July 23, 2003, 12:48
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#1
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Settler
Local Time: 06:09
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 11
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Air Power vs Ground Units in Cities
Question :
When an air unit attacks a ground unit in a city that has perimiter defence, etc., does the ground unit get the extra defensive value from the perim def when defending against the air unit or does the air unit forgo the perim def?
I looked in the forum but could not find this anywhere.
Thanks in advance!
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July 23, 2003, 12:52
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#2
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Prince
Local Time: 06:09
Local Date: November 2, 2010
Join Date: Jul 2003
Location: Gothenburg, Sweden
Posts: 404
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No, the ground unit does not. An Aerospace Complex would give it a +100% bonus equivalent to Perim Defense. Same thing is with sea units attacking a base, a Naval Yard is required to get the bonus then.
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July 24, 2003, 10:49
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#3
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Deity
Local Time: 00:09
Local Date: November 2, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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Gufnork has it right . . . and for added defense, add the anti-air defensive ability to your troops-- Then your plasma defender ( armour 3) has an effective defense strength of 12--very effective against missile and chaos attackers. For even further protection, place sensors for an additional 25% bonus
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July 24, 2003, 11:40
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#4
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Settler
Local Time: 06:09
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 11
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Thanks Flubber & Gufnork!
Right now I have Fusion Drop AAA defenders (1^-<8>-1-2*) and the aggressors have an attack of 12 and guess what...I just got the CBA last night so no worries now.
One more question I just though of: If I put Dissoc. Wave on my defenders does that "fizzle" an attackers bonus (say ECM for example) or does Wave only work on offense?
Thanks.
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July 24, 2003, 19:10
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#5
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King
Local Time: 06:09
Local Date: November 2, 2010
Join Date: Aug 2002
Location: A right bastard.
Posts: 1,058
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Dissassociative Wave functions on defense only, so it's going to be effective stopping attack bonuses, such as Nerve Gas, Empath or Blink
Edit: Whoah, I am SO wrong. Looks like Fizzle is my new favorite toy.
Last edited by CEO Aaron; July 25, 2003 at 02:28.
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July 24, 2003, 19:20
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#6
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Settler
Local Time: 06:09
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 11
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CEO Aaron:
Thanks for the reply.
I'm a bit confused though - I was putting Wave on noodles as an attack "fizzle" to get past AAA defenses and they seemed to work better than my non Wave noodles. Are you sure Wave is only for defensive purposes?
Can anyone else confirm?
Thanks!
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July 24, 2003, 19:36
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#7
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Prince
Local Time: 06:09
Local Date: November 2, 2010
Join Date: Jul 2003
Location: Gothenburg, Sweden
Posts: 404
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Well, you see the odds when you attack, why not just check if there's a differense between your noodles when you attack?
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July 24, 2003, 19:42
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#8
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Settler
Local Time: 06:09
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 11
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Gufnork,
Well I would, but I am way past that point in the game and all my Noodles are now Wave & Clean. I could try and find that particular year via a save if it existed, but that would take too long, I just wanna play. I guess I could re-design one Noodle and test, but if anyone knows the answer to my Wave question, please let me know.
Thanks.
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July 24, 2003, 23:26
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#9
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Prince
Local Time: 06:09
Local Date: November 2, 2010
Join Date: Jul 2003
Location: Gothenburg, Sweden
Posts: 404
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You can still see if they get the AAA bonus or not.
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July 25, 2003, 11:47
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#10
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Settler
Local Time: 06:09
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 11
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Gufnork:
Check out this link as provided by Rubin (it clarifies the wave question I brought up):
CGN discussion: Unbalanced Units
So, per the SMAX Readme, wave does work offensively! Cool
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