24 Civs
The Deity Demogame is playing 23 oponnents, huge map. Seemed interesting so I have tried a few games with all opponents selected. (You do this in the Editor, rules, world sizes dialog.)
I comment here not because of how to do it, but rather the results I have had. I fully expected more opponents to make the tech trading even more furious, and therefore more challenging. But a funny thing happened on the way to the Circus......
In the beginning, the tech trading about the same as with 15 opponnents. My feeling is that the civs were becomming land locked sooner at smaller city counts and hence longer turns to market researching. Yes there were more civs out there potentially studying more paths, but there are rarely more than a few research lines of interest. And the tech prices were naturally the same as before so once the initial flurry of techs from huts etc got passed around things semed to die down.
My experience suggests that increasing the number of opponents gives you a better chance to out trade 'em. Initial world map pricing is outrageous. I try to spend my coins on Embasies which gives you the City radius map view. This lowers the world map price significantly, especially from a Civ that does not yet have contact with whomever you built the Embassy. Once you get ANY world map, the rest including communications tend to snowball into place. And yes, I usually end this trading cycle with more contacts, more map, more coins, and more techs than I started the cycle.
I believe that this is due to how poorly the AI's trade Communications and Maps. They over value them and hence don't trade them as agressively as they do techs. And once you get control of the map 'business' you are well on the way to victory.
Would anyone who has played 23 opponents care to chime in with their experiences?
roadcage
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I used to be a builder. That was before I played Civ III
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