August 4, 2003, 19:20
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#61
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Emperor
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Anybody read the readme.txt for US version?
Additions in v1.26f:
* Adding Gamespy Usage Tracking.
* Note: the '3 seconds' rule is a result of eliminating the synchronous messaging. It will allow for up to 3 second lag to receive update messages now.
* Reworked the setup window to allow you to exit/cancel at any time - this includes mid-loading and scenario sending
* Multiplayer Menu change (select the type of play and be taken into the menu with the correct setting toggled)
* Implemented load in setup window to not send over a savegame unless needed
* Added an INI file option to turn off AI patrolling. The option is NoAIPatrol and if set to 1, the AI will no longer use its units to randomly patrol if they have nothing else to do. The default is 0 (meaning the AI will patrol). In multiplayer games, the host's setting will be used for all players.
* Added option to make map already explored to scenario properties. Scenarios with this option checked, will begin with the map already explored, thus all players begin the game knowing what the map looks like.
* Player numbers should now always be correct (you should not have to change them) if you have not changed your name since the game you have loaded
Changes in v1.26f:
* Removed all synchronous messages in the setup window
* You can no longer cancel the countdown with less than 3 seconds remaining on the countdown
* You can no longer kick anyone or exit the game (other than end task of course) with less than 3 seconds remaining on the countdown
* Changed the 'Loading...' label to display 'Loading...' followed by 'Please Wait...' cycling every 3 seconds so users will know the game is not locked up. This text is in red to stand out on the screen
* Rules that are changed before the savegame is loaded no longer applies. The rules for the game come directly from the savegame now
* Optimized the reset features on the window when the host selects 'standard' after a load/scenario send. Previously it was resending the rules - it no longer does this.
* You will no longer play a game set as 'si-move' in pbem mode - it will play as a si-move and not pbem
* selecting a scenario with a map but not loading it ( cancelling ) should no longer change current world settings
* Reworked the setup window to allow you to exit/cancel at any time - this includes mid-loading and scenario sending
* Changed the 'Loading...' label to display 'Loading...' followed by 'Please Wait...' cycling every 3 seconds so users will know the game is not locked up. This text is in red to stand out on the screen
* Optimized the reset features on the window when the host selects 'standard' after a load/scenario send. Previously it was resending the rules - it no longer does this.
* Sped up 'launch' action in Setup window
* Updated non-era techs to allow for civ-specific tech trees. If a non-era tech is used as a prerequisite for a regular tech and a particular civ does not have access to the non-era tech, all techs sprouting from the non-era tech will not be visible on the Science Advisor screen and will not be required for advancement to the next era.
* Fixed Civilopedia entry for Coastal Fortress by removing reference to, “50% defense bonus from naval attacks”. There are no direct naval attacks on land units – only bombardment.
* Updated BIC file version to 11.19.
* Updated editor version to 2.57.
* Players should see fewer occurances of a unit staying selected after he is out of movement points.
* If a player leaves a game while it is paused, he will now be destroyed
Fixes in v1.26f:
* Fixed a bug which would allow you to chain load games after you switched the game mode to hotseat
* Fixed an OOS bug where you would load a scenario followed by a save and the game would go OOS on first turn
* Fixed a bug causing the foreign advisor to display incorrectly in > 8 player Single Player games.
* Fixed a bug where the turn limit warning and time limit warnings would not appear when a game was restarted.
* Fixed a bug with mouseover text on the city view screen.
* Fixed a bug where you could get an empty playername if you accepted a blank playername once and then cancelled
* Fixed a bug which allowed you to launch without everyone ready
* Fixed a bug with player numbers not being correct, and any load attempt with those bad players numbers would cause problems
* Fixed a bug where a player would appear to vanish when setting a hotseat/PBEM game to si-move
* Fixed a bug where the host would vanish with changing settings for hotseat/PBEM
* Fixed a bug where no error message would appear when trying to launch a game while a client was nto done loading - it would appear to simply not respond but now it does.
* Fixed a bug that caused paratroopers (and possibly helicopters) to disappear after playing the airdrop animation.
* When clicking MP as a menu option, you will no longer get a periodic empty popup
* Fixed crash when choosing scenario->load game-> then launching the loaded game
* Fixed Specific sequence pbem to scenario load crash
* Player name being reset to civ name after a pbem load and switch to standard no longer occurs
* Fixed lockup when loading pbem and switching to standard
* Fixed some bugs with sending scenarios over repeatedly
* Fixed a bug with disconnecting
* Fixed a message overflow involving scenario sending
* Fixed some spelling error in diplomacy text
* Fixed an out of sycnh with load/save (unique to 1.24 - no readme required)
* Fixed a bug with game limits and rename popups being open on multiplayer setup when you kick someone or launch
* Fixed numerous bugs related to hotseat/pbem game modes and loading saves/scenarios
* The description button for Numidian Mercenary will now display in the Civilopedia.
* Updated placement of forests and jungles on bonus grassland to leave the bonus shield under the forest/jungle (NOTE: this only applies when placing forest/jungle on bonus grassland tiles).
* Fixed a bug with non-era techs that allowed players to potentially receive them for free from the Great Library (NOTE: this also fixes a similar bug that would allow players to receive techs that they do not have the prerequisites for if the order of the techs in the editor was changed).
* Fixed bug with PBEM allowing you to queue up save sends and flooding the network queue while others were connected
* Fixed a bug with air interception at the bottom of the map
* Updated leaderheads\CL_CULTB.pcx to fix transparent color issue.
* Fixed an out of synch bug involving pausing during a faction upkeep in turnless mode
Pretty confusing.
Huh?
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August 4, 2003, 19:22
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#62
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Emperor
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Especialy since it says 1.26f, and list of fixes is shorter then for EU 1.27 patch.
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August 4, 2003, 21:14
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#63
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Settler
Local Time: 06:45
Local Date: November 2, 2010
Join Date: May 2003
Posts: 3
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Anyone know why Atari / Firaxis / Breakaway can't coordinate the release of patches ?
Of course we are in a game with UK players and US players and other Euros have upgared to one 1.27 and we can't continue.... this is very frustrating
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August 4, 2003, 21:42
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#64
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King
Local Time: 01:45
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Join Date: Nov 2001
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Posts: 2,321
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1.26 and 1.27 are the same except for one art file IIRC.
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August 4, 2003, 21:54
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#65
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Deity
Local Time: 02:45
Local Date: November 2, 2010
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Quote:
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Originally posted by AgntSmith
Anyone know why Atari / Firaxis / Breakaway can't coordinate the release of patches ?
Of course we are in a game with UK players and US players and other Euros have upgared to one 1.27 and we can't continue.... this is very frustrating
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Just gotta wonder why they would upgrade the game in the middle of your game like that. Do they not know that would be a possible problem for any that do not upgrade at the same time?
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August 5, 2003, 01:53
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#66
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Emperor
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Quote:
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Originally posted by WarpStorm
1.26 and 1.27 are the same except for one art file IIRC.
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sounds unlikely. an art file isn't needed to compile a new build.
also, if it's just another art file, why didn't they give out 1.26f?
but then, i don't want to doubt a beta tester
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August 5, 2003, 04:49
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#67
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Emperor
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Quote:
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Originally posted by AgntSmith
Anyone know why Atari / Firaxis / Breakaway can't coordinate the release of patches ?
Of course we are in a game with UK players and US players and other Euros have upgared to one 1.27 and we can't continue.... this is very frustrating
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hi ,
years of neglect , inner power deals , cutbacks , strong euro resulting in less export , etc , .......
and the fact that some people just dont seem to speak " english " , ......
and then there are people who believe that people in the UK can read or speak or even understand US english , and visa versa , .....
btw , a german , french and spanish 1.27 played last night with a US english 1.26 , .....
have a nice day
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August 5, 2003, 05:13
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#68
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Emperor
Local Time: 08:45
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Join Date: Sep 2001
Location: Belgrade, Serbia
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Quote:
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Originally posted by WarpStorm
1.26 and 1.27 are the same except for one art file IIRC.
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Well 1.26 has no this in readme:
* X/Y wrapping/boundary issues regarding nukes fixed.
* Fixed an x/y wrapping issue with city name drawing.
* Fixed the turn limit warning popup to not constantly repeat in multiplayer.
* Fixed a bug where the 'chat box' would stay up in the game after the game ended.
* Fixed an exploit allowing one to get extra shields during wartime mobilization.
* Fixed a bug where units with 2 movement points would occasionally warp 1 tile when moved quickly in succession.
* Fixed a bug where diplomacy requests were sent to the wrong player/every player when loading a game.
* Fixed a bug with Colony-to that caused it to do a fortress-to.
* Fixed some display bugs in the Foreign Advisor.
* Fixed a bug where the 'b' key wouldnt function for colonists in Ancient Mediterranean Mod.
* Fixed bug which caused walls not to be obsoleted by growing from a town to a city.
* Fixed a PBEM exploit which allowed you to see other players turns even in passworded games.
* Fixed a turnless out of synch.
Of course the real question is does US got 1.26 or 1.27?
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August 5, 2003, 05:25
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#69
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Emperor
Local Time: 08:45
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Quote:
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Originally posted by player1
Well 1.26 has no this in readme:
* X/Y wrapping/boundary issues regarding nukes fixed.
* Fixed an x/y wrapping issue with city name drawing.
* Fixed the turn limit warning popup to not constantly repeat in multiplayer.
* Fixed a bug where the 'chat box' would stay up in the game after the game ended.
* Fixed an exploit allowing one to get extra shields during wartime mobilization.
* Fixed a bug where units with 2 movement points would occasionally warp 1 tile when moved quickly in succession.
* Fixed a bug where diplomacy requests were sent to the wrong player/every player when loading a game.
* Fixed a bug with Colony-to that caused it to do a fortress-to.
* Fixed some display bugs in the Foreign Advisor.
* Fixed a bug where the 'b' key wouldnt function for colonists in Ancient Mediterranean Mod.
* Fixed bug which caused walls not to be obsoleted by growing from a town to a city.
* Fixed a PBEM exploit which allowed you to see other players turns even in passworded games.
* Fixed a turnless out of synch.
Of course the real question is does US got 1.26 or 1.27?
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hi ,
well http://www.civ3.com/support.cfm says 1.27 , .......
and so does http://www.atarisupport.com/faq/civ3ptwdownloads_pc.asp
have a nice day
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August 5, 2003, 08:08
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#70
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Technical Director
Local Time: 08:45
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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What does the US version say in the lower left corner? (It might be just the wrong readme file grabbed by the install creatior)
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August 5, 2003, 08:52
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#71
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Deity
Local Time: 23:45
Local Date: November 1, 2010
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Posts: 12,344
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Yes, the latest US patch is, in fact 1.27 not 1.26. The overview on the download website just has it labeled as 1.26 (typo). Once installed, the game splash screen lists the game as 1.27.
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August 5, 2003, 09:08
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#72
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Emperor
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hi ,
Mike , Soren , Jeff , or anyone else from firaxis , whats the deal with the UK version , .....
have a nice day
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August 5, 2003, 13:56
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#73
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Prince
Local Time: 07:45
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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Quote:
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Originally posted by FrustratedPoet
With the release of Conquests only 3 months away I suppose that anyone planning to make a big mod or scenario would rather wait until then so they can make use of all the new features. I'm looking forward to seeing that the excellent members of the community come up with then.
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Yeah I hope to see a LOTR scenario when it will be possible to make it. I still remember how great Harlans LOTR scenario was for civ2.
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August 6, 2003, 00:23
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#74
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Firaxis Games
Local Time: 06:45
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 54
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US != UK
Alright - there's not much else to say besides DON'T INSTALL THE US PATCH THINKING IT WILL WORK LIKE THE UK ONE!!! I'm an idiot for believing this was even remotely true.
I will make sure that a pleasant phone call occurs this morning and clears this issue immediately.
EDIT: Obviously the phone call didn't help in the slightest......................................... ......................
Jesse Smith
Producer, Firaxis Games
Last edited by JesseSmith; August 7, 2003 at 15:06.
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August 6, 2003, 01:12
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#75
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Firaxis Games Programmer/Designer
Local Time: 02:45
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We forgive you Jesse.
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August 6, 2003, 04:30
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#76
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Emperor
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Re: US != UK
Quote:
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Originally posted by JesseSmith
I'm an idiot
Jesse Smith
Producer, Firaxis Games
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Sig material anyone?
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August 6, 2003, 09:46
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#77
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Emperor
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Firaxis strikes again ****
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August 6, 2003, 12:23
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#78
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Princess
Local Time: 07:45
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UK patch
Finally, the UK patch:
PTW 1.27 UK
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August 6, 2003, 12:51
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#79
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Princess
Local Time: 07:45
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What the hell is going on? The patch does not work: "Please insert the CIVILIZATION III: Play The World Disc"
And I definitely got the patch from the UK infogrames site!
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August 6, 2003, 12:57
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#80
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Settler
Local Time: 06:45
Local Date: November 2, 2010
Join Date: May 2003
Posts: 3
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According to some feedback from UK players... .this patch doesn't work ...is the same as US.... don't shoot the messenger
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August 6, 2003, 13:54
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#81
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Emperor
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hi ,
well today both atari and firaxis where told , still no responce , .....
thats actually funny , normally they get back within 6 hours , .....
Firaxis , anyone , whats the deal , .......
have a nice day
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August 6, 2003, 21:30
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#82
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Emperor
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For Panag, thats like an indictment of Firaxis!
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August 7, 2003, 03:03
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#83
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Emperor
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Quote:
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Originally posted by SpencerH
For Panag, thats like an indictment of Firaxis!
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hi ,
and still no responce , ........
you can hear a needle drop to the floor , ..... *ping*
that must be long distance calls Jesse is making , with loads of " hold the line please " , .....
story update >>> www.apolyton.net/civ3/
have a nice day
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August 7, 2003, 05:50
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#84
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Warlord
Local Time: 08:45
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Hmm... Had no problems installing and running 1.27f on my 'Scandinavian' version of PTW.
So I think there is a difference between the UK and Scandinavian versions although I have always though that they were the same.
Go figure...
edit:typos
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August 7, 2003, 12:33
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#85
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Princess
Local Time: 07:45
Local Date: November 2, 2010
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After complaining to Inforgrames UK support, they replied that the correct patch could be found at http://www.uk.atari.com. That's where I picked it up the first time. I'll download and see whether it's correct now.
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August 7, 2003, 12:56
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#86
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Princess
Local Time: 07:45
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Location: Edinburgh, Scotland
Posts: 541
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Guess what - it still does not work
Torkkeli, where did you get your patch from? I have the Skandinavian version, too, and I'm pretty sure it's identical with the UK version.
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August 7, 2003, 13:24
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#87
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Emperor
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Quote:
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Originally posted by Lucilla
Guess what - it still does not work
Torkkeli, where did you get your patch from? I have the Skandinavian version, too, and I'm pretty sure it's identical with the UK version.
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hi ,
indeed that patch is still no good , .....
as for the skandinavian version , take a look at the back of the box , does it say " quick intro and then the flags of the skandinavian countries " , ..... if it is the case then you have indeed a UK english version
have a nice day
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August 7, 2003, 13:30
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#88
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Princess
Local Time: 07:45
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
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Quote:
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Originally posted by panag
hi ,
indeed that patch is still no good , .....
as for the skandinavian version , take a look at the back of the box , does it say " quick intro and then the flags of the skandinavian countries " , ..... if it is the case then you have indeed a UK english version
have a nice day
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Yes, it says "Quickstart in ..." and a number of Skandinavian flags.
It also says:
Distributed by Infogrames UK and then a London address and
Infogrames Nordic and a Swedish address
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August 7, 2003, 13:45
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#89
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Emperor
Local Time: 08:45
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Quote:
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Originally posted by Lucilla
Yes, it says "Quickstart in ..." and a number of Skandinavian flags.
It also says:
Distributed by Infogrames UK and then a London address and
Infogrames Nordic and a Swedish address
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hi ,
yep thats it
below is an other version , UK english found in Denmark
have a nice day
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August 7, 2003, 14:49
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#90
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Firaxis Games
Local Time: 06:45
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 54
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BTW, I know this is a crappy way to fix the problem - but if you patch with one of the language versions and then make a copy of the EXE and then patch with the US version - you can copy the EXE from the language version over the US one and it will work.
The UK patch should hopefully be up soon...
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