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Old July 23, 2003, 23:12   #1
Eivind IV
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Blitzkrieg PBEM (Playtest)
Blitzkrieg - Awakening the Giant!
As some of you might know, I've been working on a ww2 scenario for some time now. After several tweaks the final playtest version is now ready, thanks to all the responds I got on the SL forum. I need some volunteers for this one I can promise some classical ww2 dog fighting for all civs

Please join for this spectacular PBEM game I don't know how spectacular it will be, but you will be able to judge for your self.

The title screen:


The civs are - in playing order:

Imperial Japan (Stalin II)
Axis (EmuGod)
USA (Academia)
British Commonwealth (FiGu)
Nationalist China
Soviet Union (jim panse)

(+Neutral civ - non playable)
(+Vichy-France as barbarians)

It starts in June 1941 with the invasion of the Soviet Union. The scenario is specially designed for multiplayer games.


The world:


AND THE FILES:

Main files

Sounds 1

Sounds 2

Sounds 3


First one to claim the civ, gets it!
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Last edited by Eivind IV; August 9, 2003 at 10:09.
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Old July 24, 2003, 00:26   #2
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Great
Give me USA
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Old July 24, 2003, 00:36   #3
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Allrighty!
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Old July 24, 2003, 05:53   #4
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GIMME CHINA!




you guys may think why didnt I take Soviet union
I just want to play a more puny nation
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Old July 24, 2003, 06:46   #5
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I would like to control the USSR ..... *muahahaha*
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Old July 24, 2003, 06:52   #6
Nilat
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Be gentle with me then
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Old July 24, 2003, 07:31   #7
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Very well!
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Old July 24, 2003, 10:27   #8
Nilat
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I changed my mind. I want to be Japan, not china
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Old July 24, 2003, 10:35   #9
Eivind IV
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Smart choice!
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Old July 24, 2003, 10:40   #10
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For those who want to play, but don't like high res units, fear not! I compiled a nemo version of the units-file. Just replace it with the existing units file. I didn't bother to do anything about it but cut and paste, so there might be some shields misplaced. But it is only an unofficial units version.

But I prefer that everyone use my units
Attached Thumbnails:
Click image for larger version

Name:	nemo_units.bmp
Views:	24
Size:	301.1 KB
ID:	50321  
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Old July 24, 2003, 10:42   #11
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I prefer your units
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Old July 24, 2003, 10:45   #12
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Thanks, Stalin!
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Old July 24, 2003, 10:47   #13
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No problem!
They are good i like them.
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Old July 24, 2003, 13:13   #14
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Figu told me that he would take UK
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Old July 24, 2003, 15:32   #15
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Great!

Now we only need an Axis and Chinese player. It is possible to go without the Chinese if noone wants it.

May I ask why noone has chosen the axis yet?
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Old July 24, 2003, 16:00   #16
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Here are the house rules:

- Only the owner of Suez, together with her allies, can
cross the Suez Canal.
- Only the owner of Panama City, together with her allies,
can cross the Panama Canal.
- Only the owner of Istanbul, together with her allies, can
sail between the Mediterranean and the Black Sea.
- Only dive-bombers and fighters can land on Carriers.
- Subs can not carry V-1 missiles or atomic bombs.
- No airlifting between cities.

- As the Axis Powers you win the war if you and your ally
manage to capture two enemy capitols, and holding them for
one turn. (Moskva, London or Washington)
- As one of the Allies you win the war if you and your allies
manage to capture two enemy capitols, and holding them for one turn (Berlin and Tokyo). You will also have to liberate at least
three occupied friendly capitols (Oslo, Paris, Athens, Tirana,
Warszawa, Nanking, Riga, Kaunas). If you capture Rome you will only have to
liberate one friendly occupied capitol.
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Old July 24, 2003, 16:27   #17
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Figu told me that he didnt take the axis cause their boring
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Old July 24, 2003, 16:31   #18
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It looks like that nobody wants china, cause i played them and its not very lovely
The npc doesnt have feelings, it can play the chinese
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Old July 24, 2003, 17:05   #19
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China are dependant on foreign aid to survive. That's why it's no good playing China in SP.
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Old July 24, 2003, 18:29   #20
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letīs get ready to rumble!!!
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Old July 24, 2003, 18:48   #21
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Eager to get blitzed, Jim? We need an Axis player before so can happen!
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Old July 25, 2003, 01:05   #22
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Why wont you play them then
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Old July 25, 2003, 03:37   #23
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Quote:
Originally posted by Stalin II
Why wont you play them then
I hope you donīt mean me. I donīt like to play the Axis every time. Look at the 2194 Days Giga PBEM and you know why I wonīt play them. The Axis is a bit boring.
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Old July 25, 2003, 05:50   #24
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Quote:
Originally posted by Stalin II
Why wont you play them then
And I hope you don't mean me. I would love to play the Axis, but I am leaving town now on Monday to serve in the military. We have conscription in Norway, and I got nailed three weeks ago
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Old July 25, 2003, 06:05   #25
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I meant Kobra...
A damn shame your going....
WE HAVE TO GET SOMEONE QUICKLY!!
My patience is limited
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Old July 25, 2003, 06:06   #26
Eivind IV
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I read this over at Historic Battles. They made this a house rule for 2194 Days of War Giga Map version. Do you think we should adopt that to this game?

Quote:
Darius makes an EXTREMELY good case for no tech trading and no unit trading as a house rule:

Absolutely NO techs or units should be gifted in any case. Even generic techs, and here's the reason why: would it seem realistic to you to have one side using nukes as early as 1943 or 1942? In the CFC game I got the nuke tech in late 1943 as the Japanese, when realistically they never would have gotten nukes at all. If I had been coordinating research with sas (preventing duplicate discoveries) we could have both had the tech at an even more ridiculous time.

This problem doesn't just concern nuclear techs, but ALL techs. If the Axis give me Radar (a "generic" tech), for example, then I won't have to study that and can study something else (perhaps in the Nuclear line), and I am still sped up to an unrealistic point. Just like having oil from one country be cheaper affects oil prices worldwide, being gifted one "generic" tech can affect your research on all sorts of non-generic techs.

Secondly, the Axis had virtually no technological cooperation anyhow, with the exception of a German submarine with specs for new weapons sent in friggin 1945 (it didn't even arrive before Berlin fell). The Anglo-Allies cooperated quite a bit but not entirely; how much did the British participate in the Manhattan Project? Meanwhile they had virtually NO research cooperation with the Soviets.

Thirdly, allowing negotiations and then applying several house rules for trading only increase temptation to cheat. By having negotiations toggled off entirely, there is one less rule to break and therefore many more games that would survive.

And finally, I've said it time and time again; when people talk about how Lend-Lease is never recreated in no-negotiation games, I say build freight! The designers of the original 2194 Days of War and Pap in designing this (he told me himself) intended for trans-Atlantic trade to represent Lend-Lease by giving trade and research bonuses.

The biggest reason for this is that it can be intercepted by German u-boats, and therefore the scenario by its very nature forces both sides to focus more on the Battle of the Atlantic. Another possible reason is because Lend-Lease was mainly logistical supplies (trucks, food, etc.) rather than weaponry, so that the receiving country could have more manpower focused on building weaponry rather than logistics. The same occurs when you use freight in civ2; the receiver gets some cash so that they can focus more on building and/or rushing units rather than making trucks, food, etc.
And what about cash gifting?
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Old July 25, 2003, 06:12   #27
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Quote:
Originally posted by Stalin II
WE HAVE TO GET SOMEONE QUICKLY!!
My patience is limited
You know, it's only been one day since I opened this thread But I do agree! Come on fellas, join in on this game!
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Old July 25, 2003, 06:14   #28
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Its just a great scenario! I wanna play it ASAP!!!
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Old July 25, 2003, 06:16   #29
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Quote:
Originally posted by Stalin II
Its just a great scenario! I wanna play it ASAP!!!
I take that as a great compliment!
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Old July 25, 2003, 06:21   #30
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I cant deny it that you did a great job. And I think WWII is the best war (not in that way, the most interesting)

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