July 30, 2003, 12:02
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#1
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Prince
Local Time: 22:39
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 551
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Help, how do you turn off auto-raze?
Everytime I capture a city, it razes it. I've been coping with this for a long time (genocide in a computer game can be fun  ) but now it's getting too much. How do you turn off this feature? I couldn't find it under preferences or in the editor. I have PTW, to let you know.
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"The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau
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July 30, 2003, 13:20
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#2
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Prince
Local Time: 01:39
Local Date: November 2, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
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There's an autoraze? All I can think of is that you have a size 1 city fetish. If that's not the case, and it's not under the basic game options.. I dunno.
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July 30, 2003, 13:24
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#3
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Emperor
Local Time: 23:39
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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As far as I know it isn't an option you can turn off. If you attack a small city with no culture to it's name then it gets autorazed. It's a little annoying because razing a city gives you a rep hit. And autorazing is something you can't avoid unless you wait for cities to build culture before attacking them.
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July 30, 2003, 15:10
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#4
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King
Local Time: 22:39
Local Date: November 1, 2010
Join Date: May 2002
Location: near the magic kingdom
Posts: 1,001
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Turn it off?
You'll just have to wait till the cultural borders grow or play "chase the palace" or wait till there's more than 1 citizen in the city. The last one is most difficult since the AI loves to pop rush when under attack, and even if you have troops waiting to ransack the tiny little town, sometimes it goes up to 2 and back down to 1 before you get the chance to take it.
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badams
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August 1, 2003, 08:24
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#5
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King
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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There are two basic rules that deal with Auto-razing:
1. If a city ever grows beyond size 1 it will not be auto razed.
2. If the city has produced culture points then it will not be auto razed.
Of course you will always have the option to raze the city, but I rarely use it.
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August 1, 2003, 16:52
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#6
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Deity
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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I think if it grows beyond size one, but you bombard it back down to one or disease sends it back to one or somehow it goes back to size one, it will still autoraze.
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Later amendments to the Constitution don't supersede earlier amendments - GePap
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August 1, 2003, 17:41
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#7
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Deity
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I am not sure about that, but I think if it get 10 points of culture it will not autoraze regardless of size?
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August 1, 2003, 18:17
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#8
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Deity
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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If it gets any culture it will not be auto-razed.
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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August 2, 2003, 13:05
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#9
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Prince
Local Time: 01:39
Local Date: November 2, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
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What about a size 1 city which has a wonder but no culture due to the wonder being stolen?
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August 2, 2003, 13:12
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#10
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Deity
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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Stolen wonders produce no culture? I've never heard this.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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August 2, 2003, 22:03
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#11
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Emperor
Local Time: 23:39
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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Quote:
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Originally posted by skywalker
Stolen wonders produce no culture? I've never heard this.
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Yep it's a fact.  In a game I am now playing I captured London with three wonders and it didn't produce any culture. That's not the first time it has happened to me either.
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August 2, 2003, 22:35
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#12
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Deity
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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That sucks.
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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August 3, 2003, 07:07
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#13
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King
Local Time: 07:39
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Quote:
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Originally posted by skywalker
If it gets any culture it will not be auto-razed.
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If it gets any culture of the civ from which you capture it it will not be auto-razed.
Some time ago, a member of these forums (can't remember the name) reported a case where Civ A built a wonder in a certain city which was later captured by Civ B. He (Civ C) then tried to capture this city (now down to size 1) from Civ B - partly because he wanted to own all wonders -, but instead of being captured, the city was auto-razed.
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"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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August 3, 2003, 07:33
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#14
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Emperor
Local Time: 01:39
Local Date: November 2, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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So the cities don't retain a memory of all the culture they have.
Well, that sucks.
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August 3, 2003, 08:03
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#15
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King
Local Time: 07:39
Local Date: November 2, 2010
Join Date: Jul 2003
Location: of Outer Space
Posts: 2,210
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Well, it does retain a such memory; when you racapture one of your former cites, it'll still have any culture it accumulated before you lost it.
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August 3, 2003, 10:44
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#16
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Emperor
Local Time: 08:39
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by skywalker
Stolen wonders produce no culture? I've never heard this.
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hi ,
thats why we should get the option to rebuild some of them , .....
have a nice day
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August 3, 2003, 10:44
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#17
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Deity
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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Quote:
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Originally posted by The Mad Monk
So the cities don't retain a memory of all the culture they have.
Well, that sucks.
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Yes they do. How do you think culture-flip works?
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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August 3, 2003, 10:45
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#18
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Deity
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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Quote:
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Originally posted by lockstep
If it gets any culture of the civ from which you capture it it will not be auto-razed.
Some time ago, a member of these forums (can't remember the name) reported a case where Civ A built a wonder in a certain city which was later captured by Civ B. He (Civ C) then tried to capture this city (now down to size 1) from Civ B - partly because he wanted to own all wonders -, but instead of being captured, the city was auto-razed.
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Sorry, I wasn't as clear as I should have been. I meant any culture in the little culture meter that determines border size.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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August 5, 2003, 06:48
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#19
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Prince
Local Time: 06:39
Local Date: November 2, 2010
Join Date: Jul 2003
Location: Gothenburg, Sweden
Posts: 404
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Well, that's not your culture, it's the other civs culture. Wonders provides culture to the Civ that built it. Owning a wonder isn't what impresses people, building it does. When a city is recaptured, the culture meter continues where it left off when you lost the city. I'm not 100% sure the wonder doesn't keep providing you culture in case you recapture the city, but I'm quite sure it doesn't.
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August 5, 2003, 09:39
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#20
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Settler
Local Time: 06:39
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 13
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If you build a great wonder in a city, loose it and
recapture it, the wonder will produce culture
again. Small wonders are lost, of course.
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