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Old July 25, 2003, 07:14   #31
Eivind IV
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I've come over a bug already. The Neutrals start building Chinese Divisions. I'll fix it in no time
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Old July 25, 2003, 07:35   #32
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Problem solved

Just download this and overwrite them with your existing files (Blitzkrieg.scn and rules.txt).
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File Type: zip blitzkrieg v1.3.zip (62.1 KB, 13 views)
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Old July 25, 2003, 12:38   #33
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Ill make someone to take the axis

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Old July 25, 2003, 14:26   #34
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About the tech trading...
Iīm totally against Darius proposal. This is just a game, not an exact recreation of reality!!
We arenīt following a plot here. ok? If i wanna research nuke techs, spend every single peny i have on that; is it wrong? is it wrong to concentrate your resources on ONLY nuke techs. Yea, i may get the nuclear bomb in 1943.
Whatīs the big deal? That always happen in civ2! And thatīs exactly what makes it such a wonderful game... YOU CAN REWRITE HISTORY

About unit gifting...
Iīm not sure... All in all, this is a 20th century war.
In the Iron Curtain games, people can gift units...

Cash gifting...
Again, we are representing a 20th century war...
Mmmm... it may depends on the technological situation.
In my opinion, the scenario creator should have the last word on this topics.
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Old July 25, 2003, 15:09   #35
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Quote:
Originally posted by academia
About the tech trading...
Iīm totally against Darius proposal. This is just a game, not an exact recreation of reality!!
We arenīt following a plot here. ok? If i wanna research nuke techs, spend every single peny i have on that; is it wrong? is it wrong to concentrate your resources on ONLY nuke techs. Yea, i may get the nuclear bomb in 1943.
Whatīs the big deal? That always happen in civ2! And thatīs exactly what makes it such a wonderful game... YOU CAN REWRITE HISTORY

I agree with all my heart
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Old July 25, 2003, 16:10   #36
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If you guys need China, I guess I could play it. I only have one more week with this acceleration course.
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Old July 25, 2003, 19:14   #37
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I think we should have limited unit gifting. Eivind, you yourself said that China cannot win without international aid. If that is true and it cannot receive aid, then why bother having it as a playable civilization?
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Old July 26, 2003, 01:21   #38
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Very true. I think China doesnt need a player.
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Old July 26, 2003, 10:09   #39
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Of course you would say that Stalin II, that way you get crappy resistance in the pacific! Someone has to make it so that it isn't easy for you to win on the Asian mainland.
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Old July 26, 2003, 10:56   #40
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Quote:
Originally posted by EmuGod
I think we should have limited unit gifting. Eivind, you yourself said that China cannot win without international aid. If that is true and it cannot receive aid, then why bother having it as a playable civilization?
I thought that it could lead to some interesting diplomacy.

I think limited unit or cash gifting should be allowed, especially to China. Either that or I change China around so that it can survive on its own.

Personally I agree with Darius on tech trading, but this is your game. You, the players, will decide on which house rules you want to use.

Edit: Why does my smily have a hat??
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Old July 26, 2003, 10:58   #41
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BTW: We still need an Axis player to get started!
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Old July 26, 2003, 13:29   #42
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Emugod, why wont you be the axis?
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Old July 26, 2003, 14:28   #43
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Quote:
Originally posted by Stalin II
Emugod, why wont you be the axis?
Me, be the axis?? You want ME to play against academia, FiGu AND jim panse? I don't want to be totally humiliated and brutally defeated. At least as Nationalist China, people will understand why I lost if you completely destroy me.

Eivind, I would give China lots of infantry, perhaps even without home cities, to represent the sheer numbers the Chinese had over the Japanese. Remember that the Chiense outnumbered the Japanese 10 to 1. If you dont want ot give them a lot of infantry, then just make Chiense infantry extremely hard to kill and let them be able to shoot at aircraft. That will make defeating China more difficult, which will give Japan a tough time on the mainland. Japan never did defeat Chiang Kai-Shek.
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Old July 26, 2003, 14:37   #44
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Have you played with the japanese?! They dont have so much as you think. The tank is not good and there's very few troop divisions and the only thing japan has is: Some average planes
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Old July 26, 2003, 20:23   #45
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Some comments...
I strongly suggest you to increase the number of defensive units everywhere. At least 2 infantry in the majority of the cities...
Increase the movement of aircrafts and vessels!!!! PLEASE!!!!! This is a gigamap!!!!

Seriously, i donīt wanna play a "new" ZWK version...
I hate ww2 scenarios with few units and low range movement... this could turn into a boring and frustrating experience...
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Old July 26, 2003, 20:46   #46
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Check the Icons file... there are some problems with the pics
USA and Britain should be allies
I hate those "if someone captures X city, then give tech to X civ" events...
Completely unrealistic
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Old July 26, 2003, 20:47   #47
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Check the Icons file... there are some problems with the pics
USA and Britain should be allies
I hate those "if someone captures X city, then give tech to X civ" events...
Completely unrealistic... specially in the case of giving techs that allow you to build new, more powerful units...

Again, this is my point of view... i donīt wanna follow a written, historical plot in ww2 scenarios... iīd like to have more liberty to choose my own path...
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Old July 27, 2003, 00:25   #48
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Academia, you very right, but i never notice these thing first
A few things to say:

The polikarpov I-16 cant move nearly anywhere! I think that the fighters should have about the same movement as a bomber (i mean a bomber in this version) and the bombers should have a better movement! Much better!

Japan only haves ONE division in many cities... I think that every city in this scenario (africa isnt so necessary ) should have at least two infantry. And at least 3 in big cities...

Nearly everything was said by academia but I just wanted to backup academia in this thing

Otherwise, I like this scenario alot
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Old July 27, 2003, 00:38   #49
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I found a bug:
Neutrals have neutral division and cities are making them but their not in the production list.
Is this a mistake or is it on purpose

And a little suggestion: I think the soviets should have only a little more units in the east.
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Old July 27, 2003, 09:57   #50
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I like the way ZWK is designed...But I'll think about it...
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Old July 27, 2003, 10:06   #51
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If noone wants to take the Axis I could take it and the USSR would be again at your disposal
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Old July 27, 2003, 10:38   #52
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Lets make a deal: If nobody will take the axis in 3 days jim can play them? Good?
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Old July 27, 2003, 20:04   #53
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Quote:
I like the way ZWK is designed...But I'll think about it...
Oops... Houston, we have a problem!!

Mmm... nothing personal against you Kobra, but i may not intervene in a game with the current playability conditions.
Sorry, but i didnīt like the ZWK scenario... I found it too slow, frustrating and boring.
Please, take into account that we are going to play a pbem scenario... with 7 civs... with all the "undesired delays" that always happen... please, think about it!!
Really, it took me like 11 turns to travel from America to UK!!!!!!
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Old July 27, 2003, 22:03   #54
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I'm interested in knowing how much do you think the movement rate should be changed?
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Old July 28, 2003, 02:20   #55
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I think ground troops have a good movement rate now, but ships and planes are just too slow.
I dont know... I think fighters should have a movement rate about 6(12)? and these big bombers should have something about 8(32)? or more
And divebombers should have 6(12) too in my opinion.

The capital ship should have 8, cause these kind of ships were not so fast
The landing craft could have something about 10 movement?
Submarines movement rate should be something 7

This is what I think, you dont have to listen to my stupid requests
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Old July 28, 2003, 07:17   #56
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None of the requests are stupid! Actually I apreciate you taking an interest!
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Old July 28, 2003, 07:34   #57
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Thanks!
But what do you think about these movement rates?
I played the scanario and I imagined those movement rates, i think their pretty good.
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Old July 28, 2003, 15:14   #58
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Allright fellas! Here's the new version 1.4. Hopefully that will be the last one before I have to go into the military, because I am packing my stuff as we speak

If you take a look at the ranges of the planes and the ships I think you will be happily surprised Consider it a present

Now, let's get an axis player and get going!
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File Type: zip blitzkrieg v1.4.zip (179.0 KB, 13 views)
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Old July 28, 2003, 19:12   #59
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If you look at China's money situation in the above version, you understand that this is the *.scn-file you should be using

Just replace the *.scn-file from above with this one.
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File Type: scn blitzkrieg.scn (440.9 KB, 12 views)
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Old July 29, 2003, 04:39   #60
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Ok, I guess we should get this thing rolling before Kobra has to go.

Letīs say I take the Axis and someone else (EmuGod?) takes the USSR.

o Yeah, letīs get goinī!

o Nope, thatīs a bad idea.
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