Thread Tools
Old August 9, 2003, 00:30   #1
SIV
Chieftain
 
Local Time: 07:06
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 72
Can a sole source be exhausted?
If I have, for example, one source of saltpepper (no trade), can it be exhausted?
SIV is offline  
Old August 9, 2003, 01:43   #2
Master Zen
PtWDG Glory of WarApolytoners Hall of FameInterSite Democracy Game: Apolyton TeamSpanish CiversPtWDG2 Latin LoversC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
Master Zen's Avatar
 
Local Time: 01:06
Local Date: November 2, 2010
Join Date: Jan 2003
Location: of naughty
Posts: 10,579
All resources except horses and rubber can be exhausted unless you change it in the editor.
__________________
A true ally stabs you in the front.

Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
Master Zen is offline  
Old August 9, 2003, 02:04   #3
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 00:06
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
... but remember, strategic resources are never exhuasted, they just move.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old August 9, 2003, 02:08   #4
SIV
Chieftain
 
Local Time: 07:06
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 72
Quote:
Originally posted by Jaybe
... but remember, strategic resources are never exhuasted, they just move.
But not always to your teritory.
I had times when a source was exhausted and appeared in an AI city next to me
SIV is offline  
Old August 9, 2003, 04:48   #5
bobbo008
Prince
 
bobbo008's Avatar
 
Local Time: 01:06
Local Date: November 2, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
rubber doesn't run out?
resources move?
__________________
I use Posturepedic mattresses for a lifetime of temporary relief.
bobbo008 is offline  
Old August 9, 2003, 05:25   #6
Zevico
Prince
 
Local Time: 17:06
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Melbourne
Posts: 999
How does a resource run out? If you have your workers use it? What if you just leave it alone (but are still connected to it)? Or is it just random chance?
__________________
I'm working on it. Must find some witty
quote or ironic remark or somesuch.
Zevico is offline  
Old August 9, 2003, 09:00   #7
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 02:06
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
If it is connected to a road, it can run out. Even if you aren't building units that require it.

The rates (actually it's a random percentage chance) at which they run out are in the editor (and my testing shows that the numbers are correct).
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old August 9, 2003, 13:03   #8
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 03:06
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Quote:
Originally posted by bobbo008
rubber doesn't run out?
resources move?
Yup, rubber and Horses never run out.
I think by move they mean that other resources can be used up. They could then appear some place else in the map and if you are lucky it could be within your empire.
vmxa1 is offline  
Old August 9, 2003, 14:44   #9
zorbop
Civilization III Democracy Game
Warlord
 
zorbop's Avatar
 
Local Time: 01:06
Local Date: November 2, 2010
Join Date: Jan 2002
Location: st louis
Posts: 281
It is even possible for it to be exhausted, but reappear in the exact same spot
zorbop is offline  
Old August 9, 2003, 16:03   #10
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 03:06
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Yes
vmxa1 is offline  
Old August 9, 2003, 16:33   #11
Menlas
Chieftain
 
Local Time: 08:06
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Lyon
Posts: 31
I have observed that apparently, you can prevent the resource to disappear if you reload one turn before and move an unit on the resource location. However it may have changed with one of the patch.
__________________
"An eye for eye only ends up making the whole world blind" - Gandhi
Menlas is offline  
Old August 9, 2003, 18:20   #12
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 02:06
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
Quote:
Originally posted by Menlas
I have observed that apparently, you can prevent the resource to disappear if you reload one turn before and move an unit on the resource location. However it may have changed with one of the patch.
This could work because many actions use the RNG and if it happens in a different order it could not get selected for moving. BTW, this is known as cheating
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old August 9, 2003, 18:36   #13
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 09:06
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
Quote:
Originally posted by WarpStorm
This could work because many actions use the RNG and if it happens in a different order it could not get selected for moving. BTW, this is known as cheating
Yes, but it's mush easier bu just turning off the preservation of the seed. Then you could just reload and do the same things but have a chance that it will not disappear. (But that's the Civ2 way of cheating )
__________________
ACS - Technical Director
Gramphos is offline  
Old August 10, 2003, 18:59   #14
:) Smiley
Scenario League / Civ2-Creation
Emperor
 
:) Smiley's Avatar
 
Local Time: 00:06
Local Date: November 2, 2010
Join Date: Feb 2001
Location: hippieland, CA
Posts: 3,781
Civ 1 cheating was the beat. Every time you reloaded, all your units got another turn of movement!
__________________
Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
:) Smiley is offline  
Old August 11, 2003, 06:50   #15
Menlas
Chieftain
 
Local Time: 08:06
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Lyon
Posts: 31
Quote:
Originally posted by WarpStorm


This could work because many actions use the RNG and if it happens in a different order it could not get selected for moving. BTW, this is known as cheating
That's not cheating, that is optimizing your way of playing
__________________
"An eye for eye only ends up making the whole world blind" - Gandhi
Menlas is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:06.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team