July 25, 2003, 07:14
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#31
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King
Local Time: 08:11
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Europe
Posts: 1,761
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I've come over a bug already. The Neutrals start building Chinese Divisions. I'll fix it in no time
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July 25, 2003, 07:35
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#32
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King
Local Time: 08:11
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Problem solved
Just download this and overwrite them with your existing files (Blitzkrieg.scn and rules.txt).
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July 25, 2003, 12:38
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#33
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King
Local Time: 06:11
Local Date: November 2, 2010
Join Date: Jul 2002
Location: of Mikko
Posts: 1,215
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__________________
"[A thoughtful Quote]" -Oscar Wilde
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July 25, 2003, 14:26
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#34
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Emperor
Local Time: 02:11
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Buenos Aires, ARGENTINA
Posts: 5,474
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About the tech trading...
Iīm totally against Darius proposal. This is just a game, not an exact recreation of reality!!
We arenīt following a plot here. ok? If i wanna research nuke techs, spend every single peny i have on that; is it wrong? is it wrong to concentrate your resources on ONLY nuke techs. Yea, i may get the nuclear bomb in 1943.
Whatīs the big deal? That always happen in civ2! And thatīs exactly what makes it such a wonderful game... YOU CAN REWRITE HISTORY
About unit gifting...
Iīm not sure... All in all, this is a 20th century war.
In the Iron Curtain games, people can gift units...
Cash gifting...
Again, we are representing a 20th century war...
Mmmm... it may depends on the technological situation.
In my opinion, the scenario creator should have the last word on this topics.
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July 25, 2003, 15:09
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#35
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King
Local Time: 06:11
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Quote:
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Originally posted by academia
About the tech trading...
Iīm totally against Darius proposal. This is just a game, not an exact recreation of reality!!
We arenīt following a plot here. ok? If i wanna research nuke techs, spend every single peny i have on that; is it wrong? is it wrong to concentrate your resources on ONLY nuke techs. Yea, i may get the nuclear bomb in 1943.
Whatīs the big deal? That always happen in civ2! And thatīs exactly what makes it such a wonderful game... YOU CAN REWRITE HISTORY
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I agree with all my heart
__________________
"[A thoughtful Quote]" -Oscar Wilde
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July 25, 2003, 16:10
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#36
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Prince
Local Time: 02:11
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 628
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If you guys need China, I guess I could play it. I only have one more week with this acceleration course.
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July 25, 2003, 19:14
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#37
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Prince
Local Time: 02:11
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 628
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I think we should have limited unit gifting. Eivind, you yourself said that China cannot win without international aid. If that is true and it cannot receive aid, then why bother having it as a playable civilization?
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July 26, 2003, 01:21
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#38
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King
Local Time: 06:11
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Very true. I think China doesnt need a player.
__________________
"[A thoughtful Quote]" -Oscar Wilde
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July 26, 2003, 10:09
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#39
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Prince
Local Time: 02:11
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Of course you would say that Stalin II, that way you get crappy resistance in the pacific! Someone has to make it so that it isn't easy for you to win on the Asian mainland.
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July 26, 2003, 10:56
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#40
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King
Local Time: 08:11
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Quote:
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Originally posted by EmuGod
I think we should have limited unit gifting. Eivind, you yourself said that China cannot win without international aid. If that is true and it cannot receive aid, then why bother having it as a playable civilization?
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I thought that it could lead to some interesting diplomacy.
I think limited unit or cash gifting should be allowed, especially to China. Either that or I change China around so that it can survive on its own.
Personally I agree with Darius on tech trading, but this is your game. You, the players, will decide on which house rules you want to use.
Edit: Why does my smily have a hat??
Last edited by Eivind IV; July 26, 2003 at 11:04.
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July 26, 2003, 10:58
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#41
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King
Local Time: 08:11
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BTW: We still need an Axis player to get started!
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July 26, 2003, 13:29
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#42
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King
Local Time: 06:11
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Emugod, why wont you be the axis?
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"[A thoughtful Quote]" -Oscar Wilde
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July 26, 2003, 14:28
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#43
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Prince
Local Time: 02:11
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 628
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Quote:
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Originally posted by Stalin II
Emugod, why wont you be the axis?
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Me, be the axis?? You want ME to play against academia, FiGu AND jim panse? I don't want to be totally humiliated and brutally defeated. At least as Nationalist China, people will understand why I lost if you completely destroy me.
Eivind, I would give China lots of infantry, perhaps even without home cities, to represent the sheer numbers the Chinese had over the Japanese. Remember that the Chiense outnumbered the Japanese 10 to 1. If you dont want ot give them a lot of infantry, then just make Chiense infantry extremely hard to kill and let them be able to shoot at aircraft. That will make defeating China more difficult, which will give Japan a tough time on the mainland. Japan never did defeat Chiang Kai-Shek.
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July 26, 2003, 14:37
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#44
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King
Local Time: 06:11
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Location: of Mikko
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Have you played with the japanese?! They dont have so much as you think. The tank is not good and there's very few troop divisions and the only thing japan has is: Some average planes
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"[A thoughtful Quote]" -Oscar Wilde
Last edited by Nilat; July 26, 2003 at 16:12.
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July 26, 2003, 20:23
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#45
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Emperor
Local Time: 02:11
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Buenos Aires, ARGENTINA
Posts: 5,474
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Some comments...
I strongly suggest you to increase the number of defensive units everywhere. At least 2 infantry in the majority of the cities...
Increase the movement of aircrafts and vessels!!!! PLEASE!!!!! This is a gigamap!!!!
Seriously, i donīt wanna play a "new" ZWK version...
I hate ww2 scenarios with few units and low range movement... this could turn into a boring and frustrating experience...
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July 26, 2003, 20:46
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#46
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Emperor
Local Time: 02:11
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Check the Icons file... there are some problems with the pics
USA and Britain should be allies
I hate those "if someone captures X city, then give tech to X civ" events...
Completely unrealistic
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July 26, 2003, 20:47
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#47
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Emperor
Local Time: 02:11
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Join Date: Dec 2001
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Check the Icons file... there are some problems with the pics
USA and Britain should be allies
I hate those "if someone captures X city, then give tech to X civ" events...
Completely unrealistic... specially in the case of giving techs that allow you to build new, more powerful units...
Again, this is my point of view... i donīt wanna follow a written, historical plot in ww2 scenarios... iīd like to have more liberty to choose my own path...
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July 27, 2003, 00:25
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#48
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King
Local Time: 06:11
Local Date: November 2, 2010
Join Date: Jul 2002
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Academia, you very right, but i never notice these thing first
A few things to say:
The polikarpov I-16 cant move nearly anywhere! I think that the fighters should have about the same movement as a bomber (i mean a bomber in this version) and the bombers should have a better movement! Much better!
Japan only haves ONE division in many cities... I think that every city in this scenario (africa isnt so necessary ) should have at least two infantry. And at least 3 in big cities...
Nearly everything was said by academia but I just wanted to backup academia in this thing
Otherwise, I like this scenario alot
__________________
"[A thoughtful Quote]" -Oscar Wilde
Last edited by Nilat; July 27, 2003 at 02:30.
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July 27, 2003, 00:38
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#49
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King
Local Time: 06:11
Local Date: November 2, 2010
Join Date: Jul 2002
Location: of Mikko
Posts: 1,215
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I found a bug:
Neutrals have neutral division and cities are making them but their not in the production list.
Is this a mistake or is it on purpose
And a little suggestion: I think the soviets should have only a little more units in the east.
__________________
"[A thoughtful Quote]" -Oscar Wilde
Last edited by Nilat; July 27, 2003 at 13:32.
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July 27, 2003, 09:57
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#50
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King
Local Time: 08:11
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I like the way ZWK is designed...But I'll think about it...
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July 27, 2003, 10:06
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#51
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King
Local Time: 08:11
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Join Date: Oct 2002
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If noone wants to take the Axis I could take it and the USSR would be again at your disposal
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July 27, 2003, 10:38
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#52
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King
Local Time: 06:11
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Join Date: Jul 2002
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Lets make a deal: If nobody will take the axis in 3 days jim can play them? Good?
__________________
"[A thoughtful Quote]" -Oscar Wilde
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July 27, 2003, 20:04
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#53
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Emperor
Local Time: 02:11
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Join Date: Dec 2001
Location: Buenos Aires, ARGENTINA
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Quote:
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I like the way ZWK is designed...But I'll think about it...
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Oops... Houston, we have a problem!!
Mmm... nothing personal against you Kobra, but i may not intervene in a game with the current playability conditions.
Sorry, but i didnīt like the ZWK scenario... I found it too slow, frustrating and boring.
Please, take into account that we are going to play a pbem scenario... with 7 civs... with all the "undesired delays" that always happen... please, think about it!!
Really, it took me like 11 turns to travel from America to UK!!!!!!
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July 27, 2003, 22:03
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#54
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King
Local Time: 08:11
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Join Date: Aug 2002
Location: Europe
Posts: 1,761
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I'm interested in knowing how much do you think the movement rate should be changed?
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July 28, 2003, 02:20
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#55
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King
Local Time: 06:11
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Location: of Mikko
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I think ground troops have a good movement rate now, but ships and planes are just too slow.
I dont know... I think fighters should have a movement rate about 6(12)? and these big bombers should have something about 8(32)? or more
And divebombers should have 6(12) too in my opinion.
The capital ship should have 8, cause these kind of ships were not so fast
The landing craft could have something about 10 movement?
Submarines movement rate should be something 7
This is what I think, you dont have to listen to my stupid requests
__________________
"[A thoughtful Quote]" -Oscar Wilde
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July 28, 2003, 07:17
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#56
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King
Local Time: 08:11
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None of the requests are stupid! Actually I apreciate you taking an interest!
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July 28, 2003, 07:34
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#57
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King
Local Time: 06:11
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Thanks!
But what do you think about these movement rates?
I played the scanario and I imagined those movement rates, i think their pretty good.
__________________
"[A thoughtful Quote]" -Oscar Wilde
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July 28, 2003, 15:14
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#58
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King
Local Time: 08:11
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Europe
Posts: 1,761
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Allright fellas! Here's the new version 1.4. Hopefully that will be the last one before I have to go into the military, because I am packing my stuff as we speak
If you take a look at the ranges of the planes and the ships I think you will be happily surprised Consider it a present
Now, let's get an axis player and get going!
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July 28, 2003, 19:12
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#59
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King
Local Time: 08:11
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Join Date: Aug 2002
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If you look at China's money situation in the above version, you understand that this is the *.scn-file you should be using
Just replace the *.scn-file from above with this one.
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July 29, 2003, 04:39
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#60
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King
Local Time: 08:11
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
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Ok, I guess we should get this thing rolling before Kobra has to go.
Letīs say I take the Axis and someone else (EmuGod?) takes the USSR.
o Yeah, letīs get goinī!
o Nope, thatīs a bad idea.
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