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Old August 5, 2003, 15:37   #61
vmxa1
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It is against the AI that the 6 picks for creative becomes too strong.
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Old August 5, 2003, 17:24   #62
Old n Slow
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I can see that in an MP game the strategy might tend toward a quick punch rather than longer development & bigger punch. It seems that those posters who win with higher difficulties (no ads, all dis-ads, etc.) seem to favor that.

If that is the case, there are not THAT many 'difficult' choices/worthwhile 2nd choices in a number of the early techs.

Haven't played multiplayer (in any computer game) yet.
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Old August 5, 2003, 21:45   #63
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oldnslow, try a hotseat game vs yourself, it takes some patience, but you can get a feel for how each race will do in relation to each other. Also for you people who can't win on impossible, see if you can with 2 races under your control in such a setup, and remember that only one of them needs to be creative, though there are benefits to both being creative, and you can't pick repulsive there either.
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Old August 6, 2003, 10:46   #64
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Hmmm I'll look into it -- but it may have to wait until after this weekend.
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