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Old July 21, 2003, 09:22   #1
Adagio
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Quake 4 screens...
I just found a site with some model art to Quake 4, in case some's interested:

http://home.comcast.net/~pawel.marciniak/index.html

I'm not that interested in it myself... I've never played the first one, while Quake 2 was great... Q3 failed miserably...


I'm just posting this, since there might be others around here who'd like to see those pictures
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Old July 21, 2003, 09:24   #2
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And you might want to look at this:
http://www.ravensoft.com/jobs.html

Quote:
Raven Software is looking for a hi-poly modeler who can model sci-fi and fantasy, with an emphasis on realistic science-fiction military characters, bio-mechanical creatures, human and alien weaponry, vehicles, machinery, and world models for Quake 4. The candidate must have experience modeling hi-poly models in the 200,000 to 4,000,000 poly range using Maya or Lightwave. A more realistic modeling style is required with a great understanding of anatomy. Strong artistic/concepting/painting skills would be a major plus, but not required.
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Old July 21, 2003, 13:01   #3
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I was never a big quake fan, but those do like quite nice. Might have to give it a try.
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Old July 21, 2003, 14:58   #4
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In what way did Quake 3 "fail miserably"? I was under the impression that it was a great commercial success and still has a big online community.

I don't like it, but I think it was very successful.
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Old July 21, 2003, 15:11   #5
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I can't describe it, but it just felt like it wasn't the sequel to Quake 2

I'm not that much into FPS games myself, so it has to be special, before I'll like it... and Q3 didn't have any 'Special' feeling...
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Old July 21, 2003, 18:33   #6
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Quake 3 was a huge success, but I agree that Quake 2 was much better. I was disappointed when I learned there was no single or coop play, only deathmatch. Quake 2 just had so much more style. The Quake 2 done quick stuff was just awesome. A team beat the game w/o any cheating in 12 minutes. You can find the videos at planetquake. I also really loved recording my own demos while playing the game in slow motion. When you play it back it looks like you're a god... perfect accuracy, ridiculous twitch shots that no one can make, dancing on enemies' heads while killing them... great stuff.

IIRC you can set that up by typing
set fixed_time 1
set maxfps # <- this # will change depending on how slow you want the game to go, also depends on your computer speed
record filename

after you're done recording, set fixed_time back to 0 and play the demo to see how awesome you are now... demomap filename.dm2
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Old July 21, 2003, 23:54   #7
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Thanks.
Beautiful artwork.
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Old July 22, 2003, 05:28   #8
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Re: Quake 4 screens...
Quote:
Originally posted by ADG
Q3 failed miserably...


Q3 was huge, and still is big. Fatality is a household name amongst gamers, and Q3 was a WCG game until this year when WC3 edged it out. There are still huge tourneys and leagues in every country I can think of.

Quake as a series lives off of MP, and Q2 was much worse.
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Old July 22, 2003, 20:25   #9
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Fatality == ?
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Old July 22, 2003, 20:30   #10
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Wasn't the reason Q2 fans didn't like Q3 the fact that Q3 was MP?

That was the reason I ignored it. I loved Q2, but the totally MP oriented play of Q3 was kaka to me.

Most MP FPS's are kaka because of the cheats etc involved.

Give a good single player game as well as MP.
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Old July 22, 2003, 21:43   #11
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Q3 was a lot of fun. I never played Q2, so I didn't have that retro-fanboi-disillusionment syndrome.
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Old July 23, 2003, 04:46   #12
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Re: Re: Quake 4 screens...
Quote:
Originally posted by DrSpike
Fatality is a household name amongst gamers
Not in this gamers house it isn't. Care to enlighten me?
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Old July 23, 2003, 05:44   #13
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Fatality is the world's best Quake3 player, as well as some other FPS games. His skill level is extraordinary........history will remember him as one of the original western pro-gamers.

As to the SP/MP debate, both Q1 and Q2 had SP games, but they were crap. Quake has always been about MP, right from the word go. The statement that Q3 failed miserably makes no sense. If SP is your bag, fair enough, but then any version Quake is not really for you.
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Old July 23, 2003, 05:57   #14
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The Q2 SP was one of the few FPS games, where I actually finished SP...

Not many FPS games can keep my interest, if there's no SP. And not many of those w/story can keep my interest, because of boring story, etc

Sure, I also played Q2 MP a lot...
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Old July 23, 2003, 06:17   #15
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Have you tried Deus Ex? There's an FPS game with a great story if ever there was one.

Strictly speaking it isn't an FPS, but since you play the game from the first person perspective and spend a lot of time shooting people it's close enough for me.
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Old July 23, 2003, 06:22   #16
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vee4473 singleplayer is much worse in terms of cheating.

the SP enemies usually see through walls, know exactly where you are to throw a grenade, sometimes have near 100% accuracy
have more firepower than you have, don't need to reload, always have full health whereas you have to kill 10000 enemies with that health of yours, and a few healthpacks

just a few of the SP problems...

I like both though. Q3 is fun for like 20 mins, but because all those players have tweaked the game so much, and what with all the freaky shots like plasma-walljumps or rocketjumps or wicked strafejumps I really hate playing against experienced players..

I don't want to spend a week playingone of those jumpmaps to learn how to jump a little further.. plain boring really. Also the weapons suck hugely
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Old July 23, 2003, 06:23   #17
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I've tried it, but I got bored before I actually finished first level... Don't remember why though...

EDIT: Crosspost... this was a reply to FP
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Old July 23, 2003, 06:44   #18
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Quote:
Originally posted by Trajanus

I like both though. Q3 is fun for like 20 mins, but because all those players have tweaked the game so much, and what with all the freaky shots like plasma-walljumps or rocketjumps or wicked strafejumps I really hate playing against experienced players..
Tweaking isn't a problem...........noone plays with the deafult cfg after they learn the game a little. Most end up using one of the many pro cfg's you can download.

Rocket and plasma Jumps have limited applicability, though strafe jumping is necessary to learn if you want to get better.
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Old July 23, 2003, 17:22   #19
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I used to tweak all that crap. Custom zoom levels, weapon order, etc.

What a mess. I kept that .cfg file just in case :| Never really used the plasma jumping, but rocket jumping makes a big differene.

Well that's the end of an era.
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Old July 24, 2003, 12:09   #20
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I am still to see a better FPS than Doom and Doom 2. I still play those often, at random levels.

Q2, I just happened to finish its SP yesterday. It's not standard shoot-em-up, it has some objectives and missions, so NOT like Doom get to the exist while killing everyone. Yet, it's hardly a mental challenge (duh), but some parts were fun.

I don't like the fact that Quake is all about MP too much... I don't have the reaction or reflexes to be in any competitive play. Quake 3 kept frustrating me with its controls (couldn't get used to vertical look) for quite some time .
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Old July 24, 2003, 22:10   #21
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It's funny, Solver, but I have had a similar response in a way. Doom 1 totally blew me away and Doom 2 made a small but good improvement. So, I played each to completion in SP once or twice and thoroughly enjoyed it.

Then I played a tiny bit of Unreal which was pretty wild as a virtual reality experience, but not as good a game.

Ever since then, I have been cured of FPS. I guess that Doom II was good enough and I haven't bothered to go back. I actually installed each of original Half Life and Quake, but couldn't maintain enough interest to master the controls, so I didn't play either for more than 1 hour.
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Old July 25, 2003, 04:33   #22
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Quote:
Originally posted by MattyBoy
but couldn't maintain enough interest to master the controls
WASD to move, when you see a bad guy point your mouse cursor at him and keep clicking until he's dead. What's to master?
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