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View Poll Results: whatcha like?
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Squares
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109 |
36.33% |
Hexagons
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160 |
53.33% |
Octagons
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17 |
5.67% |
Other... please post.
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14 |
4.67% |
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June 12, 2004, 20:21
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#151
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Emperor
Local Time: 00:11
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Join Date: Sep 2002
Location: comming at ya, with banana breath
Posts: 8,459
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from the different talks I am in
some of the biggest Ideas
HEXes
Editor(including units)
Multiplayer included
Catastrophies
I am keepnig a list off line as well
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You do know you can click on the pics and full size images will show in another tab......Krill
Indeed... when ever you have a culture issue, the solution is simple. Raze the city causing the problem ...Ming
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June 12, 2004, 23:04
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#152
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King
Local Time: 07:11
Local Date: November 2, 2010
Join Date: Dec 2002
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Quote:
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Originally posted by Platypus Rex
Catastrophies
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Such as what? Asteriods? Ice Age? Plague? Nuclear Terrorism? A second Bush administration (  )?
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"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
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June 12, 2004, 23:12
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#153
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Emperor
Local Time: 00:11
Local Date: November 2, 2010
Join Date: Jun 2002
Posts: 6,468
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Quote:
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Originally posted by Vince278
Such as what? Asteriods? Ice Age? Plague? Nuclear Terrorism? A second Bush administration ( )?
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Get your corny political jokes out of here
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June 12, 2004, 23:24
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#154
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King
Local Time: 07:11
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Amish Country
Posts: 2,184
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 Sorry.
The rest of the question still stands...
__________________
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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June 12, 2004, 23:28
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#155
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Emperor
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Exactly! Bow down to the person who has slightly more posts than you
By catastrophies, I think he just meant large "disasters" like those implemented in Civ III already.
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June 13, 2004, 00:31
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#156
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King
Local Time: 07:11
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Join Date: Dec 2002
Location: Amish Country
Posts: 2,184
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Quote:
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Originally posted by Nuclear Master
Exactly! Bow down to the person who has slightly more posts than you 
By catastrophies, I think he just meant large "disasters" like those implemented in Civ III already.
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 Slightly? Quality is better than quantity.
An asteroid or an ice age would make things interesting though.
__________________
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
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June 13, 2004, 05:20
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#157
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Emperor
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an asteroid? ... and in the end only 8 lone settlers survive and all technology is lost?
that's already programmed: it's called restart
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June 13, 2004, 11:05
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#158
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Emperor
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I'm pretty sure it wouldn't. Picture this:
You're playing this great game of Civ IV. Your land is great, and your doing very well militarily. All of a sudden, an ice age hits, and all of the land goes into tundra
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June 14, 2004, 10:03
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#159
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King
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Not necessarily all. I would envision just the upper latitudes going to tundra. The equatorial regions would be more or less untouched. Some ocean may also recede.
Instead of a planet-killer asteroid you could have a smaller one bringing on localized devastation and nuclear-winter type effects. Plague could be handled similar to CtP2. Nuclear terrorism would be more random.
__________________
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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June 14, 2004, 14:44
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#160
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Emperor
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Posts: 8,459
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disaters - Catastrophies
same thing
__________________
You do know you can click on the pics and full size images will show in another tab......Krill
Indeed... when ever you have a culture issue, the solution is simple. Raze the city causing the problem ...Ming
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June 24, 2004, 14:15
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#161
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Warlord
Local Time: 12:41
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Kathmandu
Posts: 261
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are you sure you're gona have enough keys to move units?
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rocking on everest
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June 24, 2004, 23:27
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#162
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King
Local Time: 07:11
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Amish Country
Posts: 2,184
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Why not just a mouse?
__________________
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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June 29, 2004, 15:24
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#163
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Emperor
Local Time: 00:11
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Join Date: Sep 2002
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Posts: 8,459
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Could there be a option/patch to choose between
squares or hexes?
__________________
You do know you can click on the pics and full size images will show in another tab......Krill
Indeed... when ever you have a culture issue, the solution is simple. Raze the city causing the problem ...Ming
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June 29, 2004, 16:12
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#164
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Emperor
Local Time: 01:11
Local Date: November 2, 2010
Join Date: Dec 1998
Posts: 3,215
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Voted squares as that's what I'm familiar with (never played a game that used hexes) and I think that if it ain't broke don't fix it.
But if for some odd reason CIV moved to hexes I'm sure I'd be able to adapt just fine.
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June 29, 2004, 16:19
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#165
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Deity
Local Time: 01:11
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Join Date: Jan 2003
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Posts: 10,579
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definitely hexes
ooh and hexes are winning the poll, *tsk* *tsk* firaxis
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June 29, 2004, 17:36
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#166
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Emperor
Local Time: 00:11
Local Date: November 2, 2010
Join Date: Jun 2002
Posts: 6,468
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What is the advantage(s) of hexagons?
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June 29, 2004, 17:44
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#167
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Deity
Local Time: 01:11
Local Date: November 2, 2010
Join Date: Jan 2003
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Hexagons do not distort distance in the same way as tiles do. Using a regular square grid, movement along the diagonals actually represents a larger distance on the map, and in an isometric grid, the same occurs along the cardinal directions (that's the reason distance is counted as 1 along the diagonals and 1.5 along the cardinal directions in Civ3).
Hexes have equal distance in all 6 directions. That is one of the main reasons why pracitcally every wargame uses Hexes.
__________________
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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June 29, 2004, 18:07
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#168
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Emperor
Local Time: 02:11
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Join Date: Dec 1969
Location: Texas
Posts: 4,253
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I forget, which is better for path finding?
I'm pretty sure it's hexes, but I could be wrong. Though I do lean toward squares, better pathfinding in hexes (IIRC) would make me learn the other way.
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"Yay Apoc!!!!!!!" - bipolarbear
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"In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd
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June 30, 2004, 02:51
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#169
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King
Local Time: 07:11
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Amish Country
Posts: 2,184
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Quote:
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Originally posted by Platypus Rex
Could there be a option/patch to choose between
squares or hexes?
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A programming nightmare.
__________________
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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June 30, 2004, 03:04
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#170
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Prince
Local Time: 02:11
Local Date: November 2, 2010
Join Date: Jun 2004
Posts: 493
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Quote:
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Originally posted by Vince278
A programming nightmare.
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Harder on the graphic artists than the programmers, I think. I don't think it would be too hard to adapt the AI and pathfinding to hexes and squares, if you knew you needed that from the get-go.
But making 3D art for both hexes and squares? That's a lot of work. Of couse, depending on how the engine is, it might be hard on the programmers too. If it is just something you can zoom in on and twirl around, then that wouldn't be too hard to switch around from a programming standpoint.
Not worth the effort though.
Hexes seem the best, as long as there is no movement along edges (and there shouldn't be, you should have to do it manually by going through two squares).
-Drachasor
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June 30, 2004, 04:40
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#171
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Firaxis Games Programmer/Designer
Local Time: 03:11
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Location: Maryland
Posts: 9,567
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4 sides does mess with things a bit, but Civ is simply square-tile based. No way it'll change and it's not that big of a deal anyways. Civ ain't a wargame, nor should it be. It's simply a empire-building game which puts an over-emphasis on warfare, a flaw IMO.
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June 30, 2004, 04:45
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#172
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Deity
Local Time: 15:11
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Join Date: May 1999
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Posts: 14,606
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If it's not that big a deal, why not change it?
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June 30, 2004, 04:48
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#173
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Firaxis Games Programmer/Designer
Local Time: 03:11
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Location: Maryland
Posts: 9,567
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Quote:
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Originally posted by Urban Ranger
If it's not that big a deal, why not change it?
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Because if you like change for the sake of change you're a communist!
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June 30, 2004, 07:25
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#174
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Deity
Local Time: 17:11
Local Date: November 2, 2010
Join Date: May 1999
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Posts: 14,475
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commuists never chage , capitalists always changing
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June 30, 2004, 11:07
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#175
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Warlord
Local Time: 07:11
Local Date: November 2, 2010
Join Date: Nov 2003
Posts: 263
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It's true, folks: Programming a game where you could coose between Hexes and squares is a nightmare. Not only for pathfinding, but everywhere when you need to know which tile is next to which other tile, you'd need two different algorithms. Generating the world, city radius, and let's not even talk about the fact that you'd need two different AIs. Trust me, I've done a bit of AI programming myself (it's my hobby).
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June 30, 2004, 15:20
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#176
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Prince
Local Time: 09:11
Local Date: November 2, 2010
Join Date: Jan 2000
Posts: 517
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Quote:
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Originally posted by Max Sinister
It's true, folks: Programming a game where you could coose between Hexes and squares is a nightmare. Not only for pathfinding, but everywhere when you need to know which tile is next to which other tile, you'd need two different algorithms. Generating the world, city radius, and let's not even talk about the fact that you'd need two different AIs. Trust me, I've done a bit of AI programming myself (it's my hobby).
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I disagree. If you do everything from scratch knowing that you have to support both hexes and square, then all you need is an abstraction that covers these two topologies (for example, abstracting the map as a graph with arbitrary nodes and edges) and none of the algorithms written on top of this abstraction need to know anything about the type of the map. Graphics probably need some dedicated code and content for each system though.
However, I think this is a moot point because having an option for two kinds of tiles is a game design nightmare. In a civ-like game, the map topology is a rather fundamental feature of the gameplay and balancing the game for both wouldn't be worth it because you might as well make two different games. It's a little bit like having an fps with an option to turn it into a 2d platformer.
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June 30, 2004, 15:29
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#177
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Prince
Local Time: 02:11
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As I said, it is an unavoidable nightmare for the Graphics Department in ANY case. You can have abstractions for the code, but you can't do that with most of the graphics, especially if you want the game to look good and the game is in 3D. Two sets of 3D tile sets, cities, terrain improvements, and perhaps even units. That is almost doubling the work they need to do.
-Drachasor
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June 30, 2004, 17:33
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#178
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Emperor
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units would stay the same. optionally, they could be redered in 4 more angles.
0°, 45°, 90°, 135°, 180°, 225°, 270°, 315° for tetragons (squares/diamonds) and
0°, 60°, 120°, 180°, 240°, 300° for hexagonal tiles.
as you see, one may just replace 45°/60° (and other couples) with something inbetween to save space.
OR use a 3D engine.... hey wait... they may even do that
__________________
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June 30, 2004, 17:43
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#179
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Prince
Local Time: 02:11
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Join Date: Jun 2004
Posts: 493
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Well, there is the issue of how well the units look on the tiles. I suppose this could be handled with scaleable (size) units, perhaps, though you might need something more than that. It isn't clear that a unit that looks good on a square tile would take up his space as well on a hexagonal one.
-Drachasor
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June 30, 2004, 23:41
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#180
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King
Local Time: 07:11
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Location: Amish Country
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If they are going 3D it would be interesting to see if Line-of-Sight becomes an issue.
__________________
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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