August 7, 2003, 18:26
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#1
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Deity
Local Time: 02:03
Local Date: November 2, 2010
Join Date: Feb 2002
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Science Ministry Update
Mr. President and Fellow Citizens --
The Science Ministry is not posting a poll at this time, since Science Minister Emeritus Sparrowhawk's most recent one still has valid results to pursue. In that vote, our most desired future goals were...
1. (67%) Explosives
2. (17%) Tactics
3. (8%) Fundamentalism, Banana (tie)
4. (0%) Railroad, others
We are currently researching Sanitation. Once that is complete, our optimal choice of techs would be Invention (since it's a pre-req for all of the above except Banana).
If Invention is not offered, we should choose Gunpowder (another prereq for Explosives and Tactics).
The Ministry stands foursquare behind the traditional Imperium Family Values of growth, progress, and death to all other civs. That, plus the hiring of many einsteins in enough size 5 cities to bring our tech rate down.
If this is not compatible with other ongoing plans of the Imperium, the Ministry would plead for the building of many diplomats, to establish embassies (so that we may trade for needed techs) and to steal the technologies of our enemies.
Peace Out.
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Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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August 7, 2003, 23:04
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#2
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Deity
Local Time: 19:03
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Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Encouraging exploration units to find and continue to pop huts as well, I hope?
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August 8, 2003, 05:58
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#3
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King
Local Time: 08:03
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Euhm we already have invention...from the 740AD scroll's.
Shade
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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August 8, 2003, 06:25
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#4
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Deity
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OK - scratch the research from huts option. Although getting cash from huts is good too!
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August 8, 2003, 07:48
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#5
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Emperor
Local Time: 17:03
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Location: up shyte creek without a paddle
Posts: 6,250
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gold from huts may be the only god we get for a while
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Hydey the no-limits man. :(
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August 8, 2003, 09:54
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#6
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Deity
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Popping huts is not a question for the Science Minister.
Missed the Invention thing.
So that means our tech preference is Gunpowder.
If not a vailable, our second choice is Metallurgy. (Both are prereqs for both Explosives and Tactics.
Beyond that, keep moving down the path to Explosives. If that blocks, work toward Tactics (leadership, riflemen).
The Ministry smugly takes credit for all of Sparrowhawk's hard work.
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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August 8, 2003, 09:54
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#7
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King
Local Time: 09:03
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Join Date: Jul 2001
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Posts: 2,751
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The good thing is the amount of gold usualy increases after Inv.
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August 8, 2003, 10:17
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#8
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Deity
Local Time: 19:03
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Join Date: Nov 2001
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Posts: 10,157
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Quote:
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Originally posted by -Jrabbit
So that means our tech preference is Gunpowder.
If not a vailable, our second choice is Metallurgy. (Both are prereqs for both Explosives and Tactics.
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Um.... might one humbly point out an inaccuracy in the Mighty Science Minister's calculations? Gunpowder is a pre-req for Metallurgy. We can't choose Metallurgy if Gunpowder doesn't become an option. We have little choice in techs ATM.
Gunpowder (leads to everything - Metallurgy, eventually Conscription and Fundy, Explosives...)
Magnetism (SO little need for this)
Steam Engine, or
Democracy (no need at all)
So basically from the previous poll result and utility, I guess we go for Gunpowder first or Steam Engine if that is not an option.
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August 8, 2003, 10:47
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#9
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Deity
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Hey, I post from work T-1) and so can't open the game. Too lazy to search Poly for the tech tree.
Per Sparrowhawk's post:
Quote:
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Prerequisites that we still need before explosives: Invention, Gunpowder, Metalurgy
Prerequisites that we still need before Tactics:
Invention, Gunpowder, Metallurgy, Leadership, Democracy, Conscription
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Just trying to get my report posted without having to open the game.
Thanks for clarifying, MWIA.
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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August 8, 2003, 10:55
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#10
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Deity
Local Time: 19:03
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Join Date: Nov 2001
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Hey, I can;t find my Civ2 CD right now, so I just went back to the latest report thread. All of two clicks and 20s of scrolling, I think.
Otherwise I'm just following your mantra, -Jrabbit
Quote:
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post your stupid, worthless opinion and get (+1) for it
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August 8, 2003, 11:01
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#11
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Deity
Local Time: 02:03
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Join Date: Feb 2002
Location: location, location
Posts: 13,220
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__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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August 8, 2003, 13:49
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#12
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Emperor
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If we can find some huts near the Americans, we should get some NONE Units (or gold). Either would be very helpful.
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August 8, 2003, 15:22
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#13
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Emperor
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With regards to Democracy, it is a prerequisite for Conscription and Fundamentalism, so we will need the tech at some point.
We should also consider gifting Republic to our enemies so that they will seek scientific development, and not military power.
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Get busy living or get busy dying.
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August 11, 2003, 22:30
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#14
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Emperor
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Just doing my job, as I am still doing as a citizen.
As for the next tech thing, it seems that Gunpowder is must as a next tech, as MrWhereItsAt pointed out above, it eventually leads to most of what we need.
/me crosses fingers that Gunpowder is available when we finally complete Sanitation.
As for my "hard work", I had promised at the beginning of my term to increase the rate at which we were discovering new technologies. If memory serves that rate was 35 turns per tech at the start of my term. From what I understand it is now at 27 turns per tech. It doesn't seem as though my "hard work" paid off for much. It was difficult to keep busy as Science Minister with a tech rate so low (and indeed, I stepped on a few toes keeping busy ), and if our current Science Minister is successful in leading us to a respectable rate of research, he will receive much praise, but this is no easy task in this world.
One question for those more learned then I am...though our current rate of income is pathetic and suggesting too much in the way of Improvements doesn't make sense, how much would it help if we built Cathedrals in those cities where happiness is a significant problem? (though not useful for very long, they will still benefit when we get to fundamentalism by providing tithes). Since we don't have happiness wonders or caravans to make full use of luxuries, perhaps improvements (cathedrals, and colleseums if necessary) are required to maintain order?
Just a thought (or two....or three )
/me Citizen of the Apolyton Imperium
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The past is history. Tomorrow's a mystery. Today is a gift. That's why we call it the present.
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August 11, 2003, 23:05
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#15
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Deity
Local Time: 19:03
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Sounds good to me, Sparrowhawk. The only difficulty I could see is the shields necessary for building such a Cathedral. We gotta have the population to build the Cathedral, which we need to allow the population to grow to the point where we can build the Cathedral...
Hopefully we get enough money from huts to buy one or two to hurry them along.
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August 12, 2003, 00:06
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#16
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Prince
Local Time: 01:03
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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Cathedrals are very expensive, and with our current science regiment we wouldn't have the money to build them or the upkeep to maintain them. As for science, if we xin most cities then every turn we are xinning the science rate drops to 12 turns. Of course, this is only when we xin. Hopefully the increase in number of cities capable of xinning will help boost it further and help to pay for more improvements.
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Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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