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Old August 12, 2003, 20:05   #31
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Panag,

I droped a nuke on an enemy capital 1 turn before he was going to launch his spaceship. I won via AC 5 turns later.
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Old August 13, 2003, 17:43   #32
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Quote:
Originally posted by Odin
Panag,

I droped a nuke on an enemy capital 1 turn before he was going to launch his spaceship. I won via AC 5 turns later.
hi ,

you did keep the autosave from the turn before , ........

so you can play it over and over again , ..... and share with us


have you ever seen an arms race between AI's , .......

well it seems that when civ A builds one more ICBM then civ B , the later wants to have one more , ...... and it goes on and on for that , ....

second point ; civ X runs out of what ever resource it needs to build them , they have a few , they shall almost always use them to attack who ever has what they need , ......

third ; we need a start type of diplo deal (!)

four ; many people are afraid to use them , well its not always that the entire AI declares war at you when you nuke , .....

five ; on the higher levels you can bet 5 USD on it 99% of the times that when the AI steals your plans you are going to get a nuke your way within ten turns , regardless of what deals you have with it , .....

have a nice day
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Old August 13, 2003, 18:02   #33
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Quote:
Originally posted by Verto


You cannot nuke your own city. Or can you?
It is possible, but doing so is, in general, not a good idea.

Keep in mind that if you nuke another Civ that any civ, that is not at war with that civ, will immediately declare war on you and respond in kind.

CIV's do not typically first strike if the player has a powerful nuclear arsenal, but once the player uses nukes (even against another civ or even if in your own territory) they become rather unpredictable.
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Old August 13, 2003, 21:22   #34
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It is possible, but doing so is, in general, not a good idea.


Firaxis should put this into a dialog box from the Foreign Advisor.
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Old August 14, 2003, 01:05   #35
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Maybe I should nuke that city that always has had happiness problems.

Would there ever be a situation where you'd ever want to nuke your own city?

It would be funny to see the military advisor and the domestic advisor fight over this. I can see the military advisor saying, "Let us destroy them, sir!"
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Old August 14, 2003, 19:41   #36
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Quote:
Originally posted by panag
five ; on the higher levels you can bet 5 USD on it 99% of the times that when the AI steals your plans you are going to get a nuke your way within ten turns , regardless of what deals you have with it , .....

have a nice day
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Old August 14, 2003, 23:40   #37
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The best use for nukes I've found is defensive not offensive. I don't mean MAD either, I mean wiping out invading stacks of doom. Sure you'll destroy some improvements and have to clean up pollution, but if 30+ modern armor's cross your border in a stack, a nuke is just too good of an option to pass up. It's only happened to me twice though.
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Old August 15, 2003, 04:38   #38
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I love nuking fleets. No invasions (and no pollution!).
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Old August 15, 2003, 11:57   #39
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Against the AI I never use nukes but against human opponents there are situations where I am sooooo happy that they exist.
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Old August 15, 2003, 15:53   #40
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Quote:
Originally posted by Vince278
I love nuking fleets. No invasions (and no pollution!).

hi ,

thats why you should mod the nec sub a bit , to hold 8 tacticals and then place it somewhere , but not to far , ....

have a nice day
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Old August 15, 2003, 15:56   #41
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I'll use them if I get that far in the game and can be reasonably certain the rest of the world won't declare on me if I use them. It's so much fun, in a sick kind of way, watching the missle destroy that city and deposit all that pollution. Too much fun.
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Old August 15, 2003, 16:26   #42
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Originally posted by mattcj
I'll use them if I get that far in the game and can be reasonably certain the rest of the world won't declare on me if I use them. It's so much fun, in a sick kind of way, watching the missle destroy that city and deposit all that pollution. Too much fun.

hi ,

well if they where to give us neutron bombs , .....


have a nice day
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Old August 16, 2003, 00:54   #43
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Quote:
Originally posted by mattcj
I'll use them if I get that far in the game and can be reasonably certain the rest of the world won't declare on me if I use them. It's so much fun, in a sick kind of way, watching the missle destroy that city and deposit all that pollution. Too much fun.
I don't mind polluting an opponent's entire country but we all live in the same world and the ecological backlash affects everyone equally. I'd be mad if another player were the cause of that.
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Old August 26, 2003, 10:57   #44
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Hi

There are three circumstances where nukes work for me.

1/ Stack-busting. If there is a stack of 80 units crossing the border somewhere awkward, you can't beat a nuke. It's worth the cleanup to avoid the frantic mobilisation and re-deployment you'd have to go through otherwise.

2/ Spite. I played through a game once where I took over a good-sized continent and went through to 5 turns from the end of the game without ever going to war. It was looking to be a big score, without the research/economic disruption a long war can bring. The English landed a caravel of archers (in the 21st Century !!) and attacked one of my core towns, plunging me into war and causing me to swear lots. As I had a stockpile of 50-odd ICBMs (just in case), I let fly and nuked their country flat to teach them a lesson. Counterproductive, probably, but satisfying.

3/ Democratic modern war (invasion). If you want to go to war (and seize an enemy's land) in a big way, but you're democratic, nukes can be the key even against a very large civ. Build a large stockpile of ICBMs (ideally one per enemy town, plus a few reserves). Nuke all enemy towns, and seize some straight away with paratroops. Immediately buy airports in the captured towns and airlift in armour to the heart of their country. With most of the enemy forces reduced to ash, you can win a big war fast without your population having too much time to get war-weary. Takes a lot of preparation and money, but don't all big wars ? The prep work can be done whilst democratic and at peace, so it's not too much of a strain gearing up, and much less disruptive than switching to communism for the duration. (Not to mention more fun !). Your reputation might suffer a bi, though
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Old August 26, 2003, 14:05   #45
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If you nuke your own territory, nobody cares unless one of their units was in the blast radius, in which case it is an act of war :hmmh:

If you launch a nuke and either a) one of their units (including subs, but not privateers) or b) a tile of their territory (including water) is within the blast radius (the nine tile square centered on the targeted tile), it is an act of war.

If you nuke territory that doesn't meet those requirements, nobody cares.
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Old August 26, 2003, 23:37   #46
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Quote:
Originally posted by SalvationArmy
3/ Democratic modern war (invasion). If you want to go to war (and seize an enemy's land) in a big way, but you're democratic, nukes can be the key even against a very large civ. Build a large stockpile of ICBMs (ideally one per enemy town, plus a few reserves). Nuke all enemy towns, and seize some straight away with paratroops. Immediately buy airports in the captured towns and airlift in armour to the heart of their country. With most of the enemy forces reduced to ash, you can win a big war fast without your population having too much time to get war-weary. Takes a lot of preparation and money, but don't all big wars ? The prep work can be done whilst democratic and at peace, so it's not too much of a strain gearing up, and much less disruptive than switching to communism for the duration. (Not to mention more fun !). Your reputation might suffer a bi, though
I actually did this once also. Was playing huge map continents. America had a medium cntinent to themselves from the beginning. The other two continents were involved in several world wars over time and the Americans pretty much stayed out of it. As a result they grew in strength until they became a threat to my empire. It took a ton of time and money, but finally I was ready. I launched a nuclear attack on every city they had and immediately struck with transport loads of marines that I had moved into their territorial waters the turn before. Their defenses were weakened enough by the nuke attack that I was able to take all their coastal cities. The next turn another round of nukes against their remaining cities, moved the armour into port and it was pretty much over. Within three turns after this my armour had taken the last of their cities.
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Old August 30, 2003, 11:59   #47
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hi ,

, there seems to be a difference on other civs declaring war when you nuke enemies in your own territory , ......

have a nice day
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Old August 30, 2003, 15:25   #48
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Bamspeedy's AI attitudes guide states that when you nuke someone the victim adds +32 attitude points (which is a ton) ; other civs add +16 points. These penalties seem to be permanent. So AIs don't automatically declare war when you nuke someone, but if their attitude towards you is marginal the nuke can push them over the edge.
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Old August 30, 2003, 16:41   #49
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If you nuke someone multiple times, it's pretty much irreperable.
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Old August 31, 2003, 06:08   #50
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Quote:
Originally posted by skywalker
If you nuke someone multiple times, it's pretty much irreperable.
hi ,

yes and no ,

one example ; china and india are in arms race with icbm's , russia also but smaller scale , a couple nuke have been dropped and after 50 years the pollution is cleaned up , all of a sudden the good old US of A has enough of this and launches a pre emptive strike on all the cities with nukes from india after they have launched two on china , mountains become hills ( ) etc , ...... 10 civ's had each at least 10 icbm's , no one declared war on me , after launching 25 icbm's and a few tacticals , .......

have a nice day
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Old September 1, 2003, 06:36   #51
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nukes, are horrendous...

so I had a city full of workers for the clean up of the next nuke strike... the last was such a pig sty, and well that was the city that took the next nuke,,,... my bad.
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Old September 1, 2003, 17:46   #52
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You can sue nukes to cut of the enemy capital from all roads, and thus end trade between two civs..so if civX is providng your opponent with key materials, and you don't wish to get involved in a dispute with them, and they won;t agree to an embargo, nuke the enemy capital. of course, if it is a coastal capital, you have to add ships to blockade by sea as well.
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Old September 1, 2003, 17:49   #53
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Originally posted by GePap
You can sue nukes to cut of the enemy capital from all roads, and thus end trade between two civs..so if civX is providng your opponent with key materials, and you don't wish to get involved in a dispute with them, and they won;t agree to an embargo, nuke the enemy capital. of course, if it is a coastal capital, you have to add ships to blockade by sea as well.
hi ,

yes and no , nuking a capital tends to get the other civs dragged in against you faster , .....

have a nice day
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Old September 2, 2003, 03:55   #54
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Quote:
Originally posted by panag


hi ,

yes and no , nuking a capital tends to get the other civs dragged in against you faster , .....

have a nice day
ha, that would be right... the bastards
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Old September 2, 2003, 20:31   #55
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Perhaps cause you are interupting their valuable trade deals?
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Old September 3, 2003, 19:51   #56
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Nuking is fun to do towards the end. I usually use mine out of spite more then a tactical use. I have used them once for a quick land grab though. Allied with America with a rop I set my troops up just right so I could nuke and attack all their cities simultaneously. It was great, I lost an ally but got all his land. Had to do it because the Japanese(the other super-power) were busy annexing one of their neighbors.
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Old September 5, 2003, 03:58   #57
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Sounds like a great plan.

Did you get to clean the joint up as well?
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Old September 5, 2003, 08:38   #58
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Quote:
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I think if you use a nuke every civ not already at war with the victim will declare war on you.
Hmm. All declaring war against a nuke-chucking rival. Now there's an anti-WMD coalition.

I use a tactical nuke once on Emperor against a large MA stack that suddenly appeared. Got rid of the stack nicely, but there was much collateral damage.
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Old September 5, 2003, 13:51   #59
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Yeah, all that bloody mess to clean up right.... but stops an attack good.
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Old September 6, 2003, 16:25   #60
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Quote:
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Perhaps cause you are interupting their valuable trade deals?
hi ,

no idea , .......


actually no , cause sometimes there are still roads for trade , .....

, polluted roads should not allow trade


if you nuke a city with a wonder or capital you just get war declared faster on you , ......

have a nuking day
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