi ,
A dm shount not screem for more archers , thats the min of def job , a dm should scream for money so he can build the cities , so that they can build more and faster archers , ...... and those archers need protection from spearman , .....
have a nice day
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July 21, 2003, 13:14
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#10
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Emperor
Local Time: 23:00
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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Quote:
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Originally posted by donegeal
Trust me, as a DM in this game, I will be very active (and probably be a big sore in the side of Unorthodox with build queues!).
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If you can be a big sore in the side of not only UnO but ALL the ministers you have my vote.
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July 21, 2003, 13:29
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#11
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Emperor
Local Time: 01:00
Local Date: November 2, 2010
Join Date: Sep 2002
Location: of the Free World
Posts: 7,296
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Quote:
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Originally posted by Rhothaerill
If you can be a big sore in the side of not only UnO but ALL the ministers you have my vote.
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Considering how much donegeal pestered the DM when E_T had that post long ago, I think he can probably handle that.
The question is whether E_T, now that donegeal might be the DM, will want to take up donegeal's old role and pester the DM
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July 21, 2003, 14:06
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#12
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Emperor
Local Time: 06:00
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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Quote:
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Originally posted by panag
A dm shount not screem for more archers , thats the min of def job , a dm should scream for money so he can build the cities , so that they can build more and faster archers , ...... and those archers need protection from spearman , .....
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Sorry, Panag. A DM (or any minister for that matter) should be screaming for what it is they think will help win this game and not trying to via for power with the other ministers. A government works best when its departments are working together rather than butting heads.
If I do win this election, I will be pushing for a mix of infrastructure and military. The infrastructure I will be pushing will be for a Temple (to me), Barracks and Marketplace in every city that are to be kept (to be referred to as "Castles" (ie: Castle Asgard)) and only a Barracks in cities that are to be moved later in the game (to be referred to as "Forts" (ie: Fort Bergen).
Forts will build their barracks first, pump out an Archer followed by a worker to keep their populations down to 4 to prevent disorder. While the food is going back up, it will pump out either another Archer or Spearmen (Which ever the SMC wants....cough, Archer, cough ), maybe both but when the fort's population gets to the point of getting to big, it will push out another worker.
Castles will work differently. The Barracks, although important, are not my highest priority. I will want Temples built first in all Castles so they may grow to higher populations. Marketplaces would be my next priority as we will need to finance our Army and Empire (Plus for the eventual Lux bonus they provide ). Now if I were to build a Temple then Marketplace in our cities one after another, our Military would suffer so I want to throw in an Archer/Spearman in between builds. Buy the time both improvements are built, each Castle should be at it optimal production level and building a Barracks will not be difficult.
OPL (Optimal Pruduction Level) of any city (Castle or Fort) will be determined by its suroundings and happiness. At this stage of the game, we have a production goal. That goal is 20 shields. 20 shields will net us an Archer, Spearman or a Barracks. With a 20 shield goal, we can break down our cities to reach that goal as quickly as possible with the lowest possible wast of shields (ie, shields over twenty). The best possible OPL would of course be 20 shields per turn. That is just not going to happen with the happiness constraints at Diety. So lets go to 10 shields per turn. Now this is possible (however, very difficult). 20 shields in 2 turns with no shield loss. Are next best OPL is 7 shields per turn (21 shields in 3 turns with 1 shield lost). If we have a city that can build 9 shields a turn, what is the point? It will still take 3 turns to reach 20 shields and then it would have wasted 7 shields! In a city like this, shoot for lower production and higher commerce tiles until an equalibrium can be reach to get as close to the OPL and have maximum commerce while limiting food gathering to prevent unhappiness. After 7 shields comes 5 (20 shields in 4 turns with no loss). Again, there is not point in tweaking the WF to give a city 6 shield production if it cost commerce to do it. 6 shields per turn will still only net 20 shields in 4 turns. The last OPL would be 4 (20 shields in 5 turns). Anything under that and we would need to look more closely at the city to determine what the best course of action would be.
Ok, I've rambled quiet enough....
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July 21, 2003, 14:09
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#13
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Emperor
Local Time: 06:00
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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Quote:
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Originally posted by Arnelos
Considering how much donegeal pestered the DM when E_T had that post long ago, I think he can probably handle that.
The question is whether E_T, now that donegeal might be the DM, will want to take up donegeal's old role and pester the DM
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Shhhhh!!!!
I'm hoping he's not paying attention!!!!
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July 21, 2003, 14:39
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#14
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Emperor
Local Time: 08:00
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by donegeal
Sorry, Panag. A DM (or any minister for that matter) should be screaming for what it is they think will help win this game and not trying to via for power with the other ministers. A government works best when its departments are working together rather than butting heads.
If I do win this election, I will be pushing for a mix of infrastructure and military. The infrastructure I will be pushing will be for a Temple (to me), Barracks and Marketplace in every city that are to be kept (to be referred to as "Castles" (ie: Castle Asgard)) and only a Barracks in cities that are to be moved later in the game (to be referred to as "Forts" (ie: Fort Bergen).
Forts will build their barracks first, pump out an Archer followed by a worker to keep their populations down to 4 to prevent disorder. While the food is going back up, it will pump out either another Archer or Spearmen (Which ever the SMC wants....cough, Archer, cough ), maybe both but when the fort's population gets to the point of getting to big, it will push out another worker.
Castles will work differently. The Barracks, although important, are not my highest priority. I will want Temples built first in all Castles so they may grow to higher populations. Marketplaces would be my next priority as we will need to finance our Army and Empire (Plus for the eventual Lux bonus they provide ). Now if I were to build a Temple then Marketplace in our cities one after another, our Military would suffer so I want to throw in an Archer/Spearman in between builds. Buy the time both improvements are built, each Castle should be at it optimal production level and building a Barracks will not be difficult.
OPL (Optimal Pruduction Level) of any city (Castle or Fort) will be determined by its suroundings and happiness. At this stage of the game, we have a production goal. That goal is 20 shields. 20 shields will net us an Archer, Spearman or a Barracks. With a 20 shield goal, we can break down our cities to reach that goal as quickly as possible with the lowest possible wast of shields (ie, shields over twenty). The best possible OPL would of course be 20 shields per turn. That is just not going to happen with the happiness constraints at Diety. So lets go to 10 shields per turn. Now this is possible (however, very difficult). 20 shields in 2 turns with no shield loss. Are next best OPL is 7 shields per turn (21 shields in 3 turns with 1 shield lost). If we have a city that can build 9 shields a turn, what is the point? It will still take 3 turns to reach 20 shields and then it would have wasted 7 shields! In a city like this, shoot for lower production and higher commerce tiles until an equalibrium can be reach to get as close to the OPL and have maximum commerce while limiting food gathering to prevent unhappiness. After 7 shields comes 5 (20 shields in 4 turns with no loss). Again, there is not point in tweaking the WF to give a city 6 shield production if it cost commerce to do it. 6 shields per turn will still only net 20 shields in 4 turns. The last OPL would be 4 (20 shields in 5 turns). Anything under that and we would need to look more closely at the city to determine what the best course of action would be.
Ok, I've rambled quiet enough....
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hi ,
looks like we both have the same goals , .....
have a nice day
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July 22, 2003, 10:41
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#15
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Emperor
Local Time: 06:00
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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I guess its about time I voted....
Hmmmm.... I wonder who...
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July 23, 2003, 10:50
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#16
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Emperor
Local Time: 00:00
Local Date: November 2, 2010
Join Date: Jun 2002
Location: As cuddly as a cactus, as charming as an eel.
Posts: 8,196
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Apparantly I am the only one left who values the Banana's advice.
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July 23, 2003, 11:03
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#17
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Deity
Local Time: 00:00
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Master Zen
Fellow GoWers vote for fellow GoWers
donegeal
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What PTWDG1 Team is panag on?
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July 23, 2003, 12:02
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#18
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Emperor
Local Time: 00:00
Local Date: November 2, 2010
Join Date: Jun 2002
Location: As cuddly as a cactus, as charming as an eel.
Posts: 8,196
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Poll closed, it is now official:
donegeal is our new DM.
Congratulations donegeal, now get to work!
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July 23, 2003, 15:28
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#19
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Emperor
Local Time: 01:00
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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Great, the site is too busy to log in for several days, and when I can get in the poll is already closed.
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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July 23, 2003, 22:15
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#20
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Emperor
Local Time: 01:00
Local Date: November 2, 2010
Join Date: Sep 2002
Location: of the Free World
Posts: 7,296
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Quote:
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Originally posted by GhengisFarb
What PTWDG1 Team is panag on?
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To my knowledge, panag is not on any team.
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July 24, 2003, 17:28
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#21
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Emperor
Local Time: 08:00
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by GhengisFarb
What PTWDG1 Team is panag on?
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hi ,
none , why
have a nice day
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