August 9, 2003, 00:30
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#1
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Chieftain
Local Time: 07:06
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 72
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Can a sole source be exhausted?
If I have, for example, one source of saltpepper (no trade), can it be exhausted?
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August 9, 2003, 01:43
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#2
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Deity
Local Time: 01:06
Local Date: November 2, 2010
Join Date: Jan 2003
Location: of naughty
Posts: 10,579
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All resources except horses and rubber can be exhausted unless you change it in the editor.
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August 9, 2003, 02:04
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#3
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Emperor
Local Time: 00:06
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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... but remember, strategic resources are never exhuasted, they just move.
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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August 9, 2003, 02:08
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#4
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Chieftain
Local Time: 07:06
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 72
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Quote:
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Originally posted by Jaybe
... but remember, strategic resources are never exhuasted, they just move.
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But not always to your teritory.
I had times when a source was exhausted and appeared in an AI city next to me
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August 9, 2003, 04:48
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#5
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Prince
Local Time: 01:06
Local Date: November 2, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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rubber doesn't run out?
resources move?
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I use Posturepedic mattresses for a lifetime of temporary relief.
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August 9, 2003, 05:25
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#6
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Prince
Local Time: 17:06
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Melbourne
Posts: 999
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How does a resource run out? If you have your workers use it? What if you just leave it alone (but are still connected to it)? Or is it just random chance?
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I'm working on it. Must find some witty
quote or ironic remark or somesuch.
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August 9, 2003, 09:00
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#7
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King
Local Time: 02:06
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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If it is connected to a road, it can run out. Even if you aren't building units that require it.
The rates (actually it's a random percentage chance) at which they run out are in the editor (and my testing shows that the numbers are correct).
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August 9, 2003, 13:03
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#8
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Deity
Local Time: 03:06
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Quote:
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Originally posted by bobbo008
rubber doesn't run out?
resources move?
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Yup, rubber and Horses never run out.
I think by move they mean that other resources can be used up. They could then appear some place else in the map and if you are lucky it could be within your empire.
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August 9, 2003, 14:44
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#9
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Warlord
Local Time: 01:06
Local Date: November 2, 2010
Join Date: Jan 2002
Location: st louis
Posts: 281
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It is even possible for it to be exhausted, but reappear in the exact same spot
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August 9, 2003, 16:03
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#10
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Deity
Local Time: 03:06
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Yes
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August 9, 2003, 16:33
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#11
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Chieftain
Local Time: 08:06
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Lyon
Posts: 31
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I have observed that apparently, you can prevent the resource to disappear if you reload one turn before and move an unit on the resource location. However it may have changed with one of the patch.
__________________
"An eye for eye only ends up making the whole world blind" - Gandhi
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August 9, 2003, 18:20
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#12
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King
Local Time: 02:06
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Quote:
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Originally posted by Menlas
I have observed that apparently, you can prevent the resource to disappear if you reload one turn before and move an unit on the resource location. However it may have changed with one of the patch.
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This could work because many actions use the RNG and if it happens in a different order it could not get selected for moving. BTW, this is known as cheating
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August 9, 2003, 18:36
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#13
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Technical Director
Local Time: 09:06
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by WarpStorm
This could work because many actions use the RNG and if it happens in a different order it could not get selected for moving. BTW, this is known as cheating
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Yes, but it's mush easier bu just turning off the preservation of the seed. Then you could just reload and do the same things but have a chance that it will not disappear. (But that's the Civ2 way of cheating )
__________________
ACS - Technical Director
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August 10, 2003, 18:59
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#14
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Emperor
Local Time: 00:06
Local Date: November 2, 2010
Join Date: Feb 2001
Location: hippieland, CA
Posts: 3,781
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Civ 1 cheating was the beat. Every time you reloaded, all your units got another turn of movement!
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August 11, 2003, 06:50
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#15
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Chieftain
Local Time: 08:06
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Lyon
Posts: 31
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Quote:
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Originally posted by WarpStorm
This could work because many actions use the RNG and if it happens in a different order it could not get selected for moving. BTW, this is known as cheating
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That's not cheating, that is optimizing your way of playing
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"An eye for eye only ends up making the whole world blind" - Gandhi
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