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Old July 23, 2003, 16:23   #1
yaroslav
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A new way of stop units from moving
Hi all!

I'm pretty sure that you've seen many units in some scens that don't move. They are usually called 'Home Guards' or things like that

For these units to don't move you need to put a 0 movement value in the RULES.TXT, so you're "wasting" a unit slot.

I've discovered that is posible to prevent ANY unit from moving via hex-editing: If you put the 2th rightmost bit of the 5th byte of a unit to 1, the unit don't move - ever!

With that, you can create unit that are like any other else, but that don't move. For instance, you can put that bit on in the standards ships sited in Pearl Habor to "simulate" he Japanese attack - this way, you can assure the American fleet doesn't get out before the Japanase attack!

There are a lot of uses for a 0-movement unit. With this feature I've discovered you can prevent any unit, even if it has a movement of more than 0, to move. The only problem with that solution is that you have to hex-edit (or use a utility that someone will program with that info - hint, hint!) and you can use this only with units that start the scenario already created!

BTW, I've checked it extensively with human units but no so extensively with AI units. A little more of research is needed (but I don't know if I'm going to have enough time!).

EDIT: Where it said "left", now says "right"
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Last edited by yaroslav; July 23, 2003 at 16:33.
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Old July 23, 2003, 23:58   #2
DarthVeda
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Does the AI disband it?
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Old July 24, 2003, 05:27   #3
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Very interesting. But as I don't know anything about hex-editing, I won't be able to use it anyway.
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Old July 24, 2003, 15:59   #4
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I'd only use it with the AI if I were you. I can't imagine anything ****ing me off more than going to move a unit to rescue a city in trouble or whack a spy only to discover that, for some perverse reason unknown to me, it won't move like other units it's identical to. Either that, or put the "immobile mobiles" in VERY distinct sites so the human player can keep track of them at all times. It's probably useful for something though. Will it still board ships if you tell it to from the city screen?
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Old July 24, 2003, 17:36   #5
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What happens if the unit gets upgraded by Leo?
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Old July 24, 2003, 20:28   #6
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And what happens if a unit change ownership via bribery?
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Old July 25, 2003, 07:09   #7
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And does it remain immobile if you try to activate a unit (either by clicking on it, or selecting it from a stack)?

... Seeing as the "automate bit" also resets when you click on a unit.
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Old July 26, 2003, 16:38   #8
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Let's see:

I have not checked the Leonardo and bribery questions. I'm going to do it soon , but I'm pretty sure that the inmobile units are shipable but can't be activated with clicking on it (double-cheked)

I'll mantain you informed
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Old July 28, 2003, 16:23   #9
yaroslav
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Checked: The untis remains inmobile even after bribery or Leonardo updating
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