July 26, 2003, 05:56
|
#1
|
Prince
Local Time: 14:19
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
|
Battle for Alpha Quadrant version 3 Released
When I was replaying it recently I realized that STBAQ had a rather dated feel and I finally got round to updating it to MGE as Version 3. Its got a full set of sounds now and many improved graphics but the main focus of the upgrade was on the AI. There are species specific event files now and the AI (especially Borg) is much improved now. Anyone who played version 2 will definitely feel the improvement.
download from here -
http://www.civfanatics.net/uploads4/BAQ.zip
http://www.civfanatics.net/uploads4/BAQsnd.zip
plus the patch to version 3.1
http://www.civfanatics.net/uploads5/BAQ31bPatch.zip
Last edited by kobayashi; August 12, 2003 at 07:20.
|
|
|
|
July 29, 2003, 06:27
|
#2
|
Prince
Local Time: 14:19
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
|
Someone reported that the batch-file cannot work under their Windows XP? Is this true?
In anycase, manually renaming the events file requires this knowledge.
FEvents.txt = Playing as Federation
KEvents.txt = Playing as Klingons
REvents.txt = Playing as Romulans
MEvents = Multiplayer game
EEvents.txt = Playing as Neutrals /Orions if you ever want to.
|
|
|
|
July 29, 2003, 12:58
|
#3
|
Warlord
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 129
|
yes its true, you need some other program for it to run, but i can't remember what it is...
|
|
|
|
July 29, 2003, 14:15
|
#4
|
Prince
Local Time: 06:19
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Europe
Posts: 744
|
choice.com
__________________
"I didn't invent these rules, I'm just going to use them against you."
|
|
|
|
July 29, 2003, 16:32
|
#5
|
Emperor
Local Time: 07:19
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
|
Simply add choice.com (it's a small file) to the zip and then all will work nice
__________________
Trying to rehabilitateh and contribuing again to the civ-community
|
|
|
|
July 30, 2003, 00:23
|
#6
|
Prince
Local Time: 14:19
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
|
Where does one obtain this 'choice.com'?
|
|
|
|
July 30, 2003, 06:24
|
#7
|
Moderator
Local Time: 08:19
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Helsingborg, Scania
Posts: 1,253
|
Quote:
|
Originally posted by kobayashi
Where does one obtain this 'choice.com'?
|
probably on http://www.choice.com
|
|
|
|
July 31, 2003, 04:50
|
#8
|
Prince
Local Time: 14:19
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
|
that link goes to some shopping website
Anyway I managed to come across the program but it doesn't seem to work as advertised (I was told by someone who tried it). The original screen disappears quickly and a second screen with just the options (like 1,2,3,4,x) and not the text replaces it.
Would it work better if you dragged the batchfile onto the choice.com icon?
And that aside, did anyone try BAQ3?
|
|
|
|
July 31, 2003, 07:15
|
#9
|
King
Local Time: 01:19
Local Date: November 2, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
|
I think techumseh once had a thread on choice.com. It does work in XP, but the number of arguments is critical. In W98, etc. you can get away with omitting an argument (the text argument?). Not so in XP. Can't find that thread, and I lost my emails on the subject. Tech, do you still have any info on that?
Someone (Mercator?) did note that you can drag a file onto a batch file containing a %1, and it will process that filename as the %1 argument.
Someone else (Angelo?) once posted a Windows script that would accomplish the same thing. Seemed a much better solution
If the choice problem persists, post the Bat file, and we'll try to debug it.
|
|
|
|
July 31, 2003, 07:19
|
#10
|
Prince
Local Time: 14:19
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
|
Nothing fancy here, I think it was ripped off from Red Front originally.
@echo off
cls
echo.
echo ST-BAQ version 3.0
echo.
echo Please choose from the options below:
echo.
echo 1. Federation
echo 2. Klingons
echo 3. Romulans
echo 4. Multi-Player
echo 5. Easy Game
echo X. Exit without Loading
echo.
choice /c:12345X Enter your selection
if errorlevel 6 goto done
if errorlevel 5 goto five
if errorlevel 4 goto four
if errorlevel 3 goto three
if errorlevel 2 goto two
if errorlevel 1 goto one
ne
echo.
echo Play as Federation
@echo off
copy FEVENTS.txt EVENTS.txt
goto done
:two
echo.
echo Play as Klingons
@echo off
copy KEVENTS.txt EVENTS.txt
goto done
:three
echo.
echo Play as Romulans
@echo off
copy REVENTS.txt EVENTS.txt
goto done
:four
echo.
echo Three Human Players
@echo off
copy MEVENTS.txt EVENTS.txt
goto done
:five
echo.
echo Easy Game
@echo off
copy EEVENTS.txt EVENTS.txt
goto done
:done
echo.
exit
quit
|
|
|
|
July 31, 2003, 11:47
|
#11
|
Emperor
Local Time: 00:19
Local Date: November 2, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
|
Here's the thread: http://apolyton.net/forums/showthrea...threadid=76483 I haven't yet rewriten the Red October Bat. files, though I'll get around to it eventually.
The scenario looks great Koby. I'll post more once I've played it. (If you want much discussion of your scenario around here, you need to add some German tanks! )
|
|
|
|
July 31, 2003, 13:53
|
#12
|
Moderator
Local Time: 07:19
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
Or some F15s!
PS
I am a major fan of your Sci-Fi scens, kobayashi!
Keep them coming!
|
|
|
|
July 31, 2003, 21:39
|
#13
|
Prince
Local Time: 14:19
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
|
Quote:
|
Originally posted by techumseh
The scenario looks great Koby. I'll post more once I've played it....
|
The date to beat is Sept 2307.
|
|
|
|
July 31, 2003, 22:19
|
#14
|
King
Local Time: 01:19
Local Date: November 2, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
|
Quote:
|
The original screen disappears quickly and a second screen with just the options (like 1,2,3,4,x) and not the text replaces it.
|
Couldn't duplicate that.
Here's the batch file I tested (edited to eliminate copy error messages during testing):
@echo off
:start
cls
echo.
echo ST-BAQ version 3.0
echo.
echo Please choose from the options below:
echo.
echo 1. Federation
echo 2. Klingons
echo 3. Romulans
echo 4. Multi-Player
echo 5. Easy Game
echo X. Exit without Loading
echo.
choice /c:12345X Enter your selection
if errorlevel 6 goto done
if errorlevel 5 goto five
if errorlevel 4 goto four
if errorlevel 3 goto three
if errorlevel 2 goto two
if errorlevel 1 goto one
ne
echo.
echo Play as Federation
pause
goto start
:two
echo.
echo Play as Klingons
pause
goto start
:three
echo.
echo Play as Romulans
pause
goto start
:four
echo.
echo Three Human Players
pause
goto start
:five
echo.
echo Easy Game
pause
goto start
:done
echo.
exit
quit
The screen:
|
|
|
|
August 5, 2003, 18:02
|
#15
|
Moderator
Local Time: 08:19
Local Date: November 2, 2010
Join Date: Feb 2001
Location: at the Spanish Forum
Posts: 9,946
|
Permission to upload the new version to the spanish Site, Kobayashi (I think we didn't even upload version 2)?
__________________
"Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
"España es un problema, Europa su solución" (Ortega y Gasset)
The Spanish Civilization Site
"Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico
|
|
|
|
August 5, 2003, 23:52
|
#16
|
Prince
Local Time: 14:19
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
|
no problemo....upload away.
but I think there will be a version 3.1 patch to solve the problem of building other races ships. It is being tested now.
I cut this from the civfan forum
I have two free slots left plus 'start' that makes three. Then if I use the advances for the three scout class ships as well by changing their prerequisite to the third generation starships I will have six free advance slots.
I can make all six no-no techs leading to nothing but causing the obsolecence of ships and give them to the 'wrong' races at the beginning and give them to the 'right' race via events at the appropriate time. Of course I don't have enough event space right now and I'll have to strip out some of the events to make room.
eg.
FEarlyExp will make Constitution and Excelsior obsolete. All races will have this at the beginning except for the federation who will get it automatically when they discover Ambassador Class.
FLateExp will make Ambassador obsolete and the Fed will get it when they discover Sovereign Class
|
|
|
|
August 12, 2003, 07:19
|
#17
|
Prince
Local Time: 14:19
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
|
OK here we are - a BAQ where you
1. can continuously research new ship designs and build them
2. can't build other races ships even when you get the right tech
3. Still have staggered starship obsolescence
4. have disjointed starship lineage so the AI doesn't waste its time researching ships it can't build.
....plus a few enhancements here and there
Link to the patch amended to the first post of this thread.
NOTE - even though it is still called version 3.x, saved games under 3.0 are not compatible and you will need to start again.
|
|
|
|
August 16, 2003, 23:23
|
#18
|
Prince
Local Time: 14:19
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
|
Some of you would have no doubt missed the fact that there is a LCARS style city screen that comes with the scenario. Even if you're not too interested in BAQ maybe you could make use of the city.gif.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 02:19.
|
|