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Old September 11, 2003, 11:16   #361
rmsharpe
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Done.
Attached Files:
File Type: zip vendhex2.zip (56.8 KB, 3 views)
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Old September 11, 2003, 14:29   #362
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Whats that?
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Old September 11, 2003, 15:54   #363
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Hex edited scenario file, prevents global warming from happening.
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Old September 11, 2003, 18:45   #364
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Thanks!

Now I have a real problem!

My MGE 'game.txt' file is broken!
I think I may have overwritten it with a regular CIV2 game.txt file.

This means my scenario creation has ground to a halt like the German 6th army at Stalingrad!

Worse, I have lent my copy of MGE to my civ2-playing buddy.

I want to fix this quibble tonight.

Can anyone post or PM me a game.txt file to repair this madness?
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Old September 11, 2003, 19:02   #365
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Look over there!

Is it a bird?

Is it a plane?

No! It's Paul, with a copy of the MGE game.txt file!
Attached Files:
File Type: txt game.txt (106.1 KB, 2 views)
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Old September 11, 2003, 20:32   #366
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Thanks, Paul!

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Old September 11, 2003, 20:33   #367
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UPDATE!

New zip for you all to try.
Features rmsharpe's excellent changes to the global warming, to make it not happen.
Instead I have changed the global warming message to one about war discontent.

A few other tweaks and sensible changes in this one, enjoy!!!

You are best overwriting all and starting a new game to get the full benefits.

I plan to release the full-blown scenario on Monday, with new title art etc.


I wish also to implement the agent idea, bout one qustion I must know the answer to:
Can a tech be made unstealable?

Because I am using academia's tech system now, and I am worried you may us your agent to
accidently grab the tech that invalidates all your units...

Example:

The UFA has 'anti-Reich propaganda' and this prevents the UFA from building reich weapons, even if they get the tech.

But what if the UFA steals 'anti-UFA propaganda' that invalidates all UFA weapons, then they are in a pickle!

How would I prevent this? Any ideas, folks?
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Old September 11, 2003, 21:18   #368
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The good news:
I think that double removed techs (prerequisites no,no) can't be stolen. In Academia's Iron curtain they do not appear in the spy menu.

The not so good news:

Can the AI steal them? I don't really know.
The AI may be able to trade them during negotiations though, (spies or no spies around) setting their tech value very low might do the trick.
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Old September 11, 2003, 21:26   #369
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Iīm not sure about the AI...
Regarding human controlled spies, itīs impossible. I made some test in my iron curtain game and these "special" techs are unstealable
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Old September 11, 2003, 21:31   #370
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Well... thereīs a solution...
You must delete the "Steal Technology" option in the spyoptions menu located in the Game.txt file.

Spy Menu in my iron curtain scenario:
@SPYOPTIONS
Establish Embassy
Investigate City
Steal Technology
Industrial Sabotage
Poison Water Supply
Plant Nuclear Device

As you may notice, thereīs no "revolt city" option here

Anyway, deleting the steal tech goes against the nature of the spy units itīs up to you
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Old September 11, 2003, 21:53   #371
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Deleting options from Game.txt only affects human players (menu options). The AI overrides it and acts like in a vanilla Civ game.

To make things even more disturbing, the Civ2 AI has been reported to be using any unit (even air units) to bribe units. This is extremely rare -it hasn't happened to me yet-, but it does happen.
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Old September 12, 2003, 04:53   #372
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I had it once happening in a vanilla CIV2 game.

An alpine trooper bribed my armour.

It has never happened in my scenarios, so maybe it only happens in games with spies present.
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Old September 12, 2003, 04:55   #373
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Quote:
Originally posted by academia
Well... thereīs a solution...
You must delete the "Steal Technology" option in the spyoptions menu located in the Game.txt file.

Spy Menu in my iron curtain scenario:
@SPYOPTIONS
Establish Embassy
Investigate City
Steal Technology
Industrial Sabotage
Poison Water Supply
Plant Nuclear Device

As you may notice, thereīs no "revolt city" option here

Anyway, deleting the steal tech goes against the nature of the spy units itīs up to you
Yep, I know this option.
It might stop the human from doing it, but the AI continues to steal techs anyway.

It is only these techs I do not want stolen:

Anti-Reich Propaganda, 1, 0, no, no, 1, 1 ; X1
Anti-PA Propaganda, 1, 0, no, no, 1, 1 ; X2
Anti-Red Propaganda, 1, 0, no, no, 1, 1 ; X3 95
Anti-AF Propaganda, 1, 0, no, no, 1, 1 ; X4
Anti-PAC Propaganda, 1, 0, no, no, 1, 1 ; X5
Anti-UFA Propaganda, 1, 0, no, no, 1, 1 ; X6
National Arms Industry, 1, 0, no, no, 1, 1 ; X7 99

I wonder if having them as 'no,no' techs will restrict them from the enemy?
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Old September 12, 2003, 05:45   #374
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Quote:
Originally posted by curtsibling
I wonder if having them as 'no,no' techs will restrict them from the enemy?
I think it will.

From Leon Marrick "Advanced Scenario Design":

Quote:
To make it almost impossible for a computer player to gain a specific technology, and extremely difficult for a human takes 1 step in versions of the game later than 2.4.2:
set both prerequisites of that advance to "no". The tech cannot be traded or stolen
If it's correct, then your problem is solved!
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Old September 12, 2003, 05:58   #375
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Thanks, Cyrion!
I will test this!
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Old September 12, 2003, 18:58   #376
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1.The bribe with any unit thing is confirmed.I have seen it happen hundreds of times.Actually every time i have played the normal civ2.Only on Emperor and Deity.

Never in scenarios though.


2.As for the techs:If they have two Nos as prerequisite they won't be stolen or traded. But they will not also be researchable.If that's okay, then so be it. If it is not, try to reduce their AI value parameter.The AI will prefer other techs to steal.
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Old September 12, 2003, 20:56   #377
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Quote:
To make it almost impossible for a computer player to gain a specific technology, and extremely difficult for a human takes 1 step in versions of the game later than 2.4.2:
set both prerequisites of that advance to "no". The tech cannot be traded or stolen
This is REALLY interesting

Quote:
To make things even more disturbing, the Civ2 AI has been reported to be using any unit (even air units) to bribe units. This is extremely rare -it hasn't happened to me yet-, but it does happen.
damn! i didnīt know that
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Old September 13, 2003, 04:32   #378
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Quote:
To make things even more disturbing, the Civ2 AI has been reported to be using any unit (even air units) to bribe units. This is extremely rare -it hasn't happened to me yet-, but it does happen.
This happened in my Götterdämmerung scen from time to time too ....
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Old September 13, 2003, 05:51   #379
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We can assume the AI has some really persuasive soldiers!
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Old September 13, 2003, 06:10   #380
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I think that's AI behaviour you only see on Deity level.
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Old September 13, 2003, 06:45   #381
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Let's just assume the AI is drafting its share of awesome looking babes into the army...
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Old September 13, 2003, 14:25   #382
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LOL!

Well, war is hell, as they say!
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Old September 13, 2003, 17:32   #383
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Hi, back from holidays.
I want back to the beach again...

IBIZA

Spanish and Italiens are the nicest people - and for godīs sake no Hollandishs!!!

I think it will take some time till I will get on your nerves as I did before constantly!
Cause I have a lot of things to do ... but we will see.

And ehm... no! I didnt miss my plane
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Old September 13, 2003, 19:54   #384
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@ Cifer:
I wanna go to Ibiza too just because of the music.. very cool Dj's play there.. oh well.. I like Hollandish ppl cause they have great music-taste (trance)
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Old September 14, 2003, 00:14   #385
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Hey Curt, in August 1980, the Russian Dreadnought event occurs, and it says that the Russians unveil the Dreadnought, yet whenever it's the Red's turn, they don't have a dreadnought or the tech to build it..
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Old September 14, 2003, 03:41   #386
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Odd.

I'll look into the events...
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Old September 14, 2003, 03:44   #387
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Aha!

The event that makes the tanks appear was set at the wrong number...

A leftover from the previous set of rules/events...

Fixed that!

Cheers, Art of War!
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Old September 14, 2003, 05:19   #388
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Quote:
Originally posted by Arthedain
@ Cifer:
I wanna go to Ibiza too just because of the music.. very cool Dj's play there.. oh well.. I like Hollandish ppl cause they have great music-taste (trance)
I dont like that kind of music...
Salsa rules!

Hey, Mr.Sibling,
where is the new big City graphic style you wanted to invent?

(But please dont feel as if I wouldnt think your scen superior in any way) ...

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Old September 14, 2003, 07:06   #389
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Worry not, Cifer! I haven't forgot!

It's going to be icluded in the final release tomorrow!



Hope enjoyed your vacation!
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Old September 14, 2003, 09:05   #390
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Yes they were really nice, thanks!

Do you still would like to hear some suggestions regarding on the Reich? I could try to contact Jim and counsil with him a little... But if you can adhere the deadline then... I cannot promise you anything.

Anyways your scneario is one of the greatest ever!
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