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View Poll Results: Attack on Rome
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2 Crusaders and 2 Knights should be sufficient
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2 |
28.57% |
You're crazy, it's a slaughter
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5 |
71.43% |
I have a better plan...
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0% |
Bananas Can Weaken the Romans Better Than Crusaders!
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0% |
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August 7, 2003, 21:23
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#1
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Emperor
Local Time: 02:03
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Minister of War - Gaulic Province (Romans)
I propose that we start accumulating offensive units in Veii (nearest Rome). Cumae is building a Knight; we should rush it (13 G) to save a turn. It can start out sooner. It will arrive in Veii in 6 turns. Along the way, Antium can add a Knight already available. That will give Veii a force of 2 Crusaders and 2 Knights to attack Rome's walls. All those units are Vets. Veii could contribute a Diplomat if rushed 1 turn.
If we take Rome, the Roman civ will be crippled once and for all.
Should we attack Rome with this force?
__________________
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Civ2 Demo Game #3 President, Minister of War, President
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Last edited by cavebear; August 7, 2003 at 21:30.
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August 8, 2003, 01:00
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#2
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Deity
Local Time: 19:03
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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What kind of opposition can we expect? Just Legions, or have we seen the Romans with other forces?
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August 8, 2003, 05:55
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#3
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King
Local Time: 08:03
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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What about those City Walls??? standing between us and Rome??
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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August 8, 2003, 07:47
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#4
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Emperor
Local Time: 17:03
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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get a few diplos and bring down those walls before we send in our brave fighting men
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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August 8, 2003, 09:51
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#5
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King
Local Time: 09:03
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Depends on Rome having Feud or not, if not go for it, if they have we'll need either cats or take the walls down first.
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August 8, 2003, 10:01
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#6
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Deity
Local Time: 02:03
Local Date: November 2, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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Rush the dip and use her to get us an idea of the defense force. This doesn't sound like a large enough force vs. a walled capital...
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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August 8, 2003, 13:32
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#7
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Emperor
Local Time: 02:03
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Definitely, A Dip needs to investigate Rome before an attack! The one being built now in Veii can be ready in time.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
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Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
Last edited by cavebear; August 8, 2003 at 13:56.
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August 8, 2003, 15:27
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#8
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Emperor
Local Time: 02:03
Local Date: November 2, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Yes, let us seek out the weak spots before deploying our brave men.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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August 11, 2003, 22:39
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#9
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Emperor
Local Time: 02:03
Local Date: November 2, 2010
Join Date: Apr 1999
Location: Canada CST
Posts: 4,204
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While I am too late to vote in the Poll, I support attacking Rome as soon as we can be reasonably assured of victory. It seems that we cannot be reasonably sure until we use diplomats to weaken their defenses.
Therefore, I must ask...do we use diplomats to bring down the city walls immediately (despite the odds against bringing down city walls in a capital city) or do we use multiple dips to destroy improvements until the walls come down (which spawns the further question: how many is enough without knowing what improvements the city contains?).
Either way, I look forward to hearing of the ultimate destruction of the Roman Empire (not this seige that has been proposed elsewhere). I fear not the other civs that may come at a later date, I think we need to destroy the Romans now.
__________________
The past is history. Tomorrow's a mystery. Today is a gift. That's why we call it the present.
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August 12, 2003, 07:09
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#10
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Emperor
Local Time: 02:03
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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I think it would be best to use a Dip to investigate Rome, so that we can see if there are really sufficient defense to thwart an attack. For all we now, there is but a lone Warrior huddling in the shadows of the city walls. Trying to take down the city walls with a Dip is a slim hope.
__________________
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Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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