August 7, 2003, 10:47
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#1
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Settler
Local Time: 01:02
Local Date: November 2, 2010
Join Date: May 2002
Posts: 23
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AI Differences 2.42 v. MGE v. ToT
Could someone please explain to me the differences in the AI between Civ 2.42, MGE, and Test of Time ??
Which is the best and which is the worst? Are any of them really that much different?
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"The more things change the more they stay the same."
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August 7, 2003, 11:43
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#2
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Emperor
Local Time: 07:02
Local Date: November 2, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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The main difference is simply in the aggressiveness - which goes in that order 2.42 < MGE < ToT.
OCC is virtually impossible in ToT the AI is so nasty, but better - NO.
SG[1]
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August 7, 2003, 12:03
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#3
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King
Local Time: 02:02
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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I find that with all other factors being equal, the AI will tend to develop faster (expansionistic) in ToT than in the other versions.
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August 7, 2003, 17:38
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#4
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Emperor
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No size 1 OCC possible in MGE either, since you can't retain alliances. Overall, I like MGE better, since you get a better challenge in scenarios, compared to 2.42.
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August 15, 2003, 16:17
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#5
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Chieftain
Local Time: 07:02
Local Date: November 2, 2010
Join Date: Nov 2002
Posts: 42
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the ToT AI=Satan
MGE=evil but very nice compared to ToT
2.42-haven't played
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August 16, 2003, 11:01
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#6
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King
Local Time: 07:02
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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Quote:
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Originally posted by Six Thousand Year Old Man
I find that with all other factors being equal, the AI will tend to develop faster (expansionistic) in ToT than in the other versions.
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It looks that way to me too. But I wouldn't dare to make it a scientifical calling.
BTW, I almost always choose the expansionist opponents, as they seem to be the tougher to beat, especially in gigaworlds handmade, with lot of resources and good terrain
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