July 9, 2003, 20:20
|
#1
|
King
Local Time: 01:35
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
Conquest Info at Gamespot
Plus lots of new screenshots
|
|
|
|
July 9, 2003, 20:33
|
#2
|
Deity
Local Time: 02:35
Local Date: November 2, 2010
Join Date: Feb 2001
Location: Viña del Mar, CHILE
Posts: 13,971
|
__________________
>>> El cine se lee en dvdplay <<<
|
|
|
|
July 9, 2003, 20:50
|
#3
|
King
Local Time: 00:35
Local Date: November 2, 2010
Join Date: Oct 2001
Location: A bleak and barren rock
Posts: 2,743
|
I've got a run down of stuff from screenies in the 'preview' thread.
__________________
Empire growing,
Pleasures flowing,
Fortune smiles and so should you.
|
|
|
|
July 9, 2003, 21:01
|
#4
|
Emperor
Local Time: 08:35
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
hi ,
wow , this is great news , the dutch are in
more info at the link in sig
have a nice day
|
|
|
|
July 9, 2003, 21:07
|
#5
|
Deity
Local Time: 02:35
Local Date: November 2, 2010
Join Date: Feb 2001
Location: Viña del Mar, CHILE
Posts: 13,971
|
Yes the dutch are in there.
But there are more great news; tropical birds, stone, llamas are new resources.
There are ritual sacrifices and slaves.
Commonwealth alliances
__________________
>>> El cine se lee en dvdplay <<<
|
|
|
|
July 9, 2003, 21:14
|
#6
|
King
Local Time: 00:35
Local Date: November 2, 2010
Join Date: Oct 2001
Location: A bleak and barren rock
Posts: 2,743
|
My run down in the 'preview' thread has a good list of everything from screens. Yet, I don't see where the Dutch figure in.
Jade is indeed a resource, same with exotic birds.
As for the Mesoamerican scenario, that has llamas and maize also as resources.
__________________
Empire growing,
Pleasures flowing,
Fortune smiles and so should you.
|
|
|
|
July 9, 2003, 21:23
|
#7
|
King
Local Time: 06:35
Local Date: November 2, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
|
Hi Guys,
Just noticed two new Civ types-Agricultural and Seafaring!!!! Also, Scientific leaders will be in!! These were things raised quite often both here, and over at CfC!!! So, I guess we can say that, from this info alone, the Firaxis people are DEFINITELY listening to us!!
Oh, btw, I hope the ritual sacrifice and slavery thing, from the Mesoamerica scenario, can be utilized for the standard Game, through the editor!!!
Yours,
The_Aussie_Lurker
|
|
|
|
July 9, 2003, 21:27
|
#8
|
King
Local Time: 00:35
Local Date: November 2, 2010
Join Date: Oct 2001
Location: A bleak and barren rock
Posts: 2,743
|
Agricultural and Seafaring? Is this only for scenarios?
__________________
Empire growing,
Pleasures flowing,
Fortune smiles and so should you.
|
|
|
|
July 9, 2003, 21:32
|
#9
|
Deity
Local Time: 02:35
Local Date: November 2, 2010
Join Date: Feb 2001
Location: Viña del Mar, CHILE
Posts: 13,971
|
I don't think so, probably for every civ.
__________________
>>> El cine se lee en dvdplay <<<
|
|
|
|
July 9, 2003, 21:36
|
#10
|
King
Local Time: 00:35
Local Date: November 2, 2010
Join Date: Oct 2001
Location: A bleak and barren rock
Posts: 2,743
|
Yes, I see it now. All the civs have been reconfigured. I suspect that the Vikings are now Seafaring/Militaristic, for example. The Incans may be Expansionist/Agricultural.
__________________
Empire growing,
Pleasures flowing,
Fortune smiles and so should you.
|
|
|
|
July 9, 2003, 21:41
|
#11
|
Deity
Local Time: 02:35
Local Date: November 2, 2010
Join Date: Feb 2001
Location: Viña del Mar, CHILE
Posts: 13,971
|
the Incas also could be Seafaring/Agricultural... well I like the Terrace Farming advance
__________________
>>> El cine se lee en dvdplay <<<
|
|
|
|
July 9, 2003, 21:48
|
#12
|
King
Local Time: 00:35
Local Date: November 2, 2010
Join Date: Oct 2001
Location: A bleak and barren rock
Posts: 2,743
|
Incas? Seafaring? I wouldn't count on it!
__________________
Empire growing,
Pleasures flowing,
Fortune smiles and so should you.
|
|
|
|
July 9, 2003, 22:08
|
#13
|
King
Local Time: 06:35
Local Date: November 2, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
|
Actually, I remember suggesting other great leaders, for those who don't want to be warmongers. My suggestion was for Great scientists, great diplomats, great Religious leaders, great Merchants and great industrialists!! Maybe the mention of Great Scientists might mean that some of the other great leaders I mentioned above will also be in the game!!!! Fingers Crossed!
Seafaring and Agricultural Civs were also mentioned here, and it seems like they DID pay attention . Hopefully they also payed attention to our requests for changes to trade and embargoes (like CtP-style 'trade routes') commodity trading (food and production shields!!) and unit trading, and Diplomacy and the UN!!! Also, the existence of all these new ages for scenarios might indicate an ability to add/delete ages through the editor!! Of course, all of this is speculation, at best!! All of the beta-testers amongst us, of course, know whats in and whats not, and they are probably having quite a giggle at some of our wilder speculations!!! Don't worry though, guys, I'm sure we all FORGIVE you .
Yours,
The_Aussie_Lurker.
|
|
|
|
July 9, 2003, 22:28
|
#14
|
Deity
Local Time: 02:35
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
Looking at Pang's post, I am going to be ready for this puppy.
Thanks for the pictures.
|
|
|
|
July 9, 2003, 23:06
|
#15
|
Firaxis Games Programmer/Designer
Local Time: 02:35
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
|
Remember everyone, BreakAway is doing this game. Only 1 guy from Firaxis has anything to do with it.
P.S. Agricultural and Seafaring rock.
|
|
|
|
July 9, 2003, 23:08
|
#16
|
King
Local Time: 00:35
Local Date: November 2, 2010
Join Date: Oct 2001
Location: A bleak and barren rock
Posts: 2,743
|
Trip,
There are at least four guys from Firaxis working on it - including the artist.
__________________
Empire growing,
Pleasures flowing,
Fortune smiles and so should you.
|
|
|
|
July 9, 2003, 23:22
|
#17
|
Firaxis Games Programmer/Designer
Local Time: 02:35
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
|
Quote:
|
Originally posted by History Guy
Trip,
There are at least four guys from Firaxis working on it - including the artist.
|
The programming, designing (including decisions on what and what not to add) and most "everyday work" is done by BreakAway.
|
|
|
|
July 9, 2003, 23:24
|
#18
|
Warlord
Local Time: 01:35
Local Date: November 2, 2010
Join Date: May 2002
Posts: 108
|
That diplomacy screen with the Dutch in it is for the World War Two scenerio. The diplomacy image looks like Ceaser. If it is ceaser then that probably means the Dutch aren't really in, except in that scenerio.
|
|
|
|
July 9, 2003, 23:31
|
#19
|
King
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Jan 2003
Location: Declarado en rebeldia
Posts: 1,594
|
The preview for the WWII scenario doesn't have the artwork it will have when it is realesed it was a mistake that that showed up
|
|
|
|
July 9, 2003, 23:34
|
#20
|
King
Local Time: 06:35
Local Date: November 2, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
|
One of my great hopes is that, if the mechanics for a certain 'ability' exist within a scenario, then it will also, hopefully, turn up within the editor!! This is certainly what I hope for with both Slaves and Human Sacrifice!!!!
What would be better still is if unit trading is in, as well, 'cause then you can engage in a 'slave trade'!!! What I also hope for (in addition to what I mentioned above), are building dependant units, building dependant resources and resource dependant techs!!! Also, units and buildings whose effects can be countermanded by imporvements and wonders built with the discovery of new techs!!
Yours,
The_Aussie_Lurker.
|
|
|
|
July 9, 2003, 23:42
|
#21
|
Warlord
Local Time: 01:35
Local Date: November 2, 2010
Join Date: May 2002
Posts: 108
|
Quote:
|
Originally posted by Manya
The preview for the WWII scenario doesn't have the artwork it will have when it is realesed it was a mistake that that showed up
|
thats cool that the scenerios will be getting new leaderheads too
|
|
|
|
July 9, 2003, 23:51
|
#22
|
Chieftain
Local Time: 01:35
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Bratislava, Slovakia
Posts: 32
|
now THAT is an expansion pack. Wow i can hardly wait! I don't think i'll survive until October ^^
__________________
"When I was 18, my father was the dumbest man in the world. He sure learned a lot by the time I was 24."
-Mark Twain
|
|
|
|
July 10, 2003, 01:41
|
#23
|
Emperor
Local Time: 08:35
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by Manya
The preview for the WWII scenario doesn't have the artwork it will have when it is realesed it was a mistake that that showed up
|
hi ,
about what screenshot are we talking here , ........
it was not a mistake to release it btw , .......
have a nice day
|
|
|
|
July 10, 2003, 01:53
|
#24
|
King
Local Time: 06:35
Local Date: November 2, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
|
They're referring to the Diplomacy screen from the WWII scenario, showing all of the Civ relationships. The reason why they felt it shouldn't have been shown is that all of the leaderheads are clearly just 'place-holder graphics'-like Liz for the Commonwealth!! I guess, though, that it was a good example of the 'locked alliance', so it should have been shown, in my opinion.
Yours,
The_Aussie_Lurker.
|
|
|
|
July 10, 2003, 02:17
|
#25
|
Emperor
Local Time: 08:35
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by The_Aussie_Lurker
They're referring to the Diplomacy screen from the WWII scenario, showing all of the Civ relationships. The reason why they felt it shouldn't have been shown is that all of the leaderheads are clearly just 'place-holder graphics'-like Liz for the Commonwealth!! I guess, though, that it was a good example of the 'locked alliance', so it should have been shown, in my opinion.
Yours,
The_Aussie_Lurker.
|
hi ,
" should have been shown "
the pic is in the civ screenshots thread , see below to link in sig
have a nice day
|
|
|
|
July 10, 2003, 03:07
|
#26
|
King
Local Time: 06:35
Local Date: November 2, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
|
Hi Panag,
Yes, I've seen the screenshots (and they look INCREDIBLE!!!) What I was saying was that there was, in my opinion, nothing wrong with showing that particular screenshot in the preview-'cause it did convey useful information to the reader!!
Sorry if my poor use of English confused you but, hey, what do you expect-I am an AUSTRALIAN . After all, we massacre the English language ALMOST as much as the American's can .
Yours,
The_Aussie_Lurker.
|
|
|
|
July 10, 2003, 03:10
|
#27
|
Prince
Local Time: 01:35
Local Date: November 2, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
|
Looks like the WWII scenario is Pacific. We'll have to mod our own Euro WWII (or even world WWII).
And Fascism is Back! Also mentioned is the "return" of the "feudal" government type. But I don't recall this ever being a Civ government type. CTP maybe?
__________________
Eine Spritze gegen Schmerzen, bitte.
|
|
|
|
July 10, 2003, 04:14
|
#28
|
Emperor
Local Time: 06:35
Local Date: November 2, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
|
Excellent news in the latest preview.
My excitement level for Conquests has just been upgraded from to
__________________
If I'm posting here then Counterglow must be down.
|
|
|
|
July 10, 2003, 09:17
|
#29
|
Emperor
Local Time: 08:35
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
|
i really like some ideas built in the scenarios (enslaving, units gaining abilities, etc.)
but i REALLY hope these options are also usable for custom units and scenarios! it would be a shame to have such great features, but lock it for the rest it for the rest of the game...
PLEASE FIRAXIS, don't do that
otherwise it looks a lot better than PTW. and because i'm just SP player, there's a lot more new stuff here than in PTW.
however. new units and resources, general scenarios, new civs, etc. isn't too special, because the community has come up with some good things too.
what makes it worth buying are the really new things (incl. the things first mentioned and volcanos, swamp ( don't forget to make worker actions more customizable!), etc.
i'm really looking forward to this one!!!
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
|
|
|
|
July 10, 2003, 09:18
|
#30
|
Emperor
Local Time: 08:35
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
|
is there actually going to be another patch before conquests?
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 02:35.
|
|