Reply
 
Thread Tools
Old July 31, 2003, 10:34   #1
0bsidi0n
Warlord
 
0bsidi0n's Avatar
 
Local Time: 23:42
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 150
My holy grail of modding...
I've looked for it everywhere and tried it everywhich way, but a buildable ocean bridge (see Confederation Bridge) seems impossible. I don't know if anyone cares, or if everyone has relegated it to the immodable, but I thought I'd share my latest attempt, and hopefully discussion and a subsequent solution will be discovered.

The closest I've gotten is this: I create an immobile deployable transport ship, very expensive, and create a 'bridge' of these units across a section of coast (I've decided that great expense and coast-only would be realistic requirements for these, as well as for the sake of game balance). Then, I allow workers to build railroads on coastal, walk the worker onto the "platform", and build said improvements.

The trouble is this: while units could certainly traverse a bridge of transports, they do not gain the movement bonus of the railroad. I cannot find any line or file that will allow this change, but I'm hoping someone else has stumbled across it.

I think this approach, should it ever come to fruition, is the most realistic. These bridges would be expensive, immobile, destroyable, defendable (by ships), and a feasible way to connect close landmasses. Sorry for the longwindedness, I just wanted to present all my research and findings; perhaps someone knows how to make this possible?
0bsidi0n is offline   Reply With Quote
Old July 31, 2003, 14:18   #2
Sheik
Civilization III Democracy Game
King
 
Sheik's Avatar
 
Local Time: 01:42
Local Date: November 2, 2010
Join Date: May 2002
Posts: 1,088
Many things like this have been tried and AFAIK none of them really ever worked well. One of the main reasons is the AI wont use it.
__________________
For your photo needs:
http://www.canstockphoto.com?r=146

Sell your photos
Sheik is offline   Reply With Quote
Old August 1, 2003, 07:29   #3
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 07:42
Local Date: November 2, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
Re: My holy grail of modding...
Quote:
Originally posted by 0bsidi0n
The trouble is this: while units could certainly traverse a bridge of transports, they do not gain the movement bonus of the railroad. I cannot find any line or file that will allow this change, but I'm hoping someone else has stumbled across it.
It's due to the fact that the unit has to be loaded and unloaded on each move from ship to ship. This is almost certainly hardcoded to take up one movement point.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline   Reply With Quote
Old August 1, 2003, 16:34   #4
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 02:42
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
The Holy Grail of modding is EVENTS.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline   Reply With Quote
Old August 1, 2003, 16:41   #5
0bsidi0n
Warlord
 
0bsidi0n's Avatar
 
Local Time: 23:42
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 150
Touché Immortal Wombat. I guess the dream really is dead. I agree events would be great for scenarios, but I like to play a fresh game every time, so unless you could create random events I wouldn't really care.
0bsidi0n is offline   Reply With Quote
Old August 1, 2003, 16:51   #6
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 02:42
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
Quote:
Originally posted by Immortal Wombat

It's due to the fact that the unit has to be loaded and unloaded on each move from ship to ship. This is almost certainly hardcoded to take up one movement point.
Actually, I think it is possible to do it without using movement points. I forget how, but I remember we did it in the first civ3 demogame to reach Uber Isle.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline   Reply With Quote
Old August 1, 2003, 18:13   #7
Kloreep
C3CDG Team BabylonPtWDG LegolandInterSite Democracy Game: Apolyton TeamPtWDG2 TabemonoC3C IDG: Apolyton TeamApolyton UniversityCivilization IV PBEMC4DG The Mercenary Team
Emperor
 
Kloreep's Avatar
 
Local Time: 01:42
Local Date: November 2, 2010
Join Date: Jun 2002
Location: The DoD
Posts: 8,619
Quote:
Originally posted by skywalker
Actually, I think it is possible to do it without using movement points. I forget how, but I remember we did it in the first civ3 demogame to reach Uber Isle.
You're right... the maneuver was transferring the settler from the galley on our shore to the galley on Uber Isle's shore without risking the settler or the galley on the Uber side. The galleys met on a sea tile near the middle and the settler was activated, then loaded into the galley from the Uber side, which had movement left to take it back to the coast.

So a transport bridge is possible, but you need more ships than tiles that need to be crossed, and the number of ships limits how many can cross on a turn.
__________________
Member of the Mercenary Team in the Apolyton Civ4 Democracy Game and the Apolyton Team in the C3C Inter-Site Democracy Game
Schlock Mercenary: an awesome sci-fi comic
Kloreep is offline   Reply With Quote
Old August 1, 2003, 18:37   #8
Sheik
Civilization III Democracy Game
King
 
Sheik's Avatar
 
Local Time: 01:42
Local Date: November 2, 2010
Join Date: May 2002
Posts: 1,088
Quote:
The Holy Grail of modding is EVENTS.
I would agree with this.

Has there been any word on whether or not the new "robust" conquests editor will have the ability for us to add events?
__________________
For your photo needs:
http://www.canstockphoto.com?r=146

Sell your photos
Sheik is offline   Reply With Quote
Old August 1, 2003, 20:25   #9
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 07:42
Local Date: November 2, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
Quote:
Originally posted by Kloreep
You're right... the maneuver was transferring the settler from the galley on our shore to the galley on Uber Isle's shore without risking the settler or the galley on the Uber side. The galleys met on a sea tile near the middle and the settler was activated, then loaded into the galley from the Uber side, which had movement left to take it back to the coast.
Did it not take up a movement point for the settler?


Events? good luck (sig). All you need in theory is one random() function to be able to create any variety of random events.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline   Reply With Quote
Old August 1, 2003, 20:34   #10
Spiffor
Civilization III Democracy GamePtWDG LegolandApolytoners Hall of Fame
 
Spiffor's Avatar
 
Local Time: 08:42
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
That would be interesting IW. Fixed events are all nice, but random events are the real deal
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
Spiffor is offline   Reply With Quote
Old August 5, 2003, 10:51   #11
0bsidi0n
Warlord
 
0bsidi0n's Avatar
 
Local Time: 23:42
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 150
Kloreep/Skywalker,
Would either of you be able to point me to a resource, link, or anything else so I can get more info about this Uber Isle? I've never even heard of it before, but now I'm excited again that this just might work...
0bsidi0n is offline   Reply With Quote
Old August 7, 2003, 13:41   #12
:) Smiley
Scenario League / Civ2-Creation
Emperor
 
:) Smiley's Avatar
 
Local Time: 23:42
Local Date: November 1, 2010
Join Date: Feb 2001
Location: hippieland, CA
Posts: 3,781
The galley thing is the old ship-chain maneuver.

Speaking of events, is there such an event that would teleport a unit from point A to B and vice versa? That could be used as a "bridge" of sorts.
__________________
Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
:) Smiley is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:42.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team