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Old August 7, 2003, 04:50   #31
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Does anybody here has 3rd edition AD&D characater sheet in Word or RTF format? Could you send me a copy?
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Old August 7, 2003, 09:51   #32
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I have one in PDF

suggestion (this is similiar to something snowfire is doing)

anyone can put in dialogue and actions for NPCs as long as the NPCs are unimportant and the dialogue/action is unimportant

this will speed up roleplaying a lot (and I shouldn't need to do every guy you talk to)

for example

you go up to talk to a guy at a tavern, you handle some small talk and than make a gather information roll, I than give the response to that and we continue

BTW, the roleplay thread is http://apolyton.net/forums/showthrea...threadid=94077

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Old August 7, 2003, 14:20   #33
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OK, thanks.

So... who will i be?

What about a barbarian mercenary fighter... goes by the name of Brute and comes from the far northern wastes (sorry, i am not familiar with Waterdeep... we played on Greyhawk back then).


***
Brute, 1st lvl Fighter

Str.: 17
Int.: 13
Wis: 8
Dex.: 15
Con.: 16
Cha.: 7

No armor... wears a fur from an polarbear (he claims to have killed the monster with his bare hands) around his shoulders (maybe the same protection as leather armor?)... has a large, round shield on his back and carries a one-handed battle axe.

AC: 8 or 6 (depends on how you handle the fur)
HP: 11

As for those skills... no idea... maybe you could provide them for me? Besides his weapon skills (Battle axe, dagger, spear, shield), he focuses mostly on outdoor survival skills like hunting, firemaking, etc.

Is that alright?

Brute says: It better be, southerner!
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Old August 7, 2003, 14:28   #34
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I´ll come up with more information about Brute (looks, equipment, story, etc.) as soon as i get an ok from the DM...

Could someone be so kind as to "translate" him into the 3rd edition rules?
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Old August 7, 2003, 15:00   #35
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Name: Bandar
Race: Dwarf
Class: Fighter
Alignment: Chaotic Neutral
Height: 4'6"
Age: 32
Weight: 210
Hair: white
Eyes: blue

STR: 18(+4)
DEX: 15(+2)
CON: 16(+3)
INT: 10
WIS: 8(-1)
CHA: 6(-2)

HP: 13
AC: 19
Light Encumbrance (around 94 lbs total)

Racial Abilities:
60ft Darkvision
Stonecunning
+4 Dodge v Giants
+2 Save v Poison/Spells
+1 Attack v Orcs/Goblinoids
+4 v Bullrush/Trip

Languages: Dwarf, Common

Fortitude: 3
Reflex: 4
Will: -1

Attack Bonus Melee: +5 Ranged +3

GP: 20
SP: 4
CP: 8

Load = Light
Movement = 20
Initiative: 2

Equipment:
Chainmail - AC +5 W:40
Gauntlet, locked, left hand - W:5
Shield, large, steel - AC +2 W:15
Battleaxe - 1d8 W:7 X3
Longsword - 1d8 W:4 19-20,X2
Seven days Ration - W:7
Backpack - W:2
Rope, hemp - W:10
Whetstone - W:2
Explorer's outfit - w:8

Feats: Ambidexterity, Lightening Reflexes

Skills/Rank
Climb/3
Jump/3
Ride/2

OK, I think I got it now.

Last edited by Harry Seldon; August 7, 2003 at 18:33.
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Old August 7, 2003, 15:47   #36
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it is a start, but we really need skills and feats (also, the party is mostly good, so your dude will need to be able interact with them)

same for you Grossadmiral (your problem seems to be that you do not know 3rd edition)

there is a D20 assistance thing somewhere and in the past we have had people who were more than happy to suggest feats and skills

if someone could supply the link to the old character creation thread (I am sure that I would screw it up) I am sure that that would prove quite a resource for creating a character

since I have started GMing I don't want to be creating PCs characters also (time commitment issue) and so if someone else could help with that? (follow the instructions as laid out in the character creation thread by Victor Galis)

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Old August 7, 2003, 16:15   #37
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Link to Character Creation:

http://apolyton.net/forums/showthrea...threadid=91974

Digging for feats and skills now. I also need to change my attributes and alignment. I'll just do it all at once in a minute.
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Old August 7, 2003, 16:39   #38
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Ok. Edited my character traits a bit. Can someone verify I did this correctly? I'm using a character creation helper instead of a manual so there may be some mistakes.
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Old August 7, 2003, 17:19   #39
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Harry - What's your plan for Ambidexterity? Just curious.

Your Wisdom and Charisma modifiers would still be -1 at 8, so you might want to consider using those single points elsewhere (moving Con up to 14, or Dex to 16).

Also, you don't appear to have included the dwarven racial attributes (+2 Con, -2 Cha).

Use the maximum starting gold for your class (fighter is 240gp). As a fighter, the party will expect you to fight up front and be able to take it - so you need a good AC. Your padded armour won't cut it - that's the first place to spend more money.

Um, you can't have that many skills. A dwarven fighter with Int 10 will only get 8 skill points to spend. In case you don't know, the class skills for fighters are Climb, Craft, Handle Animal, Jump, Ride, and Swim. Points put toward anything else will only get you half as many ranks.
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Old August 7, 2003, 17:26   #40
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at this point (post 9 or so in the roleplay thread) people are really easy to add, as they will just be other patrons of the tavern

if you get your character done satisfactory (on the level of mine, Felch, or dejon) than just post in the roleplay thread (about comming up to talk to the PCs or something)

padded armor can cut it if oyou have really high AC

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Old August 7, 2003, 17:28   #41
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and I think that he did include the dwarven racial attributes

except for skills it looks good (and starting gold, but we can deal with that later)

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Old August 7, 2003, 17:29   #42
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I wondered about the skills. It didn't make a terrible amount of sense. The character gen had points already listed for some skills and I assumed these were bonuses due to attribute picks.

I'll go back and look into it; I'm poring over all the documentation I can find to brush up on this stuff. It's been a while since my last campaign and it was a custom from the ground up.

I liked Ambidexterity for dual weapons, or if I take a grevious injury to one side I can fight with the other. This is my first run as a fighter (usually play as mage or sorceror) and this seemed like a handy skill. I'm open to a better suggestion if you have one.
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Old August 7, 2003, 17:32   #43
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I prefer people play what they want to roleplay rather than power game

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Old August 7, 2003, 17:37   #44
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Cool. As I said, I was just curious about Ambidexterity - sounds like you know what it's all about, and how to roleplay it too, which is great.

Jon - perhaps some could be drawn to the table by Rags' stunt, eh?
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Old August 7, 2003, 17:38   #45
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Old August 7, 2003, 18:06   #46
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If the changes go through, can you check again? I added additional dwarf attribs just to be on the safe side. I also found an equipment guide so I was able to write out what I wanted with my alloted starting funds. Should be better balanced now, and I still have a little left over for that donkey I've been drooling over. If I get the OK I'll probably wander in tomorrow or late tonight.
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Old August 7, 2003, 18:13   #47
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Quote:
Originally posted by dejon
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Old August 7, 2003, 18:18   #48
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lookd good Harry

but your charisma should be a -2 attribute not a -3 and your reflex should be +4, not +2

and you are goingto have to try and make yourself more uncharismatic than I

also you need to write down things like your HP (Which is 13 I think)

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Old August 7, 2003, 18:18   #49
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(I have a donkey)

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Old August 7, 2003, 18:20   #50
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Are you positive about CHA? An eight gives a minus one then the dwarf attrib gives an additional minus two, for a total of minus three, right?
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Old August 7, 2003, 18:23   #51
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Quote:
Originally posted by Harry Seldon
Are you positive about CHA? An eight gives a minus one then the dwarf attrib gives an additional minus two, for a total of minus three, right?
The dwarf bonus is on the attribute, not the modifer.
-9 (attribute, -1 modifier)
-2 (racial bonus)
--
-7 (-2 modifier)
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Old August 7, 2003, 18:25   #52
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our party so far is two very charismatic dudes (Felch and dejon) and two very uncharismatic people (tarna and Bandar)

BTW, you can enter Harry, but I also need things like languages (you only get regional and racial)

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Old August 7, 2003, 18:30   #53
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What are my choices for regional languages? I added Dwarf and human for racial but with a ten intelligence I'm not sure I get two.
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Old August 7, 2003, 18:32   #54
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Sorry if I seem scatter brained on this but I'm trying to put in app updates at work, finish this character, and get out of here in time to get to my soccer match that starts in about two hours. Thanks for everyone's help!
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Old August 7, 2003, 18:32   #55
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dwarf and common are racial

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Old August 7, 2003, 18:36   #56
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It depends on where you're from. Are you familiar with Forgotten Realms?

We're starting in Waterdeep, along the Sword Coast. Since we're starting with level 1 characters, it most likely you are from there, or somewhere nearby. Of course, if you can come up with a good backstory that explains how you got there from halfway around the world, go for it.
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Old August 7, 2003, 18:37   #57
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I came by boat



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Old August 7, 2003, 18:42   #58
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I picked two racial languages and I'll pick up a regional later. It'll add a bit of mystery.
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Old August 7, 2003, 18:50   #59
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Quote:
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Just wait 'till I'm DM - Rags will grill her about her background!

In Waterdeep, Chondathan is the automatic regional language, and possible bonus languages are Dwarven, Elven, Giant, Goblin, Illuskan, and Orc. Since you don't have a positive Int modifier, you don't have to worry about bonus languages though.
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Old August 7, 2003, 18:52   #60
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if you are nonhuman you can choose race or region (Dwarf comes with picking by race, other regions probably won't come with dwarf)

I actually screwed up on my bonus languages and regional equipment, I wil fix them presently

instead of Halruaan and Chultan as bonus languages I am taking Illuskan and Alzhedo

I start with the regional equipment of a masterworked heay crossbow (instead of a pistol) and so will not purchase one for 50 (so I have 50 more GP)

also, I would like the regional feat Arcane Schooling (Illusionist) instead of the skill focus

sorry about that, I will have to go check dejon and Felch (but I bet they did it right)

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