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Old July 30, 2003, 14:50   #1
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Issues that Should Be Decided NOW
Sorry, don't mean to yell But these are some things we should sort out before we get too far into the game. As the PTWDG has demonstrated, there are certain "things" that can "happen" that can "cause" "disagreements." Therefore, I think it is in everyone's best interests to have a full public discussion now, and sort out what's what.

Let us begin by going over things that have caused controversy in the first PTWDG. The one that pops immediately to mind:

-Force Teleporting. Some consider it an exploit, some consider it good use of game mechanics. Time to decide officially whether it will be allowed in this game or not.

There are also some other non-mechanic issues, but things that people may or may not want to allow.

-Razing cities before they are taken. (The Lux Maneuver). There has been discussion as to whether it is in the spirit of the game, or just a cheap way to deny your enemies their victories out of spite. In the same vein...

-Gifting away cities that are about to be taken. (The Espana Maneuver). Again, smart strategic move, or cheap way or screwing with your enemies?

Discuss!
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Old July 30, 2003, 15:47   #2
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"The Lux Maneuver" - The important thing is grabbing your enemy's territory. Getting cities or workers or great leaders along with that land is a nice bonus, but they are insignificant compared to the value of the land.

"The Espana Maneuver" - I would consider accepting my enemy's cities before I can capture them a declaration of war. And after seeing GS's true motives, I'm sure everyone else will too.
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Old July 30, 2003, 16:21   #3
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Live and let live, baby. All of this talk about making rules and restrictions is just taking away people's freedoms to make choices and forcing them to live under someone else's morality.

Team Sunshine believes that EVERY team should be free to decide for themself what they feel is fair and just. Tyrany by the majority is tyrany nonetheless.

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Old July 30, 2003, 16:22   #4
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Quote:
"The Espana Maneuver" - I would consider accepting my enemy's cities before I can capture them a declaration of war.
I disagree. It isn't nice, and it very well could be a good reason to declare war and take the city(ies), but in and of itself it isn't an act of war. Particularly if your "enemies" are not as yet actually in a state of war with you in-game.

If I had been in GoW's shoes, I would have been pissed, and would have very much regretted signing a NAP with GS. I would hope and pray that GS could be manuevered into breaking it. Meanwhile, I'd do my best to work around it until it was either broken by GS or it ran out. Then I wouldn't stop 'till they were dead (which I'm sure is GoW's intention now).

The Lux maneuver - I got a kick out of that. I think it's fine.

Teleportation via gifting cities - I do kinda feel it's an exploit of game mechanics. However, what if you're in a situation where you are going to gift a city for an "acceptable" purpose, but you happen to gain a benifit from it - the troops inside warp to your capitol, and it just so happens that you need them in that area...

That gets a bit tricky. Should we say that any city that is gifted has to be first emptied of units?

-Arrian
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Old July 30, 2003, 17:14   #5
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Re: Issues that Should Be Decided NOW
Quote:
Originally posted by ZargonX
-Force Teleporting. Some consider it an exploit, some consider it good use of game mechanics. Time to decide officially whether it will be allowed in this game or not.

-Razing cities before they are taken. (The Lux Maneuver). There has been discussion as to whether it is in the spirit of the game, or just a cheap way to deny your enemies their victories out of spite. In the same vein...

-Gifting away cities that are about to be taken. (The Espana Maneuver). Again, smart strategic move, or cheap way or screwing with your enemies?
Why not just ban them all? As long as everyone knows where they stand now it'll be fine.

Complaints and arguments largely arising from these things has already ruined one game. It wouldn't be smart to let it ruin a second.
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Old July 30, 2003, 18:23   #6
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Quote:
Complaints and arguments largely arising from these things has already ruined one game. It wouldn't be smart to let it ruin a second.
Exactly my reasoning. However, it needs to be decided in such a way that is fair to all involved. The teams as a group must decide what is acceptable, and what isn't. So, though Team Sunshine's laid-back hippidom may sound fun (), it will probably lead to arguments later.
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Old July 30, 2003, 18:39   #7
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What about the 'road-to' bug, if that still exists?
And fortifying galleys at the end of the turn? You get to see 3 tiles away when you galleys are fortified; if they've expended their MPs this turn but they're carrying troops, you can activate them and use 'fortify all' to fortify the galley as well. IMHO this is definitely an exploit, since the game was not meant to work that way. (only cargo-carrying galleys can see farther even after they spent all their MPs? Why, because the troops on the ship can aid with lookout jobs?)
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Old July 30, 2003, 18:42   #8
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Clarification: I'm not saying that I'm for or against the proposal to decide on international MP rules. I'm just trying to help out those trying to come up with a list of potential exploits
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Old July 30, 2003, 18:59   #9
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No, that's a good one, Shiber. You know, even if the whole thing gets rejected, just having a list of known exploits, etc, is in itself an equalizer. Some people play a lot more MP than others, and not all teams know about some of these things. If the playing field is twisty, at least make sure it's level
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Old July 30, 2003, 19:22   #10
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The Muhammed Al-Sahaf Team believes that rules established by the "United Nations" would merely restrict our sovereignty and end up being used by the mercenaries and infidels as excuses to invade our country and steal our oil.

Should the U.N. establish such rules and MAST is ever called into question about whether we have broken them, we DARE you to send your stupid international inspectors into our country, violate our sovereign rights, and then NOT FIND PROOF of your claims that we have violated any of your stupid illegitimate rules!

We hereby state that we have never violated any U.N. mandates nor will we ever violate them. It is the mercenaries who have violated them and they should be overthrown.

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Old July 30, 2003, 22:53   #11
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Quote:
Originally posted by Arrian
That gets a bit tricky. Should we say that any city that is gifted has to be first emptied of units?
This is a good idea. I'll vote for this proposal. It also makes the Espana Maneuver more difficult depending on turn order of the involved teams.

Note that I am speaking for myself (plus my cat), and not for all of Team Tabemono (plus their cats)
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Old July 31, 2003, 08:12   #12
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Re: Issues that Should Be Decided NOW
Well, most of the players of my team do not participate (yet ) at the PTWDG I, so perhaps we need a more extensive explanation of which that exploits are.

Starting from the things read here and in the PTWDG I (personally) think:

Quote:
Originally posted by ZargonX
-Force Teleporting. Some consider it an exploit, some consider it good use of game mechanics. Time to decide officially whether it will be allowed in this game or not.
I am not sure of what's that: cancel a right of passage with a friend civ so that the units in their territory are expelled towards your new cities?



Quote:
-Razing cities before they are taken. (The Lux Maneuver). There has been discussion as to whether it is in the spirit of the game, or just a cheap way to deny your enemies their victories out of spite.
Scorched Earth policy seems valid to me , and historically justified.

Quote:
-Gifting away cities that are about to be taken. (The Espana Maneuver). Again, smart strategic move, or cheap way or screwing with your enemies?
WOW! the España Maneuver!
I can't deny this! Latin lover will accept every city with female citizens!
Seriously talking, I again think that it's valid even historically (greek city-states, mid-age german & italian kingdoms, middle east during the crusaders)

So any (game) action will be corresponded by a (game) reaction. I do not see nothing personal in this. (yes, this is my first PTWDG ) And I think that teams using these tactics are not winning at the PTWDG I.

Maybe the problem is that we used to play against the AI like the aggressor, and at the MP there is to think much more defensively. All these tactics agree in which they benefit the defender, so as a builder the two last ones seem valid to me.

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Old July 31, 2003, 09:20   #13
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Just to inject my personal opinion:

I don't think that either the razing of cities to prevent their capture nor the gifting of cities to prevent their capture are an exploit. At all.

I don't even think that RP making sure there was a nice military stack inside of Toledo when it was gifted, transporting them to the front is an exploit. I call all of that smart gaming.

Now, whatever happened with Inchon, and I don't know for sure, only GS can answer this. But, if the sole purpose for gifting that city for one turn was to teleport troops, I call that a blatant exploit of game mechanics and a deplorable move.

So, bottom line: If you are permanently gifting a city, sure, take advantage of the warp. If you only want a warp, I see it as wrong.

HOWEVER:

My wife so cleverly discovered another gifting exploit that needs be covered in one of our games involving the Pyramids, and Sun Tzu's to a lesser extent.

The nation with Pyramids or SunTzu's can 'sell' granaries and/or barracks to a second civ on the same continent by gifting of a city back and forth...

free granary to the second civ...she is fond of gifting a granary for two slaves....

(might work with the internet too if a game ever lasted that long...)
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Old July 31, 2003, 17:19   #14
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Does the mobilization exploit work in 1.21f PBEM? It is certainly game breaking, and if it's still active needs to be banned in both games.

Other than that, I'm not sure if there are any exploits I think need to be banned. I don't mind if any exploits are banned either.
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Old July 31, 2003, 19:51   #15
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I'd prefer if the the game was a free-for-all.
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Old August 1, 2003, 06:44   #16
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weeeeell... city razing must be allowed, scorched earth!

gifting cities left and right, sure why not?

teleport... tough one, but then again, a gift from one civ to another is a gift nonetheless.

allow all of it!

the barrack sun tzu thing on the other hand... that's just insane, there should be a difference between wonder-kept improvements and regular ones. stupid firaxis.
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Old August 1, 2003, 09:15   #17
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Quote:
I don't even think that RP making sure there was a nice military stack inside of Toledo when it was gifted, transporting them to the front is an exploit. I call all of that smart gaming.

Now, whatever happened with Inchon, and I don't know for sure, only GS can answer this. But, if the sole purpose for gifting that city for one turn was to teleport troops, I call that a blatant exploit of game mechanics and a deplorable move.

So, bottom line: If you are permanently gifting a city, sure, take advantage of the warp. If you only want a warp, I see it as wrong.
I disagree - it's gotta be all or nothing.

For the record, Inchon was used to teleport RP troops. You feel that's an exploit (but that the teleportation of Toledo's forces or Vox's forces in the Voxodus weren't??). I'm not sure, but I'm leaning toward "exploit" and am perfectly willing to have it declared so for the purposes of this game - all or nothing, though. Either there can be no troops in a city when gifting, or there is no restriction.

Abandoning cities is fine by me. Sometimes that's just smart military tactics.

-Arrian
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Old August 1, 2003, 09:19   #18
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I'm also in the all-or-nothing camp with Arrian. Either we allow units to be teleported when cities are gifted or we don't. If we allow certain exceptions then we're just creating areas for argument later on.

Either it's allowed or it's banned for this game. I don't mind either way, but I think we should have a poll and decide one way or another before the game gets very much further.
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Old August 1, 2003, 09:58   #19
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Re: Issues that Should Be Decided NOW
Quote:
Originally posted by ZargonX

-Force Teleporting. Some consider it an exploit, some consider it good use of game mechanics. Time to decide officially whether it will be allowed in this game or not.
Clearly a game exploit. If the intention of gifting cities is teleport units... then it should be banned

Quote:
Originally posted by ZargonX
-Razing cities before they are taken. (The Lux Maneuver). There has been discussion as to whether it is in the spirit of the game, or just a cheap way to deny your enemies their victories out of spite. In the same vein...
Valid strategy

Quote:
Originally posted by ZargonX
-Gifting away cities that are about to be taken. (The Espana Maneuver). Again, smart strategic move, or cheap way or screwing with your enemies?
Certainly considered a hostile act ... but a valid strategy.
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Old August 1, 2003, 10:12   #20
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Re: Re: Issues that Should Be Decided NOW
Quote:
Originally posted by Hot_Enamel
If the intention of gifting cities is teleport units... then it should be banned
This kind of thing would only create problems. We don't want their to be a situation where one team says "Well, there might have been a few units in the city when we gifted it, but that really wasn't our main intention. It's just a lucky coincidence that those units went to the war-zone".

I'm sure that either permitting it under all circumstances or banning it outright will be best solution.

(and by "banning it outright" I don't mean that all city gifting should be banned, but just that any city that is gifted MUST be completely empty of units. No exceptions.)
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Old August 1, 2003, 10:30   #21
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Exactly. If there is any ambiguity, they we open ourselves up to arguments later. If we do that, then why even bother establishing rules? All or nothing on the city gifting. I vote no gifting with units inside (or, if for some reason it has to be done, any units that warp to your capitol must be disbanded - outside a city - on the next turn).

-Arrian
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Old August 1, 2003, 11:25   #22
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Personally, I am strongly against force teleporting. I feel it is an abuse of game mechanics, and as such should not be allowed. It is very easy to move your forces out of a city before you gift it, so if it is banned, there shouldn't be any arguments about whether people "meant" to teleport units or not.
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Old August 1, 2003, 14:22   #23
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I agree about the forced teleporting. It's an exploit of the game's mechanics and it shouldn't be used at all, by any team. By banning it completely, we remove all amiguities that could arise later on.

The others (Lux and Espana maneuvers) are clearly hostile acts,but valid strategies that may be used by anyone.

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Old August 1, 2003, 14:37   #24
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Zargon and Konquest02: Just out of interest (and please don't see this as a flame) did you speak out in your fourms when force teleporting was used during the Voxodus?
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Old August 1, 2003, 16:43   #25
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Actually, FP, I did not. And you are absolutely right to bring it up. It demonstrates a good point: I didn't complain because I didn't really think of it as hurting anyone. However, one cannot judge this sort of thing on a situational basis; it's all or nothing. And, like I've said, I'm definately in the "nothing" category now.
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Old August 1, 2003, 18:03   #26
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I would concur that it is easier if force teleporting is banned altogether.

Razing and gifting, fine.

The seagoing fortification trick... out.

The GW tricks... out.
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Old August 1, 2003, 18:53   #27
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Maybe we should ask Firaxis what is considered an 'exploit' and what is not. I'm of the opinion if the game allows it, then it is fine; unless it is clearly a bug.

You have to admit, these issues we are discussing add a new dimension to the game.
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Old August 2, 2003, 00:57   #28
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The map should go back to the drawing board. It should be a scenario that includes Spam, Rye, Spam on Rye, Eggs, Spam, Spam, Spam, and Spam, and Donuts as unique units.
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Old August 6, 2003, 22:15   #29
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Quote:
Originally posted by FrustratedPoet
Zargon and Konquest02: Just out of interest (and please don't see this as a flame) did you speak out in your fourms when force teleporting was used during the Voxodus?
I did. I was fully expecting to use galleys. I truly dislike some of the exploits - and this one most of all. I feel all teleporting should be banned. The game mechanics should move the units a tile adjacent to the city gifted - perhaps the one closest to the civ's capitol.

The razing and gfifting of cities I am OK with. As has been pointed out by a number of folks - and most recently Niessuh - there are historical precedents.
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Old August 7, 2003, 10:18   #30
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Well, it seems to me we have a general concensus, do we not?

- teleporting is right out. Cities must be emptied prior to gifting.

- razing/gifting is fine.

- the wonder tricks are out

Not sure what Theseus meant by "seagoing fortification."

Can anyone think of any other issues we need to clarify up front?

-Arrian
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