July 25, 2003, 13:20
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#1
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Emperor
Local Time: 02:16
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Should we restart - discussion only
This is not a whine about we are going to loose. Hell no - we are kiching buttox all over the place.
The problem is that this game is too BIG. Currently, it takes over 5 minutes between turns. Killing the other civs is not an option. It will not help much in the time factor, and we already are doing it as fast as we can.
What I am thinking is turning this into a succession game, and then starting a new demo game - one with say 16 civs on a standard map. The thing is, I suggest we make it a harder game to win, not easier. That way, we are not giving up, just recognizing a limitation of the hardware of most peoples computers.
No offence is intended to Togas of BFM. They gave us an awsome map per our request.
Thoughts, comments, ideas.
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--Con
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July 25, 2003, 14:09
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#2
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King
Local Time: 00:16
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 2,394
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Nah. In addition to being the first DG to pull off a Diety game, we should be the first to pull off a 24-civ game and a game that no one can load to check if we're telling the truth.
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meet the new boss, same as the old boss
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July 25, 2003, 14:58
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#3
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Emperor
Local Time: 01:16
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Join Date: Jun 2002
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I agree with GodKing.
During this term, the game has been manageable for my comp. It takes 5 minutes to load it, and about 5 minutes to process a turn, but it's not too bad.
But look at the map. The two major continents are settled, but the minor continent to the south will bring more cities in to the game. REX has been accomplished by all civs, so cities will now be growing, working more tiles and building more improvements, making their calculations more complex. And the number of units will probably skyrocket soon when the deity-powered AI runs out of improvements to bulid and starts fighting wars.
I would run for something in Term IV if I could. Perhaps I will for Term V if the game is still around. But for Term VI? VII? I predict that eventually, my response will be "no way." Especially not as a minister who will have to load the new official save up to once every turn. Loading times, turn times, and the game in general will slow, eventually to a crawl. What people are willing to run for government may start being defined not just by time and ability, but by comp specs. In short, I just don't see this demogame going anywhere a month or two from now; certainly not all the way to victory.
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July 25, 2003, 16:15
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#4
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Deity
Local Time: 00:16
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Join Date: Jan 2003
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I agree with GK too.
It's to damn slow even on 500 AD. The last chats have taken around an hour per turn. That is simply intolerable and most people will lose interest by the next couple of terms. By the middle ages on some computers the game will take 15 minutes just when ending turns.
We should turn this into a succession game or something and start up a new one, say Deity, standard, 12 civs... something that will be manageable to everywhone who doesn't tahve P4 3.0s.
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Nah. In addition to being the first DG to pull off a Diety game, we should be the first to pull off a 24-civ game and a game that no one can load to check if we're telling the truth.
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I thought DG's were played for the fun of it, not to go brag around. This game will eventually cease to be fun. In fact, with so little people involved it is a far cry from the politics of the last demo game. mrm, I suggest you tech whore your TM to every civ every turn and see how fun it is. It is not.
I suggest we PROVE ourselves by kicking Iroquois ass (we already took 3 cities!!) and leaving the game there.
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July 25, 2003, 16:27
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#5
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King
Local Time: 00:16
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Er...okay, MZ.
Considering that a lot of people in the game have measly 400mhz machines or what-have-you, a restart would be fine by me.
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meet the new boss, same as the old boss
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July 25, 2003, 19:10
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#6
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Emperor
Local Time: 23:16
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Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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I weighed in on this over at MZO and I'll say it here too for those who don't get over there...Speaking from the experience of having played a 250x250 24 civ map (AU402) on a less than stellar machine (P3 850-128 RAM) I can guarantee that play time will slow considerably. I entered the industrial age in the 1400's and my between turn time was about 20-25 minutes. I had to quit that one because I just didn't have the computing power and time to continue.
Further than that though, I want to question the way this democracy game as a whole is going. First off I want to make sure everyone knows that I'm not trying to bash anyone so please don't take it that way. Obviously we are doing well in the game, but right now only a select few actually have any say-so in what is going on. The problem is partly that a lot of people can't (or don't) make the chat times. And pretty much everything is now decided in the chat. I'm one of those that hasn't had a chance to make the chats yet, and I don't have the time to become a minister. So all I've been able to do is follow the game after the turns have been played. I believe that is part of why the game doesn't attract as many people as the first one did. I wasn't around for the first one, but I've heard about the political wrangling etc. that went on in that game and made it fun. I believe the ministers have so far done a great job in this game, but they're the only ones actually playing it and that has led to loss of interest.
A democracy succession game might be a very good way to take a new C3DG as more people will have input. Everyone who is interested could play out five, ten or twenty turns, discuss what is going on, etc. and then poll and take the "best" game so far to begin the next few turns. That way everyone would have true input into the game instead of just following what a few people do as we are right now.
I guess that was a roundabout way of saying I really like Godking's idea.
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July 25, 2003, 20:53
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#7
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Deity
Local Time: 00:16
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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Let's not go overboard, say 16 civs on a Large map, that would be a comfortable game and provide plenty of opponents and options.
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July 25, 2003, 21:46
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#8
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Deity
Local Time: 18:16
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Quote:
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Originally posted by Rhothaerill
Further than that though, I want to question the way this democracy game as a whole is going. First off I want to make sure everyone knows that I'm not trying to bash anyone so please don't take it that way. Obviously we are doing well in the game, but right now only a select few actually have any say-so in what is going on. The problem is partly that a lot of people can't (or don't) make the chat times. And pretty much everything is now decided in the chat. I'm one of those that hasn't had a chance to make the chats yet, and I don't have the time to become a minister. So all I've been able to do is follow the game after the turns have been played. I believe that is part of why the game doesn't attract as many people as the first one did. I wasn't around for the first one, but I've heard about the political wrangling etc. that went on in that game and made it fun. I believe the ministers have so far done a great job in this game, but they're the only ones actually playing it and that has led to loss of interest.
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Well I think the primary loss of interest came from the ISDG, that drew regular participants away in droves, but I certainly agree with you that we (the Exec) have being managing things in a less than stellar way. But speaking from our perspective, it seems as if no-one IS participating beyond those in the chats! Beyond these people, UnOrtho, Kloreep, Godking, MZ, donegeal and myself, I have only occasionally seen others post here: Ghengis, Beta, panag, CiverDan, theViking, NuclearMaster and yourself.
For the threads that are made there are so very few replies and even less discussion, which is a Democracy Game's strength. New and better ideas than what the Minsiters have are absolutely vital to the game. Even asking what may seem as silly questions helps explain to everyone what is going on. We need this and with 2-3 people in the chat, no-one is feeling that there is anyone to interest to begin with.
This is addressed to all the lurkers or occasional posters who actually want to have a say in things every now and again - please tell us what you want to make things more accessible to you! Decisions are ALWAYS made in chat as things crop up that can't be foreseen. I have a couple of options I will start a poll on in the next couple of days, but not everything can be handled like that - only large things like wars.
And what about chats? Why are the times so bad for people? I can understand if I was running the chats, as my NZ timescale means they would be hell on Nth Americans and Europeans. However we have Americans setting the chat times, and despite the fact that these are often horrible times for me personally, I rested easier thinking that these were times when more people could turn up!
Please, let us know what you think, as Rhothaerill has done - a Democracy is useless if there are no stated opinions. Rhothaerill - thanks for pushing this issue, and can you elaborate on your thoughts? What can we do better exactly?
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July 25, 2003, 22:45
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#9
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King
Local Time: 02:16
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 2,681
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As I said during the Term III nominations, running for a position in July just didn't make sense for me. Unfortunately August isn't looking much better right now, but I really won't know until into the first week of August.
Due to my schedule, I've limited my DG participation to making orders and chats for RP Team in PtWDG, and kept my ISDG, PtWDGII, & SPDGII activity to merely lurking.
Personally, once my availability returns to normal, I'd like to finish this game out - I don't like leaving things undone. That said, I've never played a SP game with these settings before, so I have no idea what it will run like on my game machine (Athlon 1800).
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July 25, 2003, 23:16
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#10
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Emperor
Local Time: 02:16
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Queens University, Kingston, Ontario
Posts: 3,183
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The problem with this game is with involvement/time. I remember the last DG, when I came into the fray. It was great! I checked once a day, and a lot of the time I had to read a whole page of threads with new posts.
This DG isn't a real DG... it is a chat game. I don't know how to revive it/get a new one going, but I want to see it back to its original status. Thats part of the reason I'm running for SMC.
If this means restarting on a smaller map, then so be it.
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July 26, 2003, 07:30
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#11
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Deity
Local Time: 00:16
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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I think Panzer32 is correct, we don't have near the number of people with near the personal involvement as we did in the last DG.
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July 26, 2003, 07:44
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#12
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Emperor
Local Time: 23:16
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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Rhoth's suggestions
Quote:
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Originally posted by MrWhereItsAt
Please, let us know what you think, as Rhothaerill has done - a Democracy is useless if there are no stated opinions. Rhothaerill - thanks for pushing this issue, and can you elaborate on your thoughts? What can we do better exactly?
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Unfortunately I don't have a "be-all, end-all" solution for improvement. But I do have some suggestions.
First let's take a look at what's not working. We're not getting the level of participation of say the PTWDG or the ISDG. Why is that? In a word...excitement. People are interested in playing when exciting things are happening. Just take a look at the jump the PTWDG has taken lately. Interesting things are happening on the Bobian continent and people are posting about it like crazy. Many people are getting involved and that's a good thing...UnO's S.P.I.N. is getting daily submissions, people are talking about war, etc. Contrast this with the PTWDGII. It's time will come, but right now there aren't too many exciting things going on since it only recently started. There is no team contact yet, no wars or anything, so hence no interaction like the PTWDG. So many people haven't posted there recently.
The C3DG has one knock against it that follows with the no interaction subject...playing against a computer is inherently less interesting than playing against other humans. I know that in the first C3DG there was a lot of human interaction that took place to make up for it, but like MrWIA said the ISDG has taken a lot of that. People who are a part of all three MP democracy games just don't have as much time or interest to devote to a game against a computer AI. I'm a good example of that myself. While the current C3DG was the first democracy game I joined, it's now the last of the four that I check. But I want it to be as interesting for me as the other three that I'm part of.
Like Panzer32 said this DG has become a chat game and only a few people can actually make the chats. I wish I could make even one of them, but for me they always seem to be held either when I'm at work (no availability for mIRC), when I'm spending time with my wife (much more important than Civ3 ), or when I'm asleep (today being unusual since I'm awake at what is 4 in the morning for me). For chat 19 there is only one time I might be able to make it which is the Saturday chat...right when I'm eating dinner and spending time with my wife.
That's where a succession game comes back into the mix. I think it might revitalize the C3DG because it would allow more people to get involved with how the game is played. What I'm envisioning is this...a democracy succession game. We keep the ministerial staff, but they have less power than now (sorry guys ). In the spirit of a succession games, everyone who wants to would play for a set amount of turns in a set amount of time. It would probably be 20 to start with for exploration etc., but would eventually scale back to five in say a span of five days. That's not a huge investment of time so people would be able to do that. Then of course we'd post screenshots, savegames, etc. and poll on who has the best savegame so far and use that one for the next 20 turns (or 5, etc.). But here is the trick to it...the ministers and the democracy as a whole will have a say in HOW everyone will go about playing the next few turns.
For example, say MrWIA plays a savegame and notices toward the end of his turn that the Babylonians were suddenly weakened and ripe for plucking, while in my savegame that didn't happen. We all poll and decide to play MrWIA's save. The minister of war posts another poll and discussion about going to war with the Babylonians and it passes. So when everyone starts the next few turns of play, the overriding factor for everyone will be to declare war on the Babylonians. One or two people could play without doing that of course to see how it goes as a counterpoint, but as the action put on the table by the ministers and approved by the public, then most everyone would declare war during their turnplay.
The same example would be used for the DM and the FAM information. Both ministers would still post the info they are supposed to, and the public would use their recommendations, etc. as part of the game. I really liked Donegeal's city by city info and MrWIA's recent FAM report, but I have to be honest. It didn't mean as much to me because I wasn't actually PLAYING the game. With a succession game, everyone would be using that information as part of "their own" game.
The way I see this proceeding is such...a few days for people to do their turnplay. Then a few days for discussion of the past turnplay, polls to decide which turnplay savegame to play next, and for discussion and DM/FAM/SMC info with recommendations on how to go about the next few turns. I say recommendations because they should be a guideline to follow not a prohibitive list. And also because all that info should be commented on by the playing public before the new turnplay starts.
As to the offices of President and VP, they would become more of a leader in name only instead of the turnplayer for the month. The President or VP would set up the polls for the next turnplay savegame, etc. and give their own opinions (and keep the ministers in line ), but that duty would be somewhat reduced since they don't have to set chat times or hold the chats and play the turns at the same time. Anyone could be the president instead of it being someone who has good chat time availability or a fast computer. And you could still run for any office even if you know you know you are going to be out for a week (vacation or such) during your term of office. The loss of the President or one of the ministers for a week wouldn't be as much of a problem because they aren't the ones making all of the decisions during turnplay.
Well, I've rambled for quite a bit longer than I thought I would. Thoughts/criticisms? I think a democracy succession game could have a good chance of involving many more people than we currently have for the simple reason that people would feel more involved and excited about what is going on if they are involved.
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July 26, 2003, 07:52
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#13
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Emperor
Local Time: 23:16
Local Date: November 1, 2010
Join Date: Feb 2003
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Oh and other important thing....APOLYTON NEWS!!! We NEED to get more visibility on the Apolyton newswire. I know from one of Nuclear Master's posts a few weeks ago that we have the go ahead from Mark and Dan to post info about the democracy games. Right now all the news info is either about Conquests (naturally) or RoN. If we do decide to go to a succession game (or even if not) then the C3DG should be well covered by Apolyton news. It has the distinction of being the one democracy game where everyone on 'Poly can know exactly what is going on in the game because there is no sensitive "team" information about it.
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July 26, 2003, 12:11
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#14
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Emperor
Local Time: 08:16
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Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
restart , never
have a nice day
just two small US dollar cents
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July 26, 2003, 12:29
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#15
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Prince
Local Time: 01:16
Local Date: November 2, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
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I don't want to really support anything, but I do think a game where world domination is possible may be funner than a game which would be long and drawn out.
However, the point of this is that it's a demo game, and a single war leader positition taking turns slaughtering civ after civ doesn't exactly get everyone involved-- so I have a suggestion for the next game played. Instead of focusing entirely on the government hierarchy, how about a military one? We start with a supreme leader, and once there is X number of units, or a different region, someone else joins in under that person. As they win battles, ranks increase and control grows. New people are added in accordingly. Addititonally this would add to some healthy competition (not healthy for the empire, healthy for the fun)-- two commanders both streak through an enemy empire trying to get promoted first by a kill, they lose tons of units, talk of scandal spreads, death boom BOOM.
Well I think you get the idea. This same could likely be done as far as city planning goes, and we could still have a central government body.
Oh yes but #1 concern overall is getting more people interested and wanting to actually play.
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July 26, 2003, 14:45
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#16
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Emperor
Local Time: 22:16
Local Date: November 1, 2010
Join Date: Jun 2002
Location: California
Posts: 5,245
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Who were the geniuses who told us to make this map for 24 civs??
We originally made this map for 16. It really is a better game with 16. But I have been amazed at how well the team has done with the stiff competition and time needed to handle 24.
If you want to restart I have only one request ... let BFM and I make the next map
--Togas
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July 26, 2003, 21:05
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#17
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Emperor
Local Time: 01:16
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Join Date: Jun 2002
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Posts: 8,619
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Quote:
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Originally posted by Togas
Who were the geniuses who told us to make this map for 24 civs??
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I'd like to add: Who were the geniuses who said to use a huge map in the first place? I think that's the real problem, and the main reason for the game slowing down so much. Yes, 24 civs probably made the slowdown happen faster, but it would have happened in the end, and we'd be at this lowpoint in a few months, after potentially investing more in the game.
Quote:
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If you want to restart I have only one request ... let BFM and I make the next map
--Togas
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This is a very cool map, and I'd certainly agree to this. (But no empty huts this time! )
Looking over the posts in this thread, I think what we may need is a game with a twist. A serious twist. Epistax's idea for a branching military is good; also, basing a SPDG around a $Mini-game as GhengisFarb has suggested would be interesting. (Or perhaps even combine those two. ) I think the MPDGs have us solidly beat at standard Civ3; so let's forget those victories conditions and do something UnOrthOdOx.
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July 26, 2003, 21:38
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#18
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Deity
Local Time: 00:16
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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The $MiniGame is almost ready. Should launch the first phase of tile bidding in the morning.
I'm adding some new twists to allow you to spend your money on "special" things to liven it up a bit.
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July 27, 2003, 00:35
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#19
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Deity
Local Time: 00:16
Local Date: November 2, 2010
Join Date: Jan 2003
Location: of naughty
Posts: 10,579
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Quote:
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Originally posted by Togas
Who were the geniuses who told us to make this map for 24 civs??
We originally made this map for 16. It really is a better game with 16. But I have been amazed at how well the team has done with the stiff competition and time needed to handle 24.
If you want to restart I have only one request ... let BFM and I make the next map
--Togas
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Don't get us wrong Togas, your maps was wonderful to say the least. Unfortunately most of us got too exited at the fact of beating deity with 24 civs that no-one actually though of how long each turn would take. Sadly, some of the most vocal supporters of such a game are totally absent by now which shows how the interest level has dwindled.
If this game should restart, I would gladly support Togas and BFM making the map as this one was excellent.
__________________
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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July 27, 2003, 00:38
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#20
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Deity
Local Time: 00:16
Local Date: November 2, 2010
Join Date: Jan 2003
Location: of naughty
Posts: 10,579
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Quote:
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Originally posted by panag
hi ,
restart , never
have a nice day
just two small US dollar cents
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why don't you try whoring the world map to 23 civs each turn and wait 5-10 minutes for each new turn or to load the save? Part of "democracy" means knowing that other people are not fortunate enough to own P4's yet have an interest in the game, yet sadly, for techincal reason this is impossible to fulfill.
__________________
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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July 27, 2003, 03:17
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#21
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Emperor
Local Time: 06:16
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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Quote:
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Originally posted by Kloreep.
Looking over the posts in this thread, I think what we may need is a game with a twist. A serious twist.
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You want a twist? What about doing a "Double your Pleasure" Mod? I tried to talk this game into being this type.
Ever played DYP? Double has merit in this game. Double the Tech. Double the Improvements. Double the Great Wonders. Double the Small Wonders (including up to 4 Forbidden Palaces!!!). Double the Units (including Cultural types of units, ie: European Civs get the Midevel Infantry while Oriential Civs get the Bushi). Double the Governments. Double the resourses (Ok, not double, but more).
How's that for a twist?
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July 27, 2003, 05:46
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#22
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Emperor
Local Time: 02:16
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Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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It looks like most posters are interested in restarting....
Should we get a poll going to help find out what the lurkers want also?
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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July 27, 2003, 07:36
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#23
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Deity
Local Time: 18:16
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Join Date: Nov 2001
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Posts: 10,157
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Well, it certainly looks as if there are some ideas that would lead to a potentially better, more interesting game than one tainted by that murderer of Togas and BFM's excellent map; 24 civs, and accomplice to the deed; Huge Map Size.
We so far have the options of continuing this one as the main game, starting a Demo Succession game as Rhothaerill explains, a DyP Democracy game or a regular Demo game with mo more than 16 civs allowed to be chosen and huge discouraged as a choice (though I believe that this isn't nearly so bad as the number of civs, especially if we will warmonger.
Poll going up.
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July 28, 2003, 10:22
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#24
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Emperor
Local Time: 07:16
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Join Date: Feb 2002
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Quote:
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Originally posted by Togas
If you want to restart I have only one request ... let BFM and I make the next map
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Now, with this, I agree
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July 28, 2003, 11:54
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#25
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Emperor
Local Time: 01:16
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Join Date: Sep 2002
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Posts: 6,188
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My own comments are:
1. On my own 4 1/2 year old machine even large is rather much once starting sometime in the Industrial era. (My own computer is a Pentium II 350 MHZ, 128 MB Ram, running Windows 98 first edition.) I much prefer my own games on smaller maps than standard because on standard it slows down in the modern era.
2. On the map, the landmasses are obviously too close to each other with the AIs having all discovered each other. If the distances were increased such that contact can't be made with civs on other land masses pre-Navigation without running the risk of galles sinking, it would greatly cut down the work of FAM. Perhaps there would be fewer civs around by the time we had contact with everyone.
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1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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July 28, 2003, 12:03
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#26
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Deity
Local Time: 00:16
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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I think joncnunn has some very valid points. The search for the Lost Civs in the last one was an entertaining quest.
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July 28, 2003, 12:30
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#27
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Emperor
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Feb 2002
Location: EMPEROR of Cats
Posts: 3,229
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Quote:
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Originally posted by joncnunn
On the map, the landmasses are obviously too close to each other with the AIs having all discovered each other. If the distances were increased such that contact can't be made with civs on other land masses pre-Navigation without running the risk of galles sinking, it would greatly cut down the work of FAM. Perhaps there would be fewer civs around by the time we had contact with everyone.
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Not only that; it would also make a better game because it becomes strategically more important to explore instead of just buying a contact.
Actually, I was surprised to see that the AIs on this map found each other so quickly. Then again, the AI probably "knows" where to look.
I'll make sure that the gaps are bigger on the next map.
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July 28, 2003, 12:57
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#28
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Emperor
Local Time: 08:16
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by BigFurryMonster
Not only that; it would also make a better game because it becomes strategically more important to explore instead of just buying a contact.
Actually, I was surprised to see that the AIs on this map found each other so quickly. Then again, the AI probably "knows" where to look.
I'll make sure that the gaps are bigger on the next map.
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hi ,
ocean tiles are also a must to keep them away from each other , ......
the AI sees the whole map with all the lux and rescources from the start , ......
how often does it not happen that you send a settlet out to a certain key location only to find yourself beat by the AI with one or two turns , ..... the AI probably sees your destination that you have clicked , ....
have a nice day
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July 28, 2003, 14:36
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#29
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Emperor
Local Time: 22:16
Local Date: November 1, 2010
Join Date: Jun 2002
Location: California
Posts: 5,245
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Quote:
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Originally posted by BigFurryMonster
Actually, I was surprised to see that the AIs on this map found each other so quickly. Then again, the AI probably "knows" where to look.
I'll make sure that the gaps are bigger on the next map.
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We both were surprised. Other than the potential of contact through the dangerous waters of the Carribean (where all those tiny jungle islands sit amidst hordes of barbarian gallies in the middle of the map) contact should have occured in the area shown below ... which is the bottom-left corner of the map. However, as you can tell, contact SHOULD NOT have occured until Great Lighthouse or Astronomy, given that there is no safe passage for the two different worlds to meet.
What I'd like to know is if the AI acheived contact through use of the Great Lighthouse, or if the AI used suicide galleys.
--Togas
__________________
Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. :p"
Member of the Mercenary Team in the Civ 4 Team Democracy Game.
Former Consul for the Apolyton C3C Intersite Tournament Team.
Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.
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July 28, 2003, 16:34
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#30
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Emperor
Local Time: 02:16
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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The way that it happened, I suspect that contact was made in the northern areas. It could have been the Persians with the Great Lighthouse, but I don’t think it was. I don’t think it was made through the “Little Caribbean” as we ended up purchasing that map at a later date… and when we did the one major map whore (and got our treasury up over 2300gold) we had all maps at that time and it was not included.
Therefore, I guess that it had to be by suicide galley.
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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